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The hosting company experienced series issues in the data center. After much gnashing of teeth, they seem to have fixed their problems. Grand Strategy is back online!
Coming soon to Grand Strategy: Command Cards Command cards allow you to take actions throughout the game. On each turn you may purchase up to four command cards using energy. Players receive one energy for each three territories under their control, with a minimum of three per turn. There is an energy cost associated with performing each command card. Types of Command Cards: Ambush Assassin Bombard Bonus Armies Energy Crisis Home Guard Insurgent Mind Control Plague Strike
1. Stack limits are now enforced in Fortification phase. 1. Fixed 2 player team games with 8 and 10 players that would sometimes skip teams. Applies only to newly created games.
1. Stack limits game option. The maximum number of armies on a territory is 15. 2. New map: Hornshark Island.
1. New map: Dwarven Chasm. 2. Fixed graphical issue with dialogs on the game map. Armies were drawing on top of dialogs when the map was updating.
1. View Cards dialog available on the game screen. 2. Annihilation Bonus Card setting. Annihilation sets destroy armies and Special Units in the associated territories. Each territory in the set is annihilated down to a single neutral army.
Team scoring has been broken for some time. This resulted in drastically wrong team scores for all players that participated in a team game. The code has been fixed and team scoring should be working correctly. We have had to reset the team scores. If you would like credit for a team game that you participated in, just post the game # to a discussion thread and we will credit the points to your team score.
1. You can move your Capital on the Fortify phase of any turn after your Capital is captured. 2. Deploying to Plague territories will kill half the deployed units.
1. You can move your Capital on the first or second turn. 2. Log compression allows for larger game logs. 3. Minor updates to The Vietnam War map. Older games created on this map won't display perfectly on the new map background. 4. Fixed Australia bonus on Classic Balance of Power (only applies to new games).
1. Capitals. On the first turn, one territory is automatically designated as your Capital. Your Capital can be moved (via drag and drop) on the first turn. If you capture a player's Capital, you take all of the player's cards. If you do not control your Capital, you cannot deploy armies. 2. Interdiction. After the first turn players can only deploy armies to territories that are connected to their Capital. 3. Neutral territories in scenarios now have 3 armies.
1. Two new scenarios: Greek City States and Norman Invasion. 2. The map screen displays the scenario information for a map.
1. Team Leaderboard. 2. Serverside logging improvements to reduce the size of game logs.
1. Drag and drop Special Units on the map. You no longer have to drag Special Units from the fortification panel. Just drag and drop the unit from territory to territory directly on the map. 2. Drag and drop armies from the deployment and fortification panel to the map. 3. Click on the armies in the deployment panel to reset the army selector to the maximum amount. 4. Begin localization of game logs. Half the entries in the game logs are now localized.
1. Added two new maps. Pacific: World War II Europe: World War II 2. Added initial support for scenarios in the UI.
There have been many requests from players who want to discuss their favorite soap operas with their fellow players. So we built player to player to chat into the game this build. When you view another player, click the chat button. The player is sent a chat request, and if they accept then you can chat directly with that player. Alternately, you could use this for challenging another player to a real-time game, or private player to player strategizing during a game. Happy Holidays!
We're slowly working towards larger, less frequent updates. Hopefully, we will need fewer of these tiny bug fix releases. 1. Fixed chat refresh bug. (Caused by rushing out a build to fix the broken build 0.9.43). 2. Fixed explosions to accurately indicate if the attacker or defender loses armies after a roll of the dice.
1. Fixed missing executable in the last Windows build. 2. Turn Limits. Turn limit games end after a set number of turns. 3. Plague. Four random territories at the beginning of a game are infected with the plague. 4. UI updates.
1. Online indicators. An online icon indicates the logged in status of players. Yes! You can now tell if that player who created the real-time game is actually online and interested in playing the game. :) 2. Advance arrow. A blue advance arrow is shown during the advance phase. 3. A sound effect is played when a chat is sent during a game. 4. Fixed card names that were too long and made the selection of cards difficult.
1. Player game search. Search and view your opponent's game. Follow their games and learn their strategies. Or find the cheaters: the players who always win games against the same opponents, or those bad dudes who join games with 2 game accounts. 2. Teams are now properly indicated on the game screen. Yes! You can now tell who are your teammates.
1. Fixed winning team scoring calculation. 2. Players now receive armies for their skipped turns. You receive the base armies for your territories * number of skipped turns. 3. If you skip your first turn in a placed army game, you will get 23 armies on your second turn. 4. Due to these changes, some game log army placement entries won't display correctly until the next client update. 5. Fixed map bug in Norman Invasion. 6. Fixed map bug in Asia. (All fixed maps bugs only apply to new games.)
Two new maps: 1. Classic Variant. A new take on the Classic map with added territories. 2. Roman Empire. A complex map with many avenues to victory. Two new languages: Danish and Dutch.
