Jupiter Hell 1.8 - Abattoir!
Yes, this version was supposed to be "Aftermath". Next version will surely be :P. Expect more Dante and Callisto improvements and who knows, maybe finally a new class?
[ 2024-03-11 18:00:39 CET ] [ Original post ]
Just when you thought it was safe, 1.8 "Abattoir" is out!
== Ossuary, Abattoir and expanded Dante! ==
- NEW #1862 - new Dante branch - Ossuary!
- NEW #1863 - new Dante branch special - Abattoir!
- NEW #1864 - new Dante branch Abattoir boss!
- NEW #1839 - new Dante enemy variant - frost guardian!
- NEW #1868 - Dante has its own station variants!
- NEW #1494 - new lootbox models for Dante
- NEW #1858 - Dante is now 5 levels deep!
- CHANGE #1520 - minor visual improvements of Dante
- CHANGE #1570 - improved Dante Inferno rewards
- CHANGE #1847 - visibility of Dante crates improved for less bumpin'
== Scouts and shotguns ==
- CHANGE #1847 - Scouts now start with 3 weapon slots too
- CHANGE #1831 - all shotguns apply Slowdown (-50% move speed) for 1.5s
- CHANGE #1831 - most shotguns now have 0.75 swap time
== Early game improvements ==
- NEW #1703 - CAL L2 boon - either T2 speial chest or terminal procure!
- NEW #1859 - CAL L1 - two new intro level generators
- CHANGE #1850 - minor improvements to Callisto level generators
== Gauntlet and Conduct medals ==
- NEW #1871 - new trial - the Gauntlet!
- NEW #1559 - 21 new medals in 7 new "nethack-style conducts" series!
== Exalted enemies ==
- NEW #1846 - 6 brand new exalted keywords!
- CHANGE #1830 - exalted RESIST split to IMMUNE and RESIST
- CHANGE #1830 - LETHAL and DEADLY can no longer appear together
- CHANGE #1830 - exalted reaver and fiend ranged weapons inc damage/acc
- CHANGE #1830 - UNSTABLE removed from the non-exalted Inferno pool
- FIX #1830 - fixed exalted fiends/ravagers with double ranged weapons
== Japanese translation ==
- NEW #1791 - Japanese translation!
== Other stuff ==
- NEW #1843 - new accessibility option - object outlines
- NEW #1354 - added and improved skill and kit FX
- CHANGE #0000 - FXAA only active on highest shader level
- CHANGE #0000 - AWP git gud capped at +200%
== Plethora of fixes ==
- FIX #1825 - prevent Stage 3 boss from flying away too far
- FIX #1878 - fixed menu keys being stuck in loop
- FIX #1877 - fixed languages menu multipling in mod mode
- FIX #1866 - watcher effects will trigger even if watcher can't take action
- FIX #1866 - watchers won't watch themselves
- FIX #1801 - fixed potential crash on Steam Deck save and quit
- FIX #0000 - fixed Deadly Precision abbreviation
- FIX #0000 - fixed Supply/Proto mixup in one Asterius breach version
- FIX #0000 - fixed offscreen emitters being shortly visible at creation
- FIX #0000 - fixed rendering of tiled textures (spaceport, altar)
- FIX #0000 - fixed Carnage found bullet count
== Raw changelog ==
Release 1.8 - Abattoir - March 11th, 2024
- NEW #1862 - new Dante branch - Ossuary!
- NEW #1863 - new Dante branch special - Abattoir!
- NEW #1864 - new Dante branch Abattoir boss!
- NEW #1839 - new Dante enemy variant - frost guardian!
- NEW #1868 - Dante has its own station variants!
- NEW #1871 - new trial - the Gauntlet!
- NEW #1791 - Japanese localization!
- NEW #1843 - new accessibility option - object outlines
- NEW #1846 - 6 brand new exalted keywords!
- NEW #1703 - CAL L2 boon - either T2 speial chest or terminal procure!
- NEW #1859 - CAL L1 - two new intro level generators
- NEW #1559 - 21 new medals in 7 new "nethack-style conducts" series!
- NEW #1494 - new lootbox models for Dante
- NEW #1858 - Dante is now 5 levels deep!
- NEW #1354 - added and improved skill and kit FX
- CHANGE #1847 - Scouts now start with 3 weapon slots too
- CHANGE #1831 - all shotguns apply Slowdown (-50% move speed) for 1.5s
- CHANGE #1831 - most shotguns now have 0.75 swap time
- CHANGE #0000 - FXAA only active on highest shader level
- CHANGE #1520 - minor visual improvements of Dante
- CHANGE #1830 - exalted RESIST split to IMMUNE and RESIST
- CHANGE #1830 - LETHAL and DEADLY can no longer appear together
- CHANGE #1830 - exalted reaver and fiend ranged weapons inc damage/acc
- CHANGE #1830 - UNSTABLE removed from the non-exalted Inferno pool
- CHANGE #1850 - minor improvements to Callisto level generators
- CHANGE #1847 - visibility of Dante crates improved for less bumpin'
- CHANGE #1570 - improved Dante Inferno rewards
- CHANGE #0000 - AWP git gud capped at +200%
- FIX #1825 - prevent Stage 3 boss from flying away too far
- FIX #1830 - fixed exalted fiends/ravagers with double ranged weapons
- FIX #1878 - fixed menu keys being stuck in loop
- FIX #1877 - fixed languages menu multipling in mod mode
- FIX #1866 - watcher effects will trigger even if watcher can't take action
- FIX #1866 - watchers won't watch themselves
- FIX #1801 - fixed potential crash on Steam Deck save and quit
- FIX #0000 - fixed Deadly Precision abbreviation
- FIX #0000 - fixed Supply/Proto mixup in one Asterius breach version
- FIX #0000 - fixed offscreen emitters being shortly visible at creation
- FIX #0000 - fixed rendering of tiled textures (spaceport, altar)
- FIX #0000 - fixed Carnage found bullet count
== What's next ==
Yes, this version was supposed to be "Aftermath". Next version will surely be :P. Expect more Dante and Callisto improvements and who knows, maybe finally a new class?
Jupiter Hell
ChaosForge
ChaosForge
2019-08-01
Strategy RPG Singleplayer
Game News Posts 77
🎹🖱️Keyboard + Mouse
Very Positive
(1561 reviews)
https://jupiterhell.com
https://store.steampowered.com/app/811320 
Jupiter Hell Linux [7.93 M]
Jupiter Hell is a classic, turn-based roguelike set in a 90's flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
True Roguelike!
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.
Fluid Gameplay
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.
Smart Procedural Generation
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.
Limitless Challenge
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
MINIMAL SETUP
- OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ compatible
- Storage: 2 GB available space
- OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or better
- Storage: 2 GB available space
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