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Jupiter Hell 1.6 - Watcher!


Jupiter Hell 1.6 "Watcher" introduces a new enemy type, adds new exalted keywords, armor and helmet manufacturer perks, updates master trait balance and more! A bit longer in the production pipeline, and a bit smaller as we focus more of our efforts on porting and future ventures, we bring you update 1.6 "Watcher"!

==Watcher==


NEW #1599 - new enemy - Watcher - available in 4 variants! A new enemy is roaming the Jovian moons, one that will bring misery by his gaze alone! Each of the three moons has its own variant, and there's a really deadly exalted version to be encountered too!

==Armor/Helmet manufacturer perks==


NEW #1752 - armors and helmets have manufacturer perks Just as weapons have their dedicated perks depending on the branch they're found on, so will now armors and helmets. As with weapons, the manufacturer perks are applied to basic and exotic versions of armor/helmets.

==Nightmare changes==


NEW #1777 - strong enough toxin/fire/acid will "melt" (gib) enemies CHANGE #1778 - gibbing once again prevents Nightmare respawns CHANGE #1777 - dual weapons take into account next weapon when gibbing CHANGE #1775 - Inferno keywords match enemy type exalted keyword pool FIX #1775 - Inferno exalted enemies won't get extra keywords

==Exalted upgrades==


NEW #1775 - LETHAL and TOUGH exalted keywords (weaker DEADLY/RESIL) NEW #1775 - RESIST, ICE, HELLFIRE, TOXIN exalted keywords added! While revisiting Nightmare/Inferno, we thought that the exalted enemy keywords could use some more variety and could have less deadly effects on lower tiers. DEADLY and RESILIENT have their weaker counterparts, RESIST may appear on high tier enemies, and most elemental enemies now have a new set of ICE/HELLFIRE/TOXIN keywords.

==Master trait balance==


CHANGE #1780 - Bladedancer decreases move time by 10%/lvl CHANGE #1780 - improved Gunrunner bonuses CHANGE #1780 - Assassinate stealth refund from L1, L3 is +200% crchance CHANGE #1780 - Bulletstorm - ammo use 50% at L1, pistols/L2 penalty 110% CHANGE #1780 - Headshot - Pistol/Semi only, if pistol crit chance is 2x While we know that perfect balance is unachievable, we definitely want to get to a point where no Master Trait is "below B tier". This is the newest round of changes, expect further balance tweaks in further updates!

==Difficulty balance==


CHANGE #1775 - exalted warlocks will appear not only as respawns CHANGE #1774 - Hunt events on Io and Dante have 90/120 turns timers CHANGE #1773 - Mines exalted reaver weaker on EASY and MED CHANGE #1773 - fanatic explosion dmg difficulty dependent (lower on E/M) Same as with trait tuning, some general difficulty tuning is in order. In particular, the game is a bit deadly to newcomers, hence some targeted changes for EASY and MEDIUM players. Oh, and if you play on UV+ have some exalted warlocks, because screw you :P.

==Burning changes==


CHANGE #1781 - smoke creation and med/stimpacks remove flames under user FIX #1781 - negative ignite resistance no longer escalates fire dmg We messed up a bit with burning damage, especially with how it interacted with negative ignite resistance. This will no longer produce escalating damage, so no more cheesy "bring a inferno grenade to the Europa boss-fight" wins! On the flip side, packs and smoke effects will now remove flames from the floor.

==Bugfixes==


FIX #1766 - fixed corpse/debris remove options FIX #1766 - fixes to Mimir friendly bot counter and target issues FIX #1766 - fixed late demons not spawning on high level Callisto maps FIX #1766 - fixed blue keycard costs not matching code in Valhalla Shipping is the usual bit of bugfixes, the most notable ones listed above.

==Full Changelog==


Release 1.6 - Watcher - December 21st, 2022 NEW #1599 - new enemy - Watcher - available in 4 variants! NEW #1777 - strong enough toxin/fire/acid will "melt" (gib) enemies NEW #1775 - LETHAL and TOUGH exalted keywords (weaker DEADLY/RESIL) NEW #1775 - RESIST, ICE, HELLFIRE, TOXIN exalted keywords added! NEW #1752 - armors and helmets have manufacturer perks CHANGE #1778 - gibbing once again prevents Nightmare respawns CHANGE #1777 - dual weapons take into account next weapon when gibbing CHANGE #1780 - Bladedancer decreases move time by 10%/lvl CHANGE #1780 - improved Gunrunner bonuses CHANGE #1780 - Assassinate stealth refund from L1, L3 is +200% crchance CHANGE #1780 - Bulletstorm - ammo use 50% at L1, pistols/L2 penalty 110% CHANGE #1780 - Headshot - Pistol/Semi only, if pistol crit chance is 2x CHANGE #1775 - Inferno keywords match enemy type exalted keyword pool CHANGE #1775 - exalted warlocks will appear not only as respawns CHANGE #1774 - Hunt events on Io and Dante have 90/120 turns timers CHANGE #1773 - Mines exalted reaver weaker on EASY and MED CHANGE #1773 - fanatic explosion dmg difficulty dependent (lower on E/M) CHANGE #1781 - smoke creation and med/stimpacks remove flames under user FIX #1781 - negative ignite resistance no longer escalates fire dmg FIX #1766 - fixed corpse/debris remove options FIX #1766 - fixes to Mimir friendly bot counter and target issues FIX #1766 - fixed late demons not spawning on high level Callisto maps FIX #1766 - fixed blue keycard costs not matching code in Valhalla FIX #1775 - Inferno exalted enemies won't get extra keywords

==What's Next?==


Probably time to take a slight breather, but we haven't forgotten about neither Dante upgrades, nor about Workshop integration and full modding - expect to hear about those in the first half of 2023! 'Till next year! Yours,


[ 2022-12-21 18:24:38 CET ] [ Original post ]

Jupiter Hell
ChaosForge Developer
ChaosForge Publisher
2019-08-01 Release
Game News Posts: 78
🎹🖱️Keyboard + Mouse
Very Positive (1579 reviews)
Public Linux Depots:
  • Jupiter Hell Linux [7.93 M]
Jupiter Hell is a classic, turn-based roguelike set in a 90's flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!

Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.

True Roguelike!


The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.

Fluid Gameplay


Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.

Smart Procedural Generation


Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.

Limitless Challenge


A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.

MINIMAL SETUP
  • OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.3+ compatible
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 or better
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

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GAMERSGATE

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6.75$ (55%)
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1.25$ (75%)
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10.19$ (32%)
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4.5$ (85%)
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8.5$ (66%)
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6.6$ (74%)
2.8$ (65%)

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