.Age
CKC Games Developer
CKC Games Publisher
2022 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(2030 reviews)
V 1.6.3dHere are some UX improvements to reduce confusion! I'm now looking at doing some balance changes for 1.6.4 for Folkways, especially as Ronomy seems to still need a buff early game!
Work on GoG and Switch has started, it will take a while (Switch especially, Nintendo processes can beg quite slow) but they will come!
Have fun
- Michele
V 1.6.3d
UX
- Cats and Dogs will now *also* be affected by the Creature food column, to avoid confusion, and so that you are not obliged to have all your Pips eat raw meat if the dog wants to eat. This means that to disable food for a Cat you need to disable both columns.
- Dwarves can now be trained even while Miners, to avoid players not realizing they can untrain them first
- Merged Folk and Job icons to make it clearer who can work there, also in the in-game building action UI
- Expansiom enabled / disabled UI is now clearer
Localization
- Chinese: Changed "Natural / Nature" localization to avoid confusion
Bugfixes
- Fixed "special" resource category having a missing localization and showing internal resources
- Fixed "Healthier Crops" boon affecting non-Plant buildings
- Fixed having future memories unlocked (for some reason, for example if participating in the beta) messing up with path selection
- Fixed research slot visualization sometimes not triggering automatically
[ 2025-04-01 06:57:59 CET ] [ Original post ] Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
MINIMAL SETUP- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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