1. Fixed dynamic screen/map resizing when playing a game. Improved screen resizing for the join a game screen. 2. Roman Empire map. A new map added to the client that will initialized in the server in a couple days.
1. Special Units game mode. Redeem cards for Special Units. Send your units forth to battle and conquer. 2. A warning sound plays when one of your territories is captured. 3. Added a greater variety of explosion sound effects. 4. Fixed skipped turn bug with team games.
Here's a sneak peek at the upcoming Special Units game mode. See the latest screenshot for the game. https://imgur.com/ej6gV9R This dialog allows you to redeem a Bonus Card for a Special Unit.
1. Improved German translation.
2. Attack arrows are drawn behind territory circles. Prevents not being able to select a territory because the attack arrows were stealing clicks.
3. Fixed crash on Orcs vs Humans map when selecting certain territories.
4. Fixed
1. Fixed another bug that prevented playing cards after eliminating a player. Bug was introduced by the code changes for the A Hotkey for advancing.
A server side fix was applied today to fix realtime game updates when a player's turn expires. Previously, the game was not updating when a player's turn/round expired. You had to exit to the lobby and reload the game. This should be fixed.
1. Update to latest libgdx. This fixes a crash bug that would occasionally occur when moving from game screen back to the lobby screen. 2. Completed games now sorted by game ID in descending order. So your latest completed games should show up first in the list. 3. You no longer have to click on the lists of games in the view games screen to scroll the list. 4. Classic Balance map fixes. 5. Middle Earth map fixes. 6. More play cards UI fixes: list of cards should display properly. 7. When you cancel an advance, the attack arrows on the current territory now redraw. 8. New short cut key for advancing. Click the A key to advance.
1. Fixed a bug where if you killed a player and received cards, you were stuck in the play cards UI because you're deployment phase was completed. 2. More fixes for 720p screen size.
1. Maps more intelligently size to fill the game screen. 2. Fixed sizing of the play card UI for smaller resolutions.
1. Attack arrows indicate possible targets when attacking. 2. Fixed bug where you attacked the wrong territory if you changed your target territory.
Player country setting is now available. Country appears on the leaderboard, and the view player dialog.
1. Created a link to the help screen in the main games tab. Some users couldn't find the game instructions. 2. When you cancel an advance, the current territory is no longer deselected. This saves a ton of clicks. You always had to re-select the current territory. 3. More keyboard shortcuts. E Key to end the current phase (deploy, attack, fortify). C Key to cancel an advance.
1. Leaderboard. Initial version of the leaderboard. Displays top ten (non-team) score leaders. 2. A notification sound now plays in realtime games when it is your turn, or when you load a game and it is your turn. 3. Realtime games always appear at the top of the Open Games list, and have a blue font for the turn duration.
A new map with old, familiar terrain has been enabled on the server.
1. Increased support for 1366768 screen resolution. 2. Fixed chat scrolling on the game screen. 3. Modified layout of MyGames and Join a Game for better support under some languages. 4. Maps and screens are better at resizing when the player manually resizes the screen. Although currently you have to reload the screen. 5. Removed game number from My Games and Join a Game screen. You can mouse over the map name on that screen for the number. Most players don't care about the number.
1. Bid adieu to the tabbed interface on the game screen. It was so 1990s. 2. Dites bonjour au nouvel cran de jeu. 3. Fixed a bug with delaying a set and getting stuck in the playset sequence.
Added four languages: Czech, Polish, Portuguese and Russian.
1. Fixed bug with the My Games and Open Games screen: selecting a new row clears the previously selected row. 2. Minimum Rank setting when creating a game. You can set a rank above Apprentice to prevent newbie players who haven't completed a game from joining your games.
Global Chat notification. When you chat in the Lobby Screen, all players will receive a chat notification. For other players, the global chat notification will briefly turn blue, and a sound will play. This allows players to request a real-time game to all other logged in players. The notification sound can be disabled in the Settings Dialog.
1. Fixed a server issue with updating Games Won and Games Completed. 2. Keyboard short cuts for attacking. 3. Advance Armies: shift click for inverse of current setting. 4. Attack Until Dead: control click for inverse of current setting. 5. Keyboard short cuts for deploying. 6. Control click to deploy five armies. 7. Shift click to deploy ten armies.
On the 26th day, the build machine said: 1. Let there be Music. And behold in the game, the sound of music could be heard. 2. And the build machine said: Let there be explosions. And the players of Grand Strategy, began to see explosions when attacking their foes. And the players said, "Yeah, these explosions are good."
- New map enabled: Balance of Power. Industry Territories dynamic added to the Classic map. - Final launch build settings.
MyGames screen now stores state so that moving from a game back to the MyGames screen restores your selected tab (Active, Inactive, Completed). Fixed a crash related to disposing the Main Menu and View Games screen.
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