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Changelog 0.0.022
[ 2023-10-27 12:24:48 CET ] [ Original post ]
Hello Elders!
The latest bugfixes are now on the main branch after having been tested on the experimental branch, please let me know if you find any new issue! You will also find a changelog in the main menu now, so you can check from inside the game what the news are.
I also added a new column to the food interface, allowing you to independently select whether animals or Pips should not consume a specific food.
Have fun
- Michele
V 1.0.0.022
UX
- Added Changelog to the main menu
- You can now independently disable food for Pips or Animals
- You can now skip the end credits by pressing Escape. A sad voice will be heard when you do so, to make you feel bad about it.
- Abandoned effect now has more flies to make it more visible
- The research bar is now available from the first turn after you discover its memory (yes, this is just a first step towards allowing you to see it before placing the Bivouac)
- Outer tiles cannot be selected anymore by events (this caused all kinds of wrong behaviour)
- Thawing will now remove Snow instead of transforming the tile into Grass
- Fixed winning with Randolph not unlocking the achievement correctly
- Fixed profile picture appearing upside down in highscores
- Fixed trainees becoming Bourgeoise resulting in them keeping the old commoner job, while still becoming Bourgeoise. Other Bourgeois Pips would also look down on them due to their humble roots.
- Fixed some combination of actions resulting in abandoned buildings that, paired with Pips performing cures, would soft lock the game. This is fixed by moving all similar checks to the end of the turn.
- Fixed tasks handling bonus resources erroneously, resulting in double costs, or double gains
- Fixed Buoy not loading correctly for Captain anymore
- Fixed memory unlock percentage being off due to hidden memories
- Fixed bug in Relax mode that made the day be wrong on load, until you passed the turn
- Fixed cat not meowing when selected
- Fixed boons adding a wrong message in the log
- Fixed last game weird boons and techs remaining on a new game, until you reload
- Fixed a rare null reference on load
- Fixed bug with having zero food selected disabling the food selection UI on load
- Fixed tutorial getting stuck if you tried building without first opening the Agepedia
- Various end-game optimizations
- Localization update
[ 2023-10-27 12:24:48 CET ] [ Original post ]
.Age
CKC Games
Developer
CKC Games
Publisher
2022
Release
Game News Posts:
136
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(1938 reviews)
Public Linux Depots:
- [0 B]
Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
MINIMAL SETUP
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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