.Age
CKC Games Developer
CKC Games Publisher
2022 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2030 reviews)
Experimental 1.0.1.002 (and previous)I just now realized that I can also put patch notes for the experimental version here, wops!
I will then write here what changes are in experimental from version 1.0.1.001 EXP to 1.0.1.002 EXP (i.e. what I worked on the last two weeks)
Please remember that what you can see and play in experimental may *not* appear in the main branch, as some of the balance changes are being tested and may not pass playtest, and will be reverted.
Have fun!
- Michele
V 1.0.1.002 EXPERIMENTAL
Balance: Buildings
- Added new building, Large Buoy, as an upgrade to Buoy
- Buoy base distance increased to 3
- School is now an upgrade of Scriptorium
- Replaced Brothel's "+5 for each Dwelling " with "+4 for each Middle Dwelling"
- Reduced Brothel's Sickness malus from 45+4X to 4+4X
- Replaced Festival's "+4 for each Dwelling " with "+3 for each Active Social"
- Replaced Theater's "+5 for each Dwelling" with "+5 for each Active Leisure"
- Replaced Animal Theater's "+5 for each Animal Terrain" with "+10 if Animal Terrain within 1"
- Replaced Animal Theater's "+5 for each Dwelling" with "+2 for each Inhabited Pen within 2"
- Replaced School's "+3 for each Dwelling" with "+3 for each Knowledge-producer"
- Replaced Brothel's "+5 for each Dwelling " with "+5 for each Middle Dwelling"
- Replaced Hearth's "+5 for each Dwelling " with "+5 for each Middle Dwelling"
- Replaced Hospital's "+10 for each Dwelling within 1" with "+5 for each Dwelling within 2"
- Replaced Public Baths's "+5 for each Dwelling" with "+4 for each Active Leisure"
- Replaced Slaughterhouse's "+3 for each Dwelling" with "+3 for each Inhabited Pen within 1"
- Shrine and Temple rebalanced to use Intensify Traits, base output increased to make up for it
- Wrestling Arena now has the Intensify Hope 2 Trait
- Wrestling Ring now has the Intensify Hope 4 Trait
- Garden now requires 1 Flower per use
- Plums Tree now produces during Summer & Autumn instead of Spring & Summer
- Starting map generation now tries to use multiple food sources
- Plankmaker's base output reduced from 2 to 1
Balance: Difficulties
- Reduced difficulty modifier for higher challenges from 0.2 to 0.05 (effectively increasing the amount of food at the start)
- Starting food generation algorithm revised to take into account the total yield
UX
- Chance bar now lists how much Protection you have accumulated above 100%
Bugfixes
- Fixed weathers not generating events correctly anymore
- Fixed some buildings not appearing anymore in the tree
- Fixed new buildings not being unlocked correctly
System
- Improved performance and memory optimization
V 1.0.1.001 EXPERIMENTAL
Features
- Added new Doomsday mechanic. This allows snowballing runs to end sooner
- Added new building, Stone Toolmaker, as an upgrade to Stone Workbench
- Added Controller support (WIP)
Balance: Research
- Onion and Pumpkin field now share a Research Slot
- Seeds Field and Medicinal Herb Field now have their own Research slot separate from Hemp Field
- Toolsmith now has Workshop as a prerequisite instead of Copper Mine
- Oil Extractor is not connected anymore to Heat production
- Fine Tailor now has all other Fabric-making buildings as a potential prerequisite
Balance: Flow
- Reduced double Omen turn safety net from 7 to 5
- Rebalanced scenarios to better match the desiderd end game flow (i.e. one more Omen at the end game for off-Domains)
- Reduced second Spring duration from 30 to 20
- Reduced second Summer duration from 40 to 30
- Increased second Winter duration from 30 to 40
Balance: Buildings
- Increased Strawberry output from 3 Strawberries to 4 Strawberries and 1 Seed
- Insulated Cellar's Storage reduced from 50 to 20
- Insulated Cellar's Cold output reduced from 4 to 3
- Kitchen's meat recipe reduced from 2 to 1 base output
- Buoys can now reach into water. Reduced Buoy's road distance from 3 to 2
- Mender's Cottage now inherits the same traits of Mender's Hut
- Hemp Fields can now grow in Spring too
- Hemp Woodmaker's job requirement is now Knifemaster instead of Herbalist
- Papyrus Cutter's input changed from 4 Hemps to 2 Hemps and 2 Water
- Rabbit Shearer's job requirement is now Knifemaster instad of Shearer
- Fans now have a new traits that requires them to be surrounded by flat terrains
- Pond's total output reduced from 20 to 15
- All terraforming tasks that add new tiles now require Advanced Toolsmith
- Onion Field's turns to grow increased from 5 to 8
- Onion Field's depletion value reduced from 10 to 8
- Removing forests or mountains now also generates 10 Cataclysm
- Field Collector's base output increased from 1 to 2 (maximum output still 3)
System
- Setup Analytics for game data analysis
Graphics
- Doctor's Hut roof color changed to make it different than Mender's
[ 2023-11-18 10:00:20 CET ] [ Original post ] Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
MINIMAL SETUP- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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