Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
True Roguelike!
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.Fluid Gameplay
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.Smart Procedural Generation
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.Limitless Challenge
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.The wait is over - Jupiter Hell Classic has officially launched into Early Access on Steam!
We\'ve just hit the big button - Jupiter Hell Classic is live in Early Access!
This is not a reskin, this is not a release, this is a game between worlds - taking the best of two games and trying to improve upon that (see the FAQ for details!).
A huge thank you to our community for your support and enthusiasm. Your feedback has been instrumental in shaping Jupiter Hell over the years, and we\'re excited to continue this journey together as we work towards the 1.0 release.
As with all our releases, the success of this launch really depends on you - yes, you. Traditional roguelikes are a niche, mostly overlooked by mainstream press and big content creators. If you enjoy what we\'re doing (and trust me, we have a lot more planned!), help us spread the word. Tell your friends, leave a review, share it in your communities, and let us know what you think!
What\'s next? Check out our roadmap for upcoming features:
[dynamiclink href=\"https://store.steampowered.com/app/3126530/Jupiter_Hell_Classic/\"][/dynamiclink]
Upcoming releases (tentative)
0.5 - Early Access - August 13th!
[/*]0.6 - Callisto - September 2025 - TBA
[/*]TBA
[/*]1.0 - Full Release - Q3 2026
[/*]1.1 - yes, traditional roguelikes are never \"done\" :)
[/*]TBA
[/*]
Planned features - Characters:
Heavy and Medic classes with assorted new traits
[/*]more class specific advanced traits
[/*]class kits - alternative variants for existing classes
[/*]more item traits and more complex items
[/*]hacking!
[/*]
Planned features - Environment:
fire and smoke and related environmental interaction and trait changes
[/*]terminals and related environmental interaction
[/*]Dante special levels and branch
[/*]at least two more branches for each moon (each run will randomly pick two)
[/*]at least three more bosses
[/*]mechanical enemies
[/*]
Planned features - Challenges:
at least one more unlockable difficulty level
[/*]more challenges, including the much awaited Endless mode
[/*]Angelic badge set for the masochists among us
[/*]
Planned features - Visual:
particle emitters for more blood, chunks, special FX and general mayhem
[/*]possibly some rudimentary visual lighting
[/*]movement fluidness and animation improvements
[/*]animation ordering
[/*]
Planned features - Audio:
overhaul of the soundtrack! (lower fi matching JH tracks :) )
[/*]more audio variety
[/*]better 3d soundscape
[/*]better handling of multiple sounds
[/*]
Possible features:
If there\'s enough interest and funding - no promises.
localization and localization kit for modding
[/*]console ports (Switch confirmed feasible)
[/*]
Regular updates:
more enemy types
[/*]more item variety
[/*]more exotics, uniques and assemblies
[/*]more challenges
[/*]modding tools and improvements
[/*]UI improvements
[/*]more transparent mechanics (info screens)
[/*]
Why Early Access?
Because we want to build it with you.Jupiter Hell Classic is fully playable, but EA is our chance to grow the game together.We\'re talking frequent updates, hanging out with you all on Discord, and actually building features based on what you want to see. No corporate roadmap nonsense - just us, you, and a game that evolves based on direct player feedback. if you\'ve been with us through Jupiter Hell or DRL, you know how we roll.Open development, regular updates, and a community that actually shapes the game.That\'s just how we do things around here.
Join us on the discord for Beta builds and discussions, and dive straight into the depths of Jupiter!
Social Links:
- [/*]
- [/*]
- [/*]
We\'ve also updated the free demo to match the launch version quality, so if you\'re still on the fence, go give it a try first.)
[dynamiclink href=\"https://store.steampowered.com/app/3256910/Jupiter_Hell_Classic_DEMO/\"][/dynamiclink]
See you in hell, Marines!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45136595/36165c6387aade27c0bcbd449116122ff258b536.png\"][/img]
Minimum Setup
- OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ compatible
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
- Graphics: NVIDIA GeForce GTX 960 or better
- Storage: 2 GB available space
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