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Introducing Jupiter Hell update 0.8.7 a.k.a. Hellhack! To celerbrate the new update we're putting the game on a -20% discount for a week - perfect moment for you if you'd like to help us promote the game :). There's a lot to go through, so lets jump right into it!
Beta 0.8.7 - January 13, 2020
NEW #015 - bot hacking! - you can disable or hack bots, drones
and turrets using multitools (bump into them)
NEW #015 - Trait - Hack skill for Scout/Tech reducing hack cost
NEW #015 - Remote Hacking active skill for Technician
NEW #894 - multitools - replace repair kits, used also for hack
NEW #946 - Music - new menu theme
NEW #939 - technical stations allow anyone to dismantle modded
items for the cost of 2 charges
NEW #938 - revealed stations and terminals marked on the minimap
NEW #938 - revealed unopened lootboxes marked on the minimap
NEW #949 - Trait - Marine - Bloodhound (track met enemies)
NEW #949 - Trait - Scout - Golddigger (reveal loot boxes)
NEW #949 - Trait - Tech - Networking (reveal terminals/stations)
NEW #579 - CRI backpack! To be found randomly, but maybe Tyre...
NEW #579 - Compartments perk for armor (+2 inv capacity)
NEW #950 - Terminals - can enable tracking for enemies (3multi)
NEW #015 - Terminals - can mass hack/disable turrets
NEW #015 - Terminals - appear on non-vault maps
NEW #894 - Terminals - you can extract tools from tech stations
NEW #770 - UI - you can rebind UI keybindings
NEW #935 - UI - Home, End, PgUp and PgDown keys work
CHANGE #926 - UI - you can ESC out of a mod or dismantle menu
CHANGE #926 - UI - you can ESC out of a station or terminal menu
CHANGE #926 - UI - items created by stations are put to inv if space
CHANGE #937 - UI - SHIFT-view of stacked items shows stack/carried
CHANGE #937 - UI - character screen kills moved to bottom
CHANGE #937 - UI - damage is colored if affected by target health
CHANGE #937 - UI - use weapon slot key to reorder weapons in equip
CHANGE #937 - UI - default minimap size a bit larger (config later)
CHANGE #950 - Terminal map reveal costs 1 multitool (0 with hacking)
CHANGE #950 - Terminal map reveal reveals chests and stations
CHANGE #940 - Trait - Marine has Ironman back (possibly temporarily)
CHANGE #940 - Trait - Field Medic is now a Marine trait (50%->30%)
CHANGE #940 - Trait - Marine loses Spray'n'Pray
CHANGE #015 - Technician starts with 3 multitools instead of mod
CHANGE #937 - vault doors now magenta, red card doors now red
CHANGE #936 - audio feedback on weapon swap
CHANGE #907 - more walls on the Callisto platform generator
CHANGE #907 - changed one Europa generator to doublewidth corridor
CHANGE #943 - Balance - removed accuracy penalties from most SMGs
CHANGE #942 - Balance - reduced amount of enemies on Europa L1
CHANGE #940 - Balance - slightly reduced amount of enemies
CHANGE #940 - Balance - reduced accuracy of Callisto/Europa formers
CHANGE #940 - Balance - slightly reduced health of C/E formers
CHANGE #940 - Balance - bumped pistol and revolver damage +2
CHANGE #940 - Balance - Son of a Gun gives +20% accuracy and crit/lv
CHANGE #933 - Balance - more ammo per stack from boxes
CHANGE #933 - Balance - cells stack now up to 100
CHANGE #933 - Balance - general boxes drop 1 more, ammo boxes 1 less
CHANGE #944 - Balance - ravager melee is now pierce
FIX #941 - fixed visibility of poison, freeze, disable effects
FIX #932 - fixed "Sustained" status being too long
FIX #940 - Tyre Outpost reward list is now stable
FIX #948 - fixed terminal visuals
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