EDIT: Heads up, this had a small weird bug with Pip placements that we missed in the experimental branch, I fixed it, but I rolled the version back for now!
Hello Elder!
Just a small update to signal that 0.0021 is now on the main branch, so enjoy your better starts, and the cool new colors for Highly Fertile terrains! (Just as a heads up, it will say "experimental" in the title screen, but that is untrue, ignore that for now)
Hope this solves the peskier bugs, but do let me know if it does not!
Also, do not worry if you see a new locked tech below Theater... I am working on finding out what that is!
Have fun
- Michele
V 1.0.0.0021
Balance
- Starting food generation now takes into account the starting reachable area, making sure you get a minimum amount of food inside it (not for the Captain)
- Reduced maximum Mastery Level from 20 to 10 (I'm trying to find a humanly reachable value)
- Added Seasonal tile colors for Highly Fertile terrains
- Super Fast Mode will now also skip Elder visions (this will make it harder to see them appearing, of course)
- Fixed Mastery Level hint when you complete your first Hard or Harder game not appearing anymore
- Fixed actions not being cleared correctly when a building becomes abandoned
- Fixed rare bug where some patterns could cause a Healer to get stuck on load due to its building being abandoned
- Fixed map generation sometimes not generating enough reachable Mountain tiles
- Fixed multiple workers being able to be assigned at some buildings that allowed only one to be assigned.
- Fixed a rare bug with season change blocking the game in some maps
- Fixed challenge mode UI acting weirdly if you change elder (note that if you saw 1/0 it means you did not unlock it for that Elder yet, it was an error)
- Fixed a few localization errors
- Minor performance optimizations
- Added unique game versioning to handle further addition of mechanics
[ 2023-10-21 12:20:21 CET ] [ Original post ]
- [0 B]
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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