




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New version now available with the following updates and changes: *Slight variety in world object/world terrain coloring. This can be turned off in display settings. *NPCs can now be scripted to have conversations with each other when they met. *NPCs can now be scripted to perform a certain action when reaching a certain point in the world. Example: A summoner could summon a monster to attack the town. *NPCs can now be created to have two different movement types depending on the time of day. *Replace the swaying motion of some world objects with a vibe action. *New world object Listening Stones: they will trigger a door to open when it hears the correct word in the correct language. *The northeast section of Swampstone will get new content around the ruins and graveyard. Requires a world rebuild if upgrading from older versions. *Anda gets a new questline that will feature some of the new NPC scripting listed above. Requires a world rebuild if upgrading from older versions. *Anda will now move south of the town at night and help fight zombies. *Gold awards for Aleya Arenas will be greatly increased. *Aleya Command Rune: "Rune of Healing" will now work properly. *Fixed an issue with "Ritual of the Wight" caused by client/server spell sync issues. *Lowered the recast for "Voodoo Charm" monster charm, "Call of the Wild" animal charm, and "Deceptive Art" charm human spells. *Added more motion to the current "running while on guard" animations. *Added different "running while on guard" animations when a character is below 50% health. *Lycanthropy Improvements: Added Wererats and Werebears. Were-Monsters Horrible rats will now spread rat lycanthropy. Horrible bears will now spread bear lycanthropy. Horrible wolves will continue to spread wolf lycanthropy. Players now infected with lycanthropy will now have a new hybrid humanoid animal form that can be activated anytime with the "Wereform" power: Werewolf Humanoid Form: -Does slashing damage. -Has slash damage shield. -Racial stamina bonus. -Racial stamina recovery bonus. -Racial attack bonus. -Racial damage bonus. -Strength buff. -Health and stamina heal when taking form. Wererat Humanoid Form: -Does piercing damage -Has pierce damage shield. -Racial stamina bonus. -Racial stamina recovery bonus. -Racial defense bonus. -Racial damage bonus. -Dexterity buff. -Health and stamina heal when taking form. Werebear Humanoid Form: -Does slashing damage. -Has slash damage shield. -Racial Health bonus. -Racial Health Recovery bonus. -Racial damage bonus. -Racial physical resists bonus. -Constitution buff. -Health and stamina heal when taking form. *Added new food: "Wolfsbane" -Makes players not infected with lycanthropy immune to lycanthropy. -Players already with lycanthropy when eaten in wereform will be poisoned. -Players already with lycanthropy when eaten in non-wereform will no longer automatically turn into an animal at night. *Silver weapons will now do large amounts of extra damage to anyone infected with lycanthropy.
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