Hello Elders! Following the many requests, I decided to leave Santa in the game for you to play whenever you want! It's August and you fancy some Christmas? Be my guest! Santa is now part of the game's unlocks and can be unlocked like any other Elder, but he will be already unlocked if you had him before. I am now hard at work at a new QoL patch that will add many of the requested features of the last months, you can find more information on this thread, so peek into the experimental branch if you want to try the new changes! Some of you may have noticed that one of the QoL features also slipped into the main branch (wops!), so if you now hover on Signposts or Dwellings you will be able to see the tiles that are added and those that are removed. This should make your planning a bit easier! https://steamcommunity.com/app/638510/discussions/0/4140563711254695210/ Have fun! - Michele V 1.1.009 Content
- Santa is now no more unlocked automatically and is instead part of manual unlocks (you will keep it if you already did unlock him!)
- Revised Curing priority: Professionals that can exclusively work inside the building are prioritized first, then Professional Bourgeoise, then other Professionals, and Pippins have the lowest priority
- First placement highlights now uses the default color
- Fixed a visual bug showing a ninth page in the prophecy
- Fixed a visual bug showing the wrong numbers for page six and above on repeated playthroughts
- Fixed Cat VIP being able to survive the World's End event
- Fixed bug with trying to assign doctors to cure sometimes randomly blocking them from being cured
- Fixed wrong coloring of the new signpost distance UX (which slipped in the main branch too early)
- Fixed job UI sometimes not appearing on load
[ 2024-01-18 11:10:21 CET ] [ Original post ]
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In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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