





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello fellow elders!
Thank you for the huge response to the demo of dotAGE! It means a lot, after so many years, to see people finally playing it!
Work is continuining steadily after the release of the demo, I received a lot of feedback on the current state of the game and this is helping guiding the rest of the development as the beta proceeds forward.
Here are a few highlights on what I am working on:
A lot of UX upgrades are being developed on the most requested features, such as the option to set a limit on the amount of food consumed each day by the village:
I am also working on finding a better balance for event danger / protection, as losing events when your protection is high can be frustrating in the demo. I am testing several methods to make sure that everything feels more fair and more fun, while still mantaining the thrill of the risk! This is a mix of UX upgrades and mechanical changes that I am sure will be appreciated by the more strategic players. Here is a peek!
You may not know this, but the demo is just a glimpse of all I implemented in the years, and balance is now undergoing for the rest of the content. This means that I am moving around buildings, resources, and costs to make sure everything clicks together!
Here is a (WIP) resource tree showing all the resources related to the Health Domain, and the diseases they can cure:
I may have exagerated with diseases...
Last but not least, dotAGE will be participating in the Tiny Teams Festival which highlights small teams making cool games! This is a good chance to get a lot of eyes on dotAGE! :)
There is still a lot to do, but I am happy on how the balance is shaping up lately.
See you soon!
Michele
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