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Jupiter Hell 0.9.8 - Message!


Jupiter Hell 0.9.8 "Message" is live! The four major features of this version are the terminal messages (and their Journal storage!), intermission screens, buffed AV items and improved exotic weapons! See for yourself! [previewyoutube=Yuv4dhxrYjw;full][/previewyoutube]

Terminal messages


Apart from being a lore source, this is also the first stage of Jupiter Hell's take on "quests". Some of the messages you'll find will have information on items, events or other content that is available later in the levels, possibly affecting your branch choice. In later versions these will become more complex, up to full "quest" chains. Don't worry, the important shit is highlighted, so you can safely ignore all the [strike]useless flavor text[/strike] immersive narration ;) All messages that have information related to the gameplay world can be downloaded to your journal. All plot exposition-only messages are grayed out.

Intermission screens


What would be a Doo^D^D^D... shooter roguelike without intermission screens? At the end of each moon you get a screen highlighting your kill, loot and special level completion count, along with a rolling tally.

AV items and perks rework


When was the last time you were excited by a AV1 drop? Well, from this version on you might decide to take a closer look at all of them. We decided that AV weapons will have fewer traits but definitely stronger (in particular stronger effects than those you can get from mods). AV1 weapons have one common perk, AV2 have two, and AV3 weapons have one common and one advanced perk. Oh, didn't mention - perks have now rarity tiers - common, advanced and exotic ;).

Exotic weapons


Not only did we do a balance pass on all the exotic weapons to make them something a lot more exciting to find, we also gave EACH exotic its dedicated unique perk. Some of those are really interesting and fun, and give each exotic its own personality.

Balance changes


We nerfed a bit the two outlier perks in the mod selection to make builds less reliable on Whizkid, and decreased the modability of some weapons, especially AV ones as they roll with much stronger perks now. We've also split elemental immunity sources into resistance and full immunity. Two resistance sources will usually give you immunity. As far as buffs go, there's a lot more terminals, stations etc in the game, as well as extra stuff to find from message sources, and a guaranteed Mk1 manufacture station on Europa L1. This is even more useful, as now you can manufacture some rarer base weapons (the orange kind) at those stations too. Oh, and the non-AV findable melee weapons got buffed!

Bugfixes


Several small things have been fixed, but most importantly we've addressed various issues related to inaccessible rooms and vaults blocking paths to terminals.

Changelog


Changelog Beta 0.9.8 - Message - April 12, 2021 NEW #1322 - Data module in terminals with messages! NEW #1321 - Journal screen with important message store! NEW #1319 - storable information messages with world effect NEW #1323 - big set of flavor messages for terminals NEW #1285 - Intermission screens between moons and on win! NEW #1233 - exotics have their dedicated perks + 1 random! NEW #1311 - AV items now have 1 or 2 perks, but stronger! NEW #1310 - couple new perks available through modding NEW #1310 - item perks now have tiers (common, adv, exotic) CHANGE #1233 - exotic weapons once again drop from special boxes CHANGE #1309 - base weapon manufacture at manufacture stations CHANGE #1309 - Europa L1 has a Mk1 manufacture station CHANGE #1315 - reload times equal or greater to 2 turns buffed CHANGE #1295 - most resistance sources are only part effective CHANGE #1310 - removed advanced perks from regular mod lists CHANGE #1306 - non-ADV-capable melee weapons buffed slightly CHANGE #0642 - fixed most outstanding ASCII mode bugs CHANGE #1310 - mod capacity of ADV weapons 1 lower than regular CHANGE #1310 - high mod capacity of many weapons reduced by 1 CHANGE #1310 - item view shows total mod capacity incl. Whizkid CHANGE #1316 - terminals are guaranteed on events that use them CHANGE #1323 - Callisto L2, Europa L2 and Io L2 have terminals CHANGE #1314 - auto weapons split into semi, auto and rotary CHANGE #1314 - semi weapons now have their own level rewards CHANGE #1233 - massively increased the start ammo on AoHubris FIX #1323 - terminal will always be reachable from the entry FIX #0642 - broadcast wont trigger powerjack anymore FIX #1324 - extra stealth shots will now properly stack FIX #1295 - partial resistances fixed FIX #1295 - archreavers properly acid-resistant FIX #1312 - fixed sustain perk overflow and shot cost bug FIX #1307 - vaults will no longer block paths to elevators FIX #1308 - Europa Ruins inaccessible rooms fixed

What's next


We're going to bring you a content patch next, in around 3 weeks, with basically "more!" - more actionable message stuff, more exotics, more events and more perks, stay tuned!


[ 2021-04-12 16:58:15 CET ] [ Original post ]



Jupiter Hell
ChaosForge
  • Developer

  • ChaosForge
  • Publisher

  • 2019-08-01
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 77  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1561 reviews)


  • Review Score

  • https://jupiterhell.com
  • Website

  • https://store.steampowered.com/app/811320 
  • Steam Store



  • Jupiter Hell Linux [7.93 M]

  • Public Linux depots

  • Jupiter Hell is a classic, turn-based roguelike set in a 90's flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!

    Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.

    True Roguelike!


    The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.

    Fluid Gameplay


    Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.

    Smart Procedural Generation


    Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.

    Limitless Challenge


    A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
    MINIMAL SETUP
    • OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.3+ compatible
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or better
    • Storage: 2 GB available space
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