Hello Elders!
This first month has been truly exciting for me, I'd say even exhilarating, I spent two weeks filled with adrenaline (and a few more filled with post-stress illness!) and I could not have dreamt for it to be better. Thank you once again for the incredible launch! I am still sorting out all existing work contracts, but as you see from my updates I am also taking time to work more on the game with fixes, QoL changes, balance, and more content coming in the future! I'm happy to be able to work more on this dream project of mine (yes, I know, I need to take some time off but it's very hard to do).
Seeing the success of dotAGE, I am also trying my luck at the Steam nominations, and I need your help with that! dotAGE is a weird game, as it could fit into multiple categories... For some, it is already a "Sit back and Relax" type of game, for others it is a "Best game on Steam Deck" (even if not verified yet!), and for some of you may very well be the "GOTY" (it surely is for me!). However, I think we can definitely agree that given the nature of the game it could get nominated for the "Best game you suck at" award, and it sounded like the most fun of all of them! Since I can only choose one and Baldur's Gate will win GOTY, well, here I am asking you to nominate it for Best game you suck at!
Work on the balance patch and the controller support is going forward nicely. If you are curious, remember you can peek at the Experimental branch if you want to try them out, I do multiple weekly updates there, and I'll be putting everything on the main branch when I am happy with the results!
I prepared a new visualization to show you what I am working on at the moment:
So what am I working on?
Doomsday Mechanic & Balance Patch 1.01
Both of those will come at the same time, and it will take a while to complete the balance patch as there are many changes that are to be tested throughoutly, and also more that I am adding weekly to the experimental patch, to make the game better. Expect hemp to get several changes, as well as the second stage of the game and harder difficulties.
Controller Support
I uploaded a first version of controller support on the experimental branch that uses Steam Input, and I am actively working on it daily to make it better, and to fix the various bugs that arise from it. Once it is ready, I will push it to the main branch and then contact steam to get the cool Steam Deck Verified badge! Let me know what you think of the control scheme!
Bugfixing
The line you see on the right is constant bugfixing. Even if the major bugs have been solved, this will continue as long as there are bugs!
What next?
I do not have an ETA for all of these as I need to make sure they are working correctly and that I leave no bugs behind, but I'm working on them daily! After that, I want to focus on more QoL changes, also taking into account the many suggestions I received in the past month. Keep them coming!
Patch 1.0.0.027
In the meantime, I just pushed a patch with a couple of UX changes and some bugfixes on the main branch for you to enjoy!
V 1.0.0.027
UX
- Chance bar now lists how much Protection you have accumulated above 100%
- You may now open the research tree while placing your first Building
- Fixed bug with Research not being correctly unlocked if a Boon event arrived at the same day
- Fixed Cats not being buried correctly
- Fixed Rebellious ailment making Cats become adult Pips
- Fixed research modifier UI not getting reset on a new game
- Fixed bug with resetting won games giving double the memory points
[ 2023-11-21 18:02:20 CET ] [ Original post ]
- [0 B]
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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