





Patch 2 to Update #3 available today.
[ 2019-01-22 13:46:31 CET ] [ Original post ]
Another patch, this one has bug fixes and a few features. Nearly everything here has been reported by players so a big thanks to everyone that helped. We're getting close to releasing new levels soon as well steammocking
NewFeatures:
- Camera shake can be adjusted in Options > Game > CameraShake
- Controller rumble can be adjusted in Options > Game >Rumble
- Added three custom mouse cursors for KB/Mouse players, see Options > Controls >Mouse.
- Added a languages menu on Option where you can select the temporary translations for Spanish, German and French or the defaultEnglish.
Tweaks to thegame:
- Added a glow to in game switches to make them a bit moreobvious.
- Added a flashing light to Shippy beacons so you can ignore them even more:)
- Lava wasps now get killed by the exploding Lavaeggs.
- Spiders can be killed withgrenades.
- Dashing makes you invulnerable to explosions as well as bullets (while you are blue). So you can dash throughspiders.
- Some more sound design done in the Swamp of theReanimated.
- Added in more collectable helmets ( they have all now been placed in the game though some of them are on levels not yetreleased).
- Balanced pick up and weapon distribution e.g all main levels should have at least 2 lives inthem.
- Added some more air pick ups, the number of these dropped off quite quickly as you progressed through the levels, there should now be a few more to test yourdexterity.
- Small voxel changes to the levels, e.g. fixing voxels that the player was getting caught upon.
- Fixed lighting issues in Swamp of the Reanimated. Happened when the player went back through some of theportals.
- Made some of the hidden portals a little easier tospot.
- Labyrinth secret level is now a lot more forgiving and a wrong portal returns you to the same part of the level rather than the previous bit. Also the portal to the level exit has been differentiated from the otherones.
BugFixes:
- more robust loading of corrupt savegames.
- no longer hide the cursor when playing with a Controller. This leads to annoying issues for users when like to use the mouse to tweak options with the mouse but play the game with aController.
- When using the menus, pressing back selects the menu youve just come from to make menu navigation moreclear.
- Menu sliders now scale better for small resolutions(1024x768).
- When setting a controller action to use the B/Circle button (which is also menu back) set the option but do not go back to the previousmenu.
- KB/Mouse shooting is now more accurate, the players gun now faces the mouse position not theplayer.
- Fix for PSX controller Circle not appearing in Shippy dialogboxes
- Linux, using a non-English locale no longer stops levels loading and doesnt create corrupt userprefs files (thanks Stephan)
KnownIssues:
- long german and spanish phrases dont fit in to textboxes.
- custom in game cursors appear behind the shippytext.
[ 2019-01-22 13:46:31 CET ] [ Original post ]
Smith and Winston
Execution Unit Ltd
Developer
Execution Unit Ltd
Publisher
2019-01-08
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(22 reviews)
Public Linux Depots:
- Smith and Winston Linux Depot [157.89 M]
Smith and Winston is a Metroidvania style exploration twin stick shooter.
Taking on the role of Smith or Winston, two hapless mercenaries, you explore a newly discovered shattered ring world and uncover the secrets of the natives and the impending doom of the star system. Only you can save the system from the evil that awaits... or not.
Taking on the role of Smith or Winston, two hapless mercenaries, you explore a newly discovered shattered ring world and uncover the secrets of the natives and the impending doom of the star system. Only you can save the system from the evil that awaits... or not.
Hand built
The world needs more hand crafted games. We love procedurally generated games but there is nothing like a level designed by a human for a human.Exploration
There are many strange places to explore in Smith and Winston along with secrets and puzzles to discover and items to collect. You'll need a sharp eye to spot some of them and a bit of dexterity to reach others. But there's plenty to discover.Challenging twin stick combat
There's no health bars and with limited lives dodging is as important as shooting. Don't worry we've given you the tools to survive. From guns and power ups, grenades and missile launchers, to being able to sculpt the terrain to your advantage. How you defeat enemies is up to you.Free Flowing Movement
Smith and Winston come with some cool toys, a jump pack boost for going up and a dash for going fast. Great for dodging bullets but even better for reaching new areas. Combine these for bigger and further jumps. Dash, boost, dash can get you a long way but a clever use of the terrain and our in game physics can get you higher and further.Voxels
We love 'em. In a voxel world the player can destroy nearly everything and you have the equipment to do just that. From mining lasers to dig out secrets to grenades that blast holes in everything. Use these tactically or just to make a hole and laugh as you adversary falls helplessly to their doom.Camera
Smith and Winston is a full 3D game and to take advantage of that we added in a few things. A rotatable 360° camera lets you see what you want and 3 angles of tilt, fancy a more cinematic perspective, just drop the camera angle.Collectibles
Collect and swap your heads there a lot to find and finding them all won’t be easy and with our Steam release we'll be adding Steam achievements and cards too.MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel i3Memory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Intel HD
- Storage: 300 MB available space
- OS: Ubuntu 18.04
- Processor: Intel i7
- Graphics: Nvidia 1050GTX
- Storage: 300 MB available space
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