Hello Elders! I am hard at work with fixing the bugs you are sending, thank you! I hope you liked the speed-up option, even if I know that some of you would want to speed it up even more, but I need to focus on other issues as well, so please be patient (even tho I know that people that want to speed up things are not the patient type, my time is pretty limited ;) ) So! After having analyzed the reports, I am here with a small patch that adds a new difficulty that has a 150% multiplier, this should be the difficulty that experienced strategy gamers should choose as their first one, so do not get bored playing normal if you are an optimized (remember that the game's default difficulty needs to be challenging for *all* people, not just for you!) Also, it was pointed to me that a couple of buildings felt very bad and indeed the Field Collector was really too weak, so I made it a bit stronger, and even stronger than Forager for Hemp collection, so this should open more strategies! Also, I removed carrots from the initial map generation, as you all hate carrots. They may return after some balancing! I will be finally getting some rest this weekend. :) Have fun! - Michele V 1.0.0.0019 Gameplay
- Added new "Hard" difficulty in-between Normal and Harder with 150% difficulty multiplier. This should be a good starting point for experienced board gamers or strategy gamers. Scaling for this difficulty starts similar to Normal, but scales harder, so it eases into the game similarly but then becomes hard earlier!
- Field Collector's turns to produce Hemp from 2 to 1
- Removed Carrot Field from the starting map generation until I find a good way to balance it, as it is too weak
- Fixed cold being able to go into the negatives during the Apocalypse
- Fixed a localization key issue
[ 2023-10-13 12:29:00 CET ] [ Original post ]
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In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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