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Jupiter Hell 1.0 - the Full Release


After years of development, it is with great pleasure that I can finally announce - Jupiter Hell comes out of access - we're out of Beta and releasing on time! This is not just a "final touch" update. No, that would be too easy! This is a complete replacement of the fourth and final episode - Beyond is no more, welcome Dante Station!
Along with Dante comes a completely new final boss and a new complex, challenging and demanding boss fight! Expect to die xD Moreover, three new enemies have been added. One is the summoner who relieved of boss duty took the much more relatable "warlock" name (and comes with an arch and exalted variant!), with completely new mechanics. You may meet him as early as Io. The other two are robotic enemies encountered only on Dante Station. The sentinel might be annoying, but fairly weak. The guardian you should fear. Testing required two nerfs already :). Additionally we've done a lot of UI UX improvements, we hope you'll notice them yourself when you play! And as usual, a ton of bugfixes. I tried to keep this short today, as I hope you cannot wait to dive in! [previewyoutube=n9kAy6wigGQ;full][/previewyoutube]

Full Release Changelog


Release 1.0 - Dante - August 5th, 2021 NEW #1281 - new endgame - Dante Station (replaces Beyond)! NEW #1283 - new final boss, with a challenging boss fight! NEW #1512 - Inferno, a new challenging special level on Dante! NEW #1439 - new enemy - Guardian (Dante only) NEW #1492 - new enemy - Sentinel (Dante only) NEW #1432 - new enemy - Warlock (was Summoner), arch/exalted NEW #1478 - all sniper rifles come with a scope NEW #1478 - fullscreen screen turning red effect for low health NEW #1507 - heartbeat sound on low health NEW #1404 - profanity selector at first launch CHANGE #1478 - machete, CRI sword and class swords damage buffed CHANGE #1478 - Bulletstorm affects reload ammo consumption not shot CHANGE #1478 - Sniper critical damage bonus +25/+50 on L2 and L3 CHANGE #1478 - Sharpshooter damage bonus +50/+75/+100 CHANGE #1478 - rocket launchers deal impact damage, and slash splash CHANGE #1506 - grenade damage is properly previewed in target info CHANGE #1481 - removed XP from Nightmare respawns CHANGE #1478 - machete, CRI sword and class swords damage buffed CHANGE #1469 - highest tier enemies will appear less on EASY/MEDIUM CHANGE #1497 - less buggy looking reveal map effect CHANGE #1501 - CRT bending strength configurable, better default CHANGE #1501 - you can have the UI not edge-align undeformed CHANGE #1449 - added visual quality presets for easier config CHANGE #1449 - advanced visual settings moved to their own category CHANGE #1453 - cleaned up Settings window, added descriptions CHANGE #1514 - show post-shieldgated damage on bar and info CHANGE #1482 - wave clear on Arena refreshes class resource CHANGE #1482 - guaranteed Endless stations and armor box drops CHANGE #1472 - improved dualgunner and Gun Kata Master animation CHANGE #1485 - multitool count on terminal screens CHANGE #1490 - W - new default wait key CHANGE #1490 - cancel manual target with B on gamepad CHANGE #1473 - Master Traits at level up pulse FIX #1504 - fix "Level 0" on uniques FIX #1476 - fix for OpenGL resolution update/changes FIX #1476 - several issues with uncommon GPU cards FIX #1476 - fixes to compatibility with desktop scaling FIX #1490 - removed buggy gamepad_analog setting from Settings FIX #1477 - prevent multiple VO playing at once FIX #1464 - fix bot rotation after death/disable FIX #1476 - fix for Unique glow in bottom right of the map FIX #1475 - fix for ravager's arm generating unreachable summons FIX #1475 - fix for rare Io/Mephtic generator crash FIX #1490 - fixed HUD hint alignment if no FPS display is present FIX #1490 - unlock requirements properly show the badge counts left FIX #1490 - fix for rank description and order FIX #1490 - tutorial texts updated

What's Next


One more thing ;). Is this the end of the journey? No, it is just the beginning! Jupiter Hell may finally be a complete game, but it's a roguelike, and like all roguelikes, there's always something to add! And boy do we have a lot of ideas! We'll fix any outstanding bugs, then take a much needed rest, and jump right back to it! Expect news on 1.1 this year ;) That's it for today, make sure to make use of the 20% launch discount - it's here for a limited time!

Rip & tear turn after turn after turn... in Jupiter Hell! Good luck.




[ 2021-08-05 17:03:22 CET ] [ Original post ]



Jupiter Hell
ChaosForge
  • Developer

  • ChaosForge
  • Publisher

  • 2019-08-01
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 77  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1561 reviews)


  • Review Score

  • https://jupiterhell.com
  • Website

  • https://store.steampowered.com/app/811320 
  • Steam Store



  • Jupiter Hell Linux [7.93 M]

  • Public Linux depots

  • Jupiter Hell is a classic, turn-based roguelike set in a 90's flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!

    Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.

    True Roguelike!


    The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.

    Fluid Gameplay


    Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.

    Smart Procedural Generation


    Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.

    Limitless Challenge


    A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
    MINIMAL SETUP
    • OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.3+ compatible
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or better
    • Storage: 2 GB available space
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