In .Age, you are the village elder, spiritual guide of a secluded village. A dark omen was seen above your village and the Apocalypse looms over it. Plan, build, produce, research, lead your Pips in these awful times and protect them as the heavens unfold their wrath on your puny village. Will you find what caused the Apocalypse?
.Age is a turn-based village builder with a heart of stone.
A hybrid between a roguelike-like and a village simulator: FTL meets The Settlers!
Bullet Points
- Strategic Gameplay: classical town-builder gameplay in a turn-based fashion, with a claustrophobic map reminiscent of European-style board games.
- Plenty of Content: More than 70 buildings to research and more than 50 resources, with full production chains from raw materials to finished products.
- Fate is angry: the complex Fate system will throw more than 300 events at you to fight off. From simple coughs to earthquakes, from tornadoes to plagues, from volcanoes to inondations, from taxes to kittens, from cattle diseases to furious murders.
- The world changes: life becomes harder and harder as you play, keep an eye on the current levels of Fear, Sickness, Heat, Cold, and Cataclysm!
- Cute yet merciless pixels: The cute pixel art details all the harsh realities of these Dark Ages. Don’t get fooled by the happy colors!
- All different playthroughs: Play a different game and a different story each time thanks to the Fate system and a dynamic research tree
- Listen to the Montpellier Codex: real medieval music rearranged in a retro game style is waiting for you
- The village is doomed: destruction is permanent, errors can doom your village and you won’t be able to reload from a better position!
- An Apocalyptic goal reach the end of these dark times and fight the Apocalypse to win the game
\n\nV 1.8.2c\n\nUX
Improved achievements / highscore enabled / disabled warnings to be clearer
[/*]Sped-up Pips run animations when they need to butcher a far away creature
[/*]Sped-up Pips run animations when they need to get close during the first boon\n
[/*]
\nBugfixing
Fixed bug with Make Room and similar boons not correctly working on load, and sometimes moving Pips to new homes
[/*]Fixed bug with pavement connection being temporarily lost on hovering an upgrade over the town hall
[/*]Fixed being able to cheat out Recalls with a timed load
[/*]Fixed bug with missing IDs for some boon traits
[/*]Fixed some hints messing up with controller access
[/*]Fixed repeated hints not appearing after the first time until you restart the application
[/*]Fixed boons UI not being able to contain more than 9 boons
[/*]Minor UI fixes
[/*]Localization fixes\n
[/*]
\n
Minimum Setup
- Processor: 64 bitMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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