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Name

 Smith and Winston 

 

Developer

 Execution Unit Ltd 

 

Publisher

 Execution Unit Ltd 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 2019-01-08 

 

Steam

 € £ $ / % 

 

News

 22 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/942250 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Smith and Winston Linux Depot [157.89 M] 




LINUX STREAMERS (0)




Update #6 - New Levels, Shield is Live and a Rejig.

All of this is live now so update Smith and Winston! steamfacepalm

Story and Arcade Merged

If youve been following along youll know that originally there were two game modes: Story and Arcade. With the introduction of the shield (see below) and thus the removal of one shot death these two modes seems a waste of time. So they are merged. The downside of this is that everyones saves games are now invalid so, unfortunately, everyone has been kicked back to boot camp and has to start the mission again. The good news is that the mission is much clearer, much more balanced and starts a lot easier because of the shield.

Introductory Offer

Lets be honest no one really likes a cut scene but they are sometimes necessary. We found that people were asking questions like:


  • Who are Smith and Winston?
  • Am I playing as Smith or Winston?
  • Why is shippy such an asshat?
  • Is shippy the ship?
  • How many potatoes are there is each voxel?


So when you start a new game you get to see a little 30 second intro sequence which helps to set the scene a little.



Training

The cut scene plops you in to a little training area now where you can learn the controls. Weve removed most of the introduction Shippy Beacons from the start of the game now. A lot of players just ignored them and Shippys voice was just too annoying

Calm down Shippy!

Weve re-synthesized Shippy so shes FAR less annoying to the players ears, especially when wearing headphones. So if youve turned down the shippy volume you may want to turn it back up for a bit.

Shiela Sha-poo-pee Shields



Weve added a shield. This means you can take three hits before losing a life. This makes a huge difference to the game. Its amazing. We said wed never do it but in the end, the players were correct, the game is better with a shield.

Bossing the Boss around



Based on the feedback we got about the Chopper Boss weve moved him to be the first boss that you see. Its a better boss, it plays better than bunker boss and this gives us a chance to revisit the Bunker Boss and make him better.


New Levels

Weve added three new levels to the game each with distinct eeriness, distinct enemies and one of them is based on my personal addiction to Paprika Pringles.. but its probably not clear which.







Anyway, thats it for now. Were going to get a build ready for EGX Rezzed in London 4th-6th of April, 2019. If youre around be sure to drop by and say hi.

Have fun exploring and destroying and thanks for all your help.

be seeing you

dazza.


[ 2019-03-06 16:55:52 CET ] [ Original post ]