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Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!
In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!

Bullet Points

  • Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
  • Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
  • Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
  • The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
  • Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
  • All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
  • Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
  • The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
  • An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
.Age
CKC GamesDeveloper
CKC GamesPublisher
2022Release
🎹🖱️ Keyboard + Mouse
Very Positive (1774 reviews)
Public Linux Depots:
  • [0 B]
v 1.7.2 and news about the Research Update!

Hello Elders!

I hope you are having a great summer, with as few burning Pips as possible!

I just pushed patch 1.7.2 with some UX changes and more fixes, as always, thank you very much for the feedback!

This mostly has some minor changes, but there is a new function that some of you might find interesting: you can now track the challenge achievements by clicking on them in the pause screen, and they will be shown in-game. It will also tell you if you are going to fail it next turn with your current actions (no more questioning whether eating something is Vegan or not!)

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33727204/5649aa3fa4745450d6b1715f214860fa498b99e0.png\"][/img]

Also, I want to tease some of the work I\'ve been doing for the next update focused on Research, which now has a name: the Recall Update! For this update, I\'ve been gathering feedback on the research tree and did a lot of work on it.

It is still some time away (aiming for a release after the summer), but I wanted to share what I have been working on as we have some exciting things coming!

1.8 Preview: Improved Research Tree

You will find plenty of small changes on the tree in the next version, but there are three main changes.

Beware, all of these might be subject to changes during playtesting in experimental, however!

Saving Up Knowledge

It will be possible to *not* select anything in the tree, and thus save up knowledge.

If you have not researched anything, the game will ask you to choose something, but you can now also close the menu without doing so, or toggle your selection off.

This makes it so that you can decide to not focus on a specific building, if you do so prefer. You can even disable the research reminder in the settings!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33727204/3fdb7648146c49a41b8396ba76db6b562675b469.png\"][/img]

Research Preview

The research tree has been updated with a nice preview window, which shows what buildings you could get in the current story for that same slot. This will make the research tree feel less random, and easier to decide a strategy!

Also, the research tree will display the building that will appear in a slot if it is the only one that can appear in the future (once you have encountered it once at least).

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33727204/1af2802191639aedcadd4cdf77e977fa3c2ae7a7.png\"][/img]

Research Queuing

Are you tired of having to always select a new research each turn when you are snowballing? You will be able to queue your researches! Do so by holding the Shift key, or by using the Queue toggle in the research tree.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/33727204/38edf3ab6352f5ac471e484a19e38adf8c3a3a7b.png\"][/img]

What else?

Oh yes, there is a lot more coming with the update, but I do not want to spoil all of it as I am doing some final touches. Just know that alongside more balance and UX updates, there are two big features coming with the update, one geared towards more customization, and the other will explain why the update is called \'Recall\'!

I\'ll be out this August as my family will be home and we\'ll finally get some vacation, I am excited to see what you think about the update once I\'m back!

Until then, have a great summer hopefully devoid of catastrophes!\nHave fun

  • Michele

    [/*]

\n\nV 1.7.2\n\nUX

  • Achievements: Added a way to track challenges in your in-game UI

    [/*]
  • UI: added Records and Highscores buttons in the pause menu so you can view them during a story

    [/*]
  • Settings: Popup speed now also controls the prophecy animation

    [/*]
  • Settings: Added new high target framerate options Menus: Pressing Escape now closes the Building Phase

    [/*]
  • Buildings: Increased saturation of the \'buildable\' icon to make it easier to spot on all terrains

    [/*]
  • Audio: Reduced maximum number of Pips that can cry at once to avoid making ears bleed \n\n

    Bugfixes

    [/*]
  • Audio: Fixed bug with the Agepedia music remaining throughout the game if opening it at specific times

    [/*]
  • Audio: Fixed bug with the end game music not triggering correctly

    [/*]
  • UI: Fixed Forager and similar traits not showing the added bonus in the resources (even if the bonus was added at the turn passing)

    [/*]
  • UI: Fixed bug with output preview being wrong on some enhancing buildings when leaving build mode

    [/*]
  • UI: Fixed Pause Menu sometimes closing when you actually wanted to close only an above menu panel

    [/*]
  • UI: Fixed dead animals being counted as needing food in the warning Agepedia: Fixed changing the current tab while searching not resetting the search filter

    [/*]
  • Minor UI fixes

    [/*]
  • Minor localization fixes

    [/*]

[ 2025-07-29 10:46:44 CET ] [Original Post]

Minimum Setup

  • Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
  • Memory: 4 GB RAMStorage: 200 MB available space
  • Storage: 200 MB available space
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