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Lady Pallas of Victory Runes

Many ages ago in the heart of a small kingdom, a shadow loomed. A fearsome dragon, known as Zygycrynth, had taken residence in the ancient ruins on the outskirts of the land. Its fiery breath scorched the fields, and its roars echoed through the valleys, striking terror into the hearts of the people. Word of the dragon's reign of terror reached the ears of Lady Pallas, the enigmatic paladin in gleaming plate armor. Known for her skill in battle and unmatched valor, she set forth to put an end to Zygycrynth's reign. Gathering a group of Paladins, each devoted to the teachings of the Goddess Juno, they set out towards the ruins. The moon hung low in the night sky, casting an eerie glow upon the ancient stones. The Paladins followed Lady Pallas with unwavering trust. They admired her unwavering dedication to their shared cause and her fierce determination. As they approached the ruins, the earth trembled beneath their feet, and the ground shook with the dragon's approach. Zygycrynth emerged, scales gleaming like molten gold, eyes burning with fiery intensity. With a commanding voice, Lady Pallas rallied her comrades, urging them to stand firm against the formidable foe. The Paladins drew their swords, their hearts filled with courage, and they charged towards the dragon, their armor clinking with each resolute step. The battle was fierce and unforgiving. Zygycrynth's fiery breath lashed out, scorching the earth, but Lady Pallas and her Paladins fought with unwavering resolve. They moved in unison, striking with precision, exploiting every opportunity to pierce the dragon's scales. Lady Pallas, wielding the magical "Sword of White", danced with grace and power, striking blows that echoed with the strength of a goddess. As the battle raged on, Zygycrynth's roars grew weaker, and its movements sluggish. With a final, mighty blow, Lady Pallas struck true, piercing the heart of the dragon. The once-terrifying Zygycrynth fell to the ground, its breath fading into silence. The Paladins, weary but victorious, gathered around their leader, their hearts filled with gratitude and awe for Lady Pallas's leadership. In the quiet aftermath, Lady Pallas approached the spot where Zygycrynth had met his end. She knelt down, her gauntleted hand pressing against the earth. With a surge of divine energy, she left a rune, glowing with a brilliant light, marking the ground as a symbol of their hard-won victory. As the newly forged rune cast a gentle glow upon the battlefield, one of the Paladins approached Lady Pallas. His eyes locked onto her "Sword of White", and a spark of recognition ignited within him. "Recalibur," he murmured, his voice filled with wonder. "This is Recalibur, the legendary sword forged from the shard of Calibur, the magic spear of The All-Father." The realization spread through the Paladin's eyes, widening with astonishment. He looked up at Lady Pallas, his gaze meeting hers, and in that moment, he understood. No words were spoken, no revelations made, but in that silent exchange, the truth was known. Lady Pallas was Juno, the goddess they had sworn to serve.

PVE Runes:


Lady Pallas of Victory long ago left runes to mark her many victories. These runes still exist today and can grant enchantments. There are three different types of enchantments:
  • Pallas Victory Enchantment of Defense
  • Pallas Victory Enchantment of Damage
  • Pallas Victory Enchantment of Attack
These enchantments are designed bless those who fight against the odds, those who are outnumbered. Every time you get a kill you will gain an action point (up to 5 max). Go 15 seconds without a kill, you will loose an action point. The more action points you have the stronger the enchantment gets. If you allow your action points to fall to zero, these enchantments have no effect. Just defeat another enemy to reactivate it again. If you find one of these runes you must first draw your weapon out before trying to activate it, otherwise nothing will happen. They can only be used by characters set to "Player vs Environment" play style. Characters using "Nation vs Nation" or "Player vs Player" play styles cannot activate the runes. Use the rune again to remove the enchantment. Some character builds may want to remove the enchantments when not in use if they use action points for another skill or power.


[ 2023-09-16 07:38:46 CET ] [ Original post ]

DarkDIRE
CounterParry Developer
CounterParry Publisher
2018-12-11 Release
Game News Posts: 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (15 reviews)
Public Linux Depots:
  • DarkDIRE Linux [116.05 M]
Few have not heard the legend of the Knight of Torn. Using a magic sword containing a powerful angel, Sir Tomas Weryn the Torn defeated many evils during his lifetime. He led his life dedicated to protecting his kingdom from evil.

But his day did come eventually. He fell during the Battle of Blackshield. He died fighting beside the great King Blackshield himself. Fighting against the Dark Remnant's undead army.

After the battle, his body was returned to his home kingdom. It was laid to rest in a grand mausoleum with his powerful sword. But this was not to be the end of the story for his sword.

Rumors have begun to be spread as of late. Sir Weryn's magic sword has been said to have returned from the grave. But it is no longer the righteous blade it once was. It is now said to be cursed with evil. Death eventually comes to anyone that attempts to use it.

Several evil factions are seeking the blade. And unfortunately for you, this cursed sword seems to have fallen into your possession.


Inspired by old-school rogue-like and RPGs, DarkDIRE uses simple graphics/animation to build a living world. Explore endless procedurally generated kingdoms and dungeons. Gain loot by raiding enemy kingdoms. Sell it to become rich and powerful. Maybe even powerful enough to rule your own kingdom.

DarkDIRE has rich character development. Choose any four of the fifty plus skills to build any type of character you can imagine. Craft armor and weapons specifically tailored for your character.

No save games. Your world is shared across all your characters. Also, adventure with a friend or enemy. Other players on your local network can connect and share your game world at any time.

Game Features:

* The world is created randomly so every world is unique.
* Predesigned cities and adventures zones are also included and are placed in random areas in the world.
* Each new character gets a farmhouse to store equipment. You even get your own cat and dog.
* Over 30 different nations, each with a unique mix of allies and enemy.
* Take a quest from an NPC and earn fame in your nation.
* You can rule your own kingdom, but first you must defeat the current ruler in combat.
* Rebuild your kingdom anyway you wish. The world can be torn down and rebuild. NPCs can be hired and fired.
* Not only do you save the princess, return with her to your kingdom and make her your queen. Your newly armored queen will help you in combat.
* Rulers control all the stores in the kingdom. Roll new equipment.
* Learn crafting skills for the best equipment. Crafting skills include blacksmithing, fletching, tailoring, gem cutting, and alchemy.
* Horseback combat, swing a weapon or joust down your enemies with a lance.
* Rogues and Magic-Users can use invisibility for stealth. Scouting skill allows you to track them down.
* The world includes several different biomes: Forest, plains, swamps, snow mountains, and mini-biomes: crystal, primordial and volcanic.
* Find staircases that down to lead into bottomless dungeons for more danger and a better loot. But don't forget to bring a lantern.
* All projectiles (spells and arrows) are real. Be quick on your feet and you can move around them.
* The world is enriched with music and sound effects created by Strangelette.

MINIMAL SETUP
  • OS: Ubuntu 16.04 (may work with others)
  • Processor: Intel Core 2 / Athlon 2 X2 or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Open GL 2.0 compatible or better
  • Storage: 250 MB available space
GAMEBILLET

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