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Jupiter Hell 0.9.9 - More!


Jupiter Hell 0.9.9 "More" is live! We bring you more message-objectives, more objective mechanics, more animation improvements, more trait and station usage options, and many, many, MANY more exotics! Want to know more? See for yourself, and read all about it below! [previewyoutube=3ZzQJshl5gc;full][/previewyoutube]

Messages


Our unique objective system moves to stage 2 - now one of the three branches per moon is locked, and a message will tell you how to unlock it. More importantly, we introduced mini-level quests, also found through messages, that pose bite-sized optional challenges with potential for really good loot! There are four types of mini-levels of different challenge, rewards and rarity, and all of them have randomized layouts.

Exotics


The amount of exotics in the game has been more than DOUBLED! Among many new exotics, each with their own unique and interesting perk, you'll notice that now you can find exotic armors and exotic headgear. Some of these are class specific, giving class specific perks - don't worry, they only appear in the loot pool if you play the matching class :). Oh, almost forgot - there are two REALLY powerful and rare exotic mods to be found!

Animations


Several internal improvements to the animation system have been made. The out facing effects are much better directional tracking (like in Onslaught or enemy bot turrets), finally the intended door animations, camera movement improvements and actual elevator doors. Most notably however the player and human enemies will now lean when shooting from behind a corner! Also... the player can also be gibbed, so don't throw plasma grenades under your feet.

Trait options


The first thing you'll notice is that you can now delay trait choices for later - maybe you want to decide what build to go for based on the messages found in the Callisto L2 terminal? Maybe you're keeping a Ironman level in store for a small emergency heal? Anyway, you can store trait points and spend them any time in the trait view of your player menu. The other thing is buffs to three master traits - Onslaught (apart from improved animation) will now work with automatics and SMGs, and will benefit from Sustained Fire. Additionally, the L1 dodge penalty has been reduced to -30%. Survivor now grants a critical chance bonus dependent on your HP (and has changed prereqs), and Blademaster/Bladedancer have now kinda switched places. You can dual wield blades using Bladedancer and Blademaster gives you automatic attacks after move (Blade-kata? :P).

Station options


Manufacture stations now have the dismantle option, so if you bring an extra multitool to charge them you can manufacture a new weapon and transfer your old mods to it at the same time. Technical stations now have an Auto-calibration option. For the cost of one charge you can add a very interesting perk to your weapon, check it out (auto-calibration comes also in a kit form). Oh, and repairing at technical station always fully repairs at the cost of that single multitool!

New enemy generation algorithm


Enemy count and type that is placed in a level is now based on the experience they give - hence we get a much more consistent level progression and danger level. XP gains between difficulty levels have also been normalized. As a bonus, Callisto L1 is now guaranteed to give you your first trait if you clear all enemies!

Angel of Exaltation


We noticed that all existing challenges have been beaten on Nightmare, so we're adding Angel of Exaltation for the 1% of crazy marines out there. Like Nightmare, this Challenge isn't even remotely fair! You've been warned!

Minor changes and fixes


Knives have now 50% swap time (why didn't they?), the special loader mod is no more, but a sustain mod is in its' place! Whizkid L2 doesn't grant an extra mod slot, but mod slot counts have been improved. Quite a few bugs have been squashed, including most importantly one that's been with the game since 0.9.0 that produced an invisible player duplicate. Several Vulkan memory leaks have been squashed, improving stability.

Full Changelog


Changelog Beta 0.9.9 - More - May 3, 2021 NEW #1243 - message destinations - 4 kinds (mini-levels)! NEW #1243 - 1 of the 3 branches on each moon we'll be locked! NEW #1336 - 6 new exotic armors with unique perks! NEW #1337 - 6 new exotic headgear with unique perks! NEW #1339 - 4 new exotic weapons with unique perks! NEW #1338 - 2 rare new exotic mods to be found! NEW #1330 - you can store trait choices for later! NEW #1264 - Angel of Exaltation! NEW #1317 - XP based monster generation! NEW #1218 - auto-calibration at tech stations and in kits! CHANGE #1282 - leaning animation for around corner shots CHANGE #1317 - player always gets level 2 if clearing Cali L1 CHANGE #1294 - Bladedancer is now the blade dual-wield trait CHANGE #1294 - Blademaster allows free attacks after a move CHANGE #1331 - Onslaught works with autos and SMGs CHANGE #1331 - Onslaught now works with Sustained Fire CHANGE #1331 - Onslaught L1 dodge penalty reduced to -30% CHANGE #1333 - Survivor grants critical chance bonus CHANGE #1333 - Angry Mo-fo and Survivor changed prereqs CHANGE #1329 - technical station now fully repairs armor CHANGE #1218 - manufacture stations now have dismantle option CHANGE #1327 - all base items now have 4 mod capacity CHANGE #1327 - AV1 items have 1 less, AV2+ have 2 less capacity CHANGE #1327 - only Whizkid L3 grants extra mod capacity CHANGE #1338 - loader mod pack removed, sustain mod pack added CHANGE #1328 - knife has 50% swap time CHANGE #1334 - door animations now look as intended CHANGE #1100 - better visual rotation tracking CHANGE #0101 - elevators have animated doors CHANGE #1203 - camera behavior changed CHANGE #1203 - player can be gibbed CHANGE #0068 - camera zoom/pan modes (WIP) FIX #1335 - fixed some Secure Vault events clearing on enter FIX #1332 - fixed barrel direction for Onslaught FIX #1327 - ADV armor and helmets properly inherit stats FIX #1332 - fixed rare issue with duplicate invisible player

What's next


Next update, 0.9.10 "Unique" will come to you around May 31, and will feature unique items (duh!), improvement to graphical effects, and some non-unique stuff that I'm sure you'll enjoy ;)


[ 2021-05-03 17:04:20 CET ] [ Original post ]



Jupiter Hell
ChaosForge
  • Developer

  • ChaosForge
  • Publisher

  • 2019-08-01
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 77  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1561 reviews)


  • Review Score

  • https://jupiterhell.com
  • Website

  • https://store.steampowered.com/app/811320 
  • Steam Store



  • Jupiter Hell Linux [7.93 M]

  • Public Linux depots

  • Jupiter Hell is a classic, turn-based roguelike set in a 90's flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!

    Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.

    True Roguelike!


    The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.

    Fluid Gameplay


    Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.

    Smart Procedural Generation


    Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.

    Limitless Challenge


    A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
    MINIMAL SETUP
    • OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.3+ compatible
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or better
    • Storage: 2 GB available space
    GAMEBILLET

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    3.46$ (88%)
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    25.19$ (16%)
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    16.57$ (17%)
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    33.99$ (15%)
    3.29$ (18%)
    17.59$ (12%)
    8.26$ (59%)
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    GAMERSGATE

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    4.75$ (81%)
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    15.0$ (70%)
    7.19$ (20%)
    16.0$ (60%)
    1.5$ (62%)
    4.94$ (59%)
    4.0$ (80%)
    28.68$ (36%)
    2.25$ (92%)
    4.49$ (55%)
    2.0$ (90%)
    0.75$ (81%)
    11.52$ (71%)
    2.5$ (75%)
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    2.5$ (90%)
    3.0$ (80%)

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