.Age
CKC Games Developer
CKC Games Publisher
2022 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2030 reviews)
Changelog 1.0.0.025Hello Elders!
I just uploaded a new patch with a good amount of fixes, but also a couple of balance and UX changes!
Visible range now extends into impassable tiles
This will make it easier to see whether you can build on a mountain, forest, or water tile. It looks a bit odd on water tiles, but is now more coherent and avoids some edge cases.
Added a colored border around resources to show whether the net is positive or negative at a glance
Many players have expressed the need for a way to see at a glance if the production is positive or not, and this should help them not have to do a little math for that. I am looking for ideas to make it work also for colorblind people, but let's see what you think!
Field Adjacency now works also when Fields are depleted
This is an important change that will make your depleted crops count for bonuses (such as for Windmills). So do not worry about depleting that last point! This should make the usage of fields a bit nicer.
I am now working on the experimental branch with heroic players that are testing larger balance changes, and more are coming!
In the meantime,
Have fun
- Michele
V 1.0.0.025
UX
- Visible range now extends into impassable tiles
- Added a colored border around resources to show whether the net is positive or negative at a glance
Balance: Buildings
- Rebalanced starting food generation algorithm to avoid edge cases where you would have too low or too much food
- Field Adjacency now works also when Fields are depleted
Balance: Mechanics
- Gardens are now unlocked before Library
Balance: Events
- Consequential events cannot be generated anymore if a Season or Doom event aer coming up. This also avoids the Heat and Cold domains appearing together, as they are the same person and that creates a paradox.
Bugfixes
- Fixed higher dwellings being able to fit more Pips than they declared, probably stashing the extra Pips into forgotten rooms.
- Fixed animals being able to spawn on non-fertile terrains and thus getting buried under pavements.
- Fixed Captain's research tree not being completely reachable
- Fixed wild sheep idle sprite having a blue outline
- Fixed bug with damaged FX not disappearing if demolishing a building
- Fixed bug with total play time not being counted correctly for achievements
- Fixed being able to use side actions to cheat resources below a zero amount
- Fixed Overpipulation gems sometimes not being generated
- Fixed Pippins not being buried correctly
[ 2023-11-08 13:40:07 CET ] [ Original post ] Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
MINIMAL SETUP- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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