Hello Elders!
I hope you had a great weekend!
A couple of days ago, I was notified that a player has managed to beat the "No Food" challenge! Wow!
This means that we can see what else the Golden Prophecy has in store for us! Let's just hope that there is no Apocalypse at the end! ;)
The hardest part will be to get Lucas Pope to play, but if it is written in the prophecy, it means it can be done! :D
In the meantime, I pushed a new patch last Friday with more bugfixes and minor QoL, you can find the changelog below. The ugliest bugs are now fixed, and I am at work on fixing all the rest, and started working on an overall balance patch, so hold on a bit more with those hemps, as they will get some care next!
Have fun
- Michele
V 1.0.0.024
Balance
- Shaman's death on animal malus won't trigger anymore if animals just disappear
- Revised Ice Cutter icon
- Ice Cutter is now among tasks
- Fields now appear as the first subtype of the Food building type
- Fixed resetting tutorial on an empty game giving you the same score of the last game
- Fixed initial message appearing when localization data is not available yet
- Fixed animal pens sometimes saying that they are full when they are not
- Fixed luring spawning multiple animals on multiple toggles
- Fixed luring adding food requirements for the creature that was lured, and de-lured
- Fixed elder not showing its type corectly in the Dynamic UI
- Fixed some tasks not being usable underneath buildings
- Fixed snow removal not giving resources if used underneath buildings
- Added Cloud Diagnostics to better handle bug reports
[ 2023-11-06 14:20:31 CET ] [ Original post ]
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In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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