Hello wise elders! Time passes so fast when you are old, but we are not out of energy yet!
I am here today with a little peek behind the curtains, showing what is changing in the current months as I get closer to the release.
As some of you know, I am working on the mid and end-game balancing, making sure everything clicks together. I've been working on a lot of things in the shadows, and I want to show you some of it!
Revised Research Tree
Due to the ongoing work in the beta, the Research Tree has been completely rebalanced, with many new buildings and jobs being added to make sure the flow keeps up during the game.
Want some idea about what is coming? New resources such as Mushrooms, Coal, or Ice. New buildings such as Cellars and new Farms.
The Prophecy Looms
After a lot of testing, I now have the full prophecy setup with all the correct pages and events, paving the way for the end game, and the fulfilling of the Prophecy... What will you find at the last page? Nobody knows!
New VIPs have reached the village
VIPs (Very Important Pips) can affect life in your village. You may have encountered one in the demo, but there are others hidden, waiting for you to find them! Speaking about hiding... one of them really loves to hide. Some VIPs will be a boon to the village, but others... it is yet to be seen.
Now that the start of the game flows correctly, I have also started adding more variation to the start of the game: you may find different fields, or abandoned buildings laying around as you start, and the prophecy changes at each playthrough.
Remember: balance is still undergoing and you will see that the final game will have a lot of tweaks. ;)
The beta is still going strong, but there is still a lot to do to make sure everything is where I want it to be. I know we are getting to the end of the year and you are eager to try the game, but please be patient for a little bit more! I will announce a release date when the game is ready.
In the meantime, be sure to tell your friends to Wishlist the game!
[ 2022-09-27 16:27:04 CET ] [ Original post ]
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In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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