I have updated Melordandek. = ) - +30 levels - Make cracks stronger, especially random strike. - Improve crack generator and make cracks more frequent - An ingame menu was added, in order to allow you to change settings without leaving your level, and also to pause it. You can trigger it by using escape. - Improve mouse control and keyboard control: (Right click can be kept down to go back quicker, r key to restart level, wasd and zqsd as alternative to arrow keys) - Level number are shown on campaign screen when mouse is above. - No more crash when playing a long time (Actually, it was the number of levels played that trigger the crash, there was a file descriptor leak) - Less RAM consumed Some musics clips from Melordandek are gonna be posted on YouTube soon... and for XMas, everybody can enjoy a 66% promotion. Merry christmas, and happy new year!
[ 2020-12-23 18:06:44 CET ] [ Original post ]
Well well.. I've started Melordandek three years ago. It was after some floating moments where I was a little lost between all my prototypes: Macroboy Y, Coloraise, the Bite Of Darkness and Allan. Four concepts, four playable demos with different levels of polish. A lot of different appreciations, various opinions... I was a young man with a fresh diploma. Coloraiser was the simplest game on the paper so someone told me I should start with it. I have need less than one years to end the game itself but then I had a quite crazy idea, considering how much work it would imply: add a narrative system with pictures and voices. I should have done a mobile game, that was the initial target for a game like Coloraiser, but I did not want it. I don't like mobile development tools, I hate big APIs and IDEs... Developping for PC was a way to keep using emacs and gcc. And of course it would implies bringing contents accordingly to expectation for such a platform. Two years and a half, this is the time it tooks to switch Melordandek to a puzzle game to a puzzle game with a narrative, visual novel, part. It was long, but I'm proud today I've gone so far, and I'm gonna be more proud when it's gonna be really complete. I have a few regret of course, but globally, I'm quite happy. Maybe stuff that bother me are gonna get fixed with some updates.... stuff like better voices or illustrations, or more levels! Well well.... (again) Soon chapter 10 will be out and the game's gonna be complete, from the introduction cinematic to the credit.
[ 2020-02-25 21:35:20 CET ] [ Original post ]
Chapter 9 is now available. It brings around 20 additional levels. The options menu now have an additional button to reset steam success. Success popups works now.
[ 2019-12-30 19:49:47 CET ] [ Original post ]
40 additionals levels and some cinematics composing chapter 8 are now out! Soon, chapter 9! It is already almost done!
[ 2019-10-26 17:39:29 CET ] [ Original post ]
30 additionals levels and two cinematics composing chapter 7 are now out! Soon, chapter 8!
[ 2019-10-07 21:10:18 CET ] [ Original post ]
Hello, I have started working on chapter 7. I don't know precisely when it is gonna be done, but I assume it will be in at least three weeks. The chapter 7 will include at least 30 levels and 2 cinematics. Following chapters will probably go out quicker considering I'm gonna have more time to work on it than usual.
[ 2019-07-16 13:38:04 CET ] [ Original post ]
Chapter 5 and 6 were released. = ) A menu to view all cinematics easily was added. A button to disable automatic cinematics start was added in the option menu.
[ 2019-04-15 13:51:05 CET ] [ Original post ]
Hello, It is the convention period here in France, and it has required, require and will require quite a lot of my time. Chapter 5 is almost done, I still have the voices to do. They will be done this week end so I can release the chapter 5 this week or at the beginning of the next. Sorry for the wait.
[ 2019-04-01 08:28:13 CET ] [ Original post ]
Hello, Melordandek will be updated soon. The chapter 3 will come sooner than expected. = ) Here is the full changelog: * Linux version! * Chapter 3 - Hyasrack Tower * The music volume now goes down when a character is talking. * Several fixes on the random strike crack and the free tile crack. * Additional effects when the player moves * We can now type with the numeric pad crack numbers. * When the crack screen contains numbers, using backspace remove them before canceling moves. * Currently unreachable levels appeired darker. * Victory text is faster. * Crack appeirence probability increased. * Picture for freetime and weaponfreeze crack. * Menu animation speed up. * No defeat anymore when you are not able to move anymore, you can now use backspace to revert without having to start from the beginning. * The level is exited automatically when done * Fix some typos. * Several bug fixes. The resolution is not fixed yet.
[ 2019-01-09 22:32:17 CET ] [ Original post ]
Hello, The first update will bring chapter 3. Also, we will try to include achievements and other steam-related content. Its intended release date is end of january. Bye Merry christmas to everybody.
[ 2018-12-23 22:42:57 CET ] [ Original post ]
Hello, Melordandek and its two first chapters are now available. = ) We hope that you will find it interesting and have fun. For XMas and for its launch, a 30% discount is offered.
[ 2018-12-22 10:56:29 CET ] [ Original post ]
Hello, Melordandek is late. We are sorry about that. It is only for a few days, the time required to fully check the game before launching it.
[ 2018-12-21 11:28:39 CET ] [ Original post ]
Hello, On the 14th of December, the Melordandek demo will be released = )
[ 2018-12-04 21:37:08 CET ] [ Original post ]
Hello The game will be released soon, but before it happens, a few things: - On the Melordandek website, a demo of the elementary concept of Melordandek can be played for free, levels are generated automatically: http://hangedbunnystudio.com/sub/melordandek - A free PC demo for Steam is also planned and will be released one week before the game, around the 14 of december. 7-8 levels from the first chapter will be available inside it. - A mobile application of Melordandek with ~100 original levels and a simple interface is also planned and currently being done. - The 20 of december, the first release of Melordandek will be here and will contain the two first chapter of the game. See you soon.
[ 2018-11-27 14:32:55 CET ] [ Original post ]
- Melordandek pour Linux [186.97 M]
Melordandek is a puzzle game. Its main concept is to find a path to walk on every tiles inside a map, and to walk on them only a single time.
It contains:
- More than 200 levels
- An increasing difficulty
- An intermittent scenario throughout the game
- A black futuristic universe
Story
You are with Dnasack, a maverick and a computer viruses expert from the Infernal Horde. He managed to penetrate into the capital of the White Union.
He is accompanied by two warriors, a weapon expert and a magic expert which are his servants.
They have a mission: one by one, they must defeat the city's computer defenses while searching for the final target: the base housing the military strategy super-processor.
The super-processor's take will be a guarantee of victory for the Infernal Horde when the great assault will happen.
- OS: Linux 4.4
- Processor: Intel i3Memory: 2 GB RAMStorage: 700 MB available space
- Memory: 2 GB RAMStorage: 700 MB available space
- Storage: 700 MB available space
- OS: Linux 4.4
- Processor: Intel i5Memory: 2 GB RAMStorage: 700 MB available space
- Memory: 2 GB RAMStorage: 700 MB available space
- Storage: 700 MB available space
[ 6132 ]
[ 2625 ]