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The new Prophecy Roadmap!

Hello Elders! I hope you had a great start of the year! After being hit by a chain of illness events one after the other since Christmas (seems like my life has been very dotAGE-style lately!), I am now back to work on the game! Hurrah for spending all holidays sick! At least that gave me enough time to heal my broken rib, and I still pushed several bugfixes. ;) Enough talking of my old fragile body! Let us start this new year in the world of dotAGE! In my feverish dreams, I saw a new roadmap prophecy that details the next months...
Woah! Let's see what is coming: QoL Update This update will contain a set of often requested features and QoL changes. Here is what you can expect:

  • Better tile highlighting when choosing where to place or remove signposts
  • Improved Pip selection and assignment AI
  • Shortcuts for common actions
  • Easier way to find Pips and/or Buildings
  • Agepedia upgrades
  • More intuitive Fisherpips
  • Various smaller QoL changes
I have been reading all the suggestions you wrote into the Discussion forums or in Discord and I am making a priority list to start work on them right away! This won't be a total revision of the whole game, as that would take years, and I also intend to keep working on more QoL after this update, of course, but this should satisfy a lot of the requests! Domains Balance Patch 1.1 adjusted the balance of most Buildings and Resources, while this patch will instead take a look at the current Domains and do some tweaks on some pesky events. Who knows, if we are (un)lucky we may also find a few new more events in the world of dotAGE... Free Content Update Now we are talking! I spent a few days reorganizing all my ideas I had left behind during the nine years of development and... let's just say there were *many*. I set them all down on a long list, and chose a couple of ideas to start adding to the game (all of this on the house!) This is very exciting for me, as I have always wanted to add a lot more to the game, I cannot wait to add all the ideas I have been leaving behind! So what this will be? Only time will tell, I won't spoil anything for now, as I need to test out some ideas and see what works! When? Keep in mind, the Roadmap Prophecy has no dates, as just as with the base game, I want to make sure everything is in order before releasing, so I am not committing to dates, but to quality. Roughly, I will be working 50% of my time on dotAGE. I also started working on porting the game to other stores, and even consoles, so these will take some time as well! What about localization? I have Spanish localization mostly setup, At the moment, it needs some proofread to be added to the game. You can even try it out in the Experimental branch, in fact! If you happen to be a Spanish speaker and would like to help the game by proofreading it, do get in touch! For what concerns other languages, I am doing some work to setup a system to support new localizations, and I am weighing my options. I'd like to support fan / crowdsourced localization if possible, as the game will continue to grow with new content! What next? As always, the vision of elders is limited to the current page! As I said, I have a lot of ideas for the coming months and years, some of them will come as free updates, while some (especially if they have big mechanical changes, as to not hurt the base game) will probably be paid DLC down the road. It is too early to tell now when that will happen, so let's focus on the task at hand first! New patch? What else? Oh yes, I prepared a new patch with some minor changes on balance, and various bugfixes, to add to the ones of last week. Find the changelog below! Have fun! - Michele V 1.1.008 Balance
  • The White Carpet event now covers 50% of terrains instead of all terrains
  • Dirt and Soil no longer remove Snow or Underground Water terrain additions
  • Increased chance for some Quirk-related events to appear
Bugfixes
  • Fixed a rare bug that blocked Pips from completing actions if they lived too far from their work place, resulting in some hunted animals not being killed correctly
  • Fixed a bug that made some VIPs not appear at all
  • Fixed a bug with assigning Tags sometimes assigning the wrong one
  • Fixed not being able to remove snow from below ruined buildings or depleted crops
  • Fixed a few typos that found their way back into the localization files
  • Fixed auto-news sometimes showing too early
  • Fixed bug with Impulsive quirk not being assigned correctly
  • Moved the season text a bit so that the "r" in Summer appears


[ 2024-01-08 14:18:52 CET ] [ Original post ]

.Age
CKC Games Developer
CKC Games Publisher
2022 Release
Game News Posts: 136
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (1938 reviews)
Public Linux Depots:
  • [0 B]
Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!

In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?

.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!

Bullet Points

  • Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
  • Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
  • Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
  • The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
  • Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
  • All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
  • Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
  • The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
  • An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game

MINIMAL SETUP
  • Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
  • Memory: 4 GB RAMStorage: 200 MB available space
  • Storage: 200 MB available space
GAMEBILLET

[ 6085 ]

2.53$ (58%)
21.22$ (15%)
38.95$ (13%)
3.60$ (82%)
6.39$ (68%)
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13.99$ (30%)
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0.32$ (92%)
49.79$ (17%)
1.08$ (82%)
4.20$ (79%)
13.32$ (78%)
6.00$ (70%)
22.99$ (8%)
GAMERSGATE

[ 3241 ]

4.5$ (77%)
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4.13$ (62%)
1.0$ (80%)
3.4$ (83%)
34.99$ (30%)
1.0$ (80%)
39.99$ (20%)
1.06$ (82%)
9.44$ (48%)
1.58$ (77%)
4.35$ (78%)
7.83$ (74%)
5.0$ (50%)
7.2$ (64%)
1.0$ (80%)
4.0$ (80%)
7.5$ (50%)
15.99$ (20%)
1.5$ (75%)
9.99$ (50%)
9.99$ (50%)
4.35$ (83%)
3.9$ (70%)
1.8$ (90%)
1.53$ (83%)
14.99$ (40%)
1.7$ (83%)

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