Happy new years everybody! I'm back to work, and while working on the upcoming DLC (no ETA yet, I'm experimenting with a lot of stuff, and a lot of cats!), here are some fixes for some more edge cases that were reported. Thank you, and have fun!
- Michele
V 1.5.0 d
Bugfixes
Unless forcing removal, Pips won't abandon their working building anymore (could happen with multi-worker buildings)
Untraining a working Pip if doing so would make resources go below zero is not permitted anymore
Fixed "The Merchant Joins Up" event triggering even if not finding the Merchant
Fixed bug with trying to auto-build a pavement in slow mode reducing the build turns by one
Fixed bug with water pools not being visible anymore on pavements
Fixed bug with Orchards being able to spawn due to an event before unlocking them in memories
Fixed bug with research completion logic sometimes messing up if you got an event that added buildings you have not unlocked yet
Fixed bug with wild animals not spawning on Tilled Soil anymore
Fixed rare bug with forcing actions when resources are needed somewhere else allowing them to go into the negatives
Fixed rare bug with Pips being able to be assigned to two buildings at once when performing a professional replacement
We now never pick patients that cannot be removed due to spending
UI: Fixed personal highscores sorting order
UI: The "new" icon on buildings now disappears on any hover
UI: Fixed "new" icon not disappearing when performing upgrades
UI: Fixed "World Shift" event tag not appearing in Agepedia
Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone. A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
MINIMAL SETUP
Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space