





Hello Elders! Thank you again for the warm welcome for Folkways, I am happy that you are surprised at how much I put into it, and I think you'll have a lot more to be surprised for as you keep playing! Have you encountered the new Evil Boons? Or have you tried the Gallows? Have you found a way to handle Zombies? Do share the funny events you find, especially if they concern Fishpips (which are my favourite Pipfolks!) I just pushed a new patch with some balance changes geared towards Trisavolo's early game, especially aiming to reduce randomness of the start. Now, Granite Mines, while still being a fallback building, produce much more (6 over 2 turns, equivalent to 3 per turn, instead of 2 per turn), which brings them to a full 9 every 2 turns or 4.5 per turn if you build them on Stone Strands! To counterbalance this, the number of Stone Strands you can find is reduced, thus pushing for more prospecting. Also, Menirs now grant 6 Stones when dismantled, making Menir-demolishing a viable early turns strategy. Note that these changes have effect on your next run, as otherwise the change would upset existing stone-making (due to the 2-turns change). I am working on the achievements, and with all the fun things that can be done with Folkways I hope you will like how wacky they are! [url=https://store.steampowered.com/category/strategy_cities_settlements]Also remember that dotAGE is part of the Steam's City Builder & Settlement Fest, with dozens of other great games and big discounts! Have fun - Michele V 1.6.2 Balance
- Trisavolo: Granite Mine stone production from 2 per turn, to 6 every 2 turns
- Trisavolo: Reduced Stone Strands spawn amount
- Trisavolo: Dismantling a Menir will now give 6 Stones instead of 2
- Ronomy: Leftover Box road value from 2 to 3
- Having an animal die due to events won't invalidate a Vegan run anymore, as that's just how nature works
- Stone Strands's granite sprites redone to be more visible (now actual white granite!)
- Localization: Added all Japanese Agepedia descriptions
- New events unlocked in memories will now not appear in the Agepedia until you have encountered them once. Adds to the mystery!
- Captain: fixed Water Temple sometimes not appearing in the research tree
- Dad: Fixed Automated Pipbots sometimes stopping working for no apparent reason
- Fixed being able to discover Skinning Rack after Butcher's Table instead of Fisher's Hut
- Fixed fires starting on snowed forest not being able to be put off
[ 2025-03-25 15:43:04 CET ] [ Original post ]
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In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space