Hello wise elders! I am here today with news about the development of the game.
Food Balancing
The focus these months has been on balancing, making sure the game is both fun and challenging at the different difficulty levels. This is quite a hard task, but I am spending a lot of time to make sure it works out.
A lot of thought, test, and math has been put on balancing food in particular. Winter will be quite a challenge, but I'm sure you can survive it.
Label System redone
The Label system has been completely revamped, and a Pip with a Label will now have a (small) impact on the gameplay. You will be able to get Pips that only eat Vegetables, or Coward Pips that increase the probability of Fear events!
Finishing touches
With the final stages of the game being tested, I am making sure that everything is in order and that all events work as they should. Hundreds of events are dying to meet you!
I must say that the new event system I talked about earlier is giving good results, I'm eager to know what you will think of it.
The same is true for the research tree, that is being finalized as well. Here is a sneak peek:
The festival of Turns!
Take a look at the banner at the top of the page of dotAGE, as the game is participating in the first ever #TurnBasedFest. There are a lot of discounts and other demos to try, so go check it out!
A last announcement
Balancing is going smoothly, but there are still some things I need to do before deciding on a release date, as the game is quite complex and, as you know, time is a tyrant. I want to make sure to provide a good experience, so I need some more time!
Unfortunately, this means I won't be releasing the game before the end of the year, but be sure that it is going to be soon enough.
In the meantime, I hope you have a great end of the year... who knows what the new year may bring!
[ 2022-12-09 20:32:23 CET ] [ Original post ]
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In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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