





Hello Elders! Thank you so much for the warm welcome to Folkways! I've been monitoring the early feedback, and decided to do some tweaks. Since the new elders use a lot of the new mechanics, and can get pretty advanced, I had put them later in the tree due to their prerequisites, but I can see that you are eager to try them! So I have now moved them a bit earlier, especially Dwarf is moved a lot earlier, and Cats are moved a bit earlier. I hope this can help in making them not seem so far away! Also, during playtesting, I forgot that being a literal Catman gave me an advantage when playing as cats, so I gave a buff to the early game for Ronomy, as it felt a bit too hard! Food is still pretty scarce for Cats, but the new buff should give you an edge to get your food chains up! Have fun! - Michele V 1.6.1 Balance
- Trisavolo: Scattered Stones now produce 5 stones per turn instead of 4
- Trisavolo: Increased Scattered Stones spawn value from 48 to 72, thus increasing starting stones on the map
- Ronomy: starting Food from 16 to 20
- Ronomy: start Manure from 4 to 6
- Ronomy: starts with one Hunter Cat
- Ronomy: Reduced starting plants on the map
- Ronomy: improved starting ruins selection
- Solace Buffet: Now requires a Hunter instead of a Cook
- Revised Folkways memories so that the new elders are now encountered earlier in the memory tree
- Restored auto-swap recipe functionality from 1.5
- Fixed a rare bug when building signposts on flat mountains
- Localization fixes and minor optimizations
- Fixed Xenophobia events not working correctly
- Fixed the unwelcome Idiot starting as a Fishpip in Delirium node
- Fixed the VIP Cat in the base game messing up if you do not also have Folkways
[ 2025-03-23 14:26:41 CET ] [ Original post ]
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In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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