Hello Elders! While I work on the secret mode, I have been doing some UI changes, so I took the chance to upload a new patch with even more QoL! This patch revises the search function, allowing search to be performed on all items in the Agepedia, and also enabling search for the Village Recap and the Hints screens. I also improved the Pip reassignment functions which are thus a bit smarter. For example, Hunters will automatically switch to another building if possible, and you can use force-assign to get Distressed Pips even if they are already assigned to buildings. I also updated some hints and tips, and the game's FAQ, so you can find more information here on advanced actions if you missed them: https://steamcommunity.com/app/638510/discussions/0/3816292540679146813/ I'll appear soon with more news on the "???" mode, as it will appear soon on experimental branch! In the meantime, have fun! - Michele Here is the complete changelog: V 1.2.4 UX
- Improved Pip reassignment: all Buildings now work like Crops, allowing Pips to be auto-reassigned to the same building in another spot if the previous one is disabled (especially notable with Hunters and Thinkers)
- Professionals that are working in buildings that produce resources used by other buildings can now be replaced correctly
- You can now use CTRL to force-select Pips for curing, making them be auto-removed from their buildings (useful for handling Distressed Pips, for example)
- Redrawn Apples to be less similar to Tomatoes and thus avoid some confusion. Know your fruits, people!
- If a specific food is disabled for being eaten, it can still appear as the cost for active actions (Lure, Growth, Cure), but with lower priority than other food if available
- Added Search function to the Tips & Hints screen
- Added Search function to the Pips Recap screen
- Agepedia Search function can now search in all tabs
- The creature removal warning now appears even if there are no animal on a tile, but there is an animal den
- Added new short hints for some commonly asked questions, and improved some hints and tips to clear some information
- Forest Shrine: Flower input from 2 to 1, base output from 10 to 14
- Forest Temple: Flower input from 4 to 2, Base output from 24 to 30
- Grow Grass: Now does not remove Underground Water when applied
- "Boons Galore" Mechanic now appears ealier, to increase Boon variety
- Fixed clearing snow changing color to the wrong season
- Fixed "Free Refill" boon not working alongside the "Apocalypse Growth" boon
- Added a profile backup function (similar to the runs one, just for extreme cases)
.Age
CKC Games
CKC Games
2022
Simulation Singleplayer
Game News Posts 133
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(1909 reviews)
http://www.michelepirovano.com/dotage/
https://store.steampowered.com/app/638510 
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In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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