Hello Elders!
I just pushed a new patch that, among various bugfixes and several QoL changes (go eat those pigs!), also adds the new Overpipulation mechanic to the game. As explained beforehand, this mechanic will make large amount of Pips less optimal to have, as it will start generating more Danger the more Pips you have!
Do not worry, as large villages are still possible, but this balances out having too many Pips being an easy choice, pushing you to try to find other solutions. Remember that advanced buildings and Bourgeoise are more Pip-efficient!
Have fun
- Michele
V 1.0.0.023
Features
- Added new Overpipulation mechanic. This will trigger on your next game when you reach 50+ Pips, with a new memory and hint. The mechanics adds diminishing returns to increasing Pips over a certain threshold in the form of increased Danger generation for the four Domains (Cold excluded).
- Added News section in the title screen
- You can now lure creatures even if a child creature is growing inside the dwelling
- SUPER Pass Turn now will not wait for research instances to pop
- Difficulty warning is now a bit more clear to stop high skilled players from thinking normal difficulty is for them
- Added Discord link. Social buttons now appear in the pause screen too.
- Butchers, Fishers, and Hunters will now prioritize non-empty tiles
- When luring a creature, the closest one will now be preferred
- Fixed events sometimes showing the previous event's tooltip on their effect, resulting in frankly hilarious combinations
- Fixed an error log spam on the first turn post load
- Fixed bug with Captain showing a Signpost in the research tree
- Fixed changelog's last line not being visible
- Fixed animals returning to their pens when hovering on them
- Fixed events sometimes breaking resulting in them remaining in the prophecy
- Added various code optimizations
- Minor localization fixes
[ 2023-10-31 10:26:40 CET ] [ Original post ]
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In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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