





Update #8 - Coop, shattering and more!
For a long time weve had the world blowing up in to tiny voxels. This has been very satisfying for everyone. Weve made it even more satisfying now by creating big chunks of floor and walls from the world when you blow it up.
Cutting the bottom out of a tree is one of the first things that players do. When it doesn't fall a lot of players feel cheated. So now the tree will fall down shattering in to bits in the process. This is oh.. so... good :)
We recently showed Smith and Winston at EGX Rezzed in London. Coop mode went down a complete storm. "Best Game of the Show", "So satisfying" were just two of the many comments we got from all different types of gamers and we're still beaming from hearing all the kind words. Coop mode isn't complete and there are still a few issues but it's so much fun we want everyone to join in with a friend and blow some stuff up. One notable ommision is that we haven't got save games working and when a player dies there is no way to revive them just yet but fixes for those are coming soon. Dig in.
One of the challenges with Smith and Winston is managing all the tiny cubes that fly around. They are relatively expensive to draw (for what they are) and they are very expensive to do the collision for but oh they are so satisfying. So in this update we've added a more flexible system where if they are getting too expensive we remove them from the scene more quickly keeping the framerate up for all players and allowing players with monster machines to get even more debris! This is especially useful in coop where people seem to spend most of their time mining out the floor from under their 'coop partner' :)
At the EGX rezzed show we learned that a lot of users were just using the mining laser to shoot everything, the world and the enemies. This is cool but when someone said "I don't think you should give the player a shotgun from the beginning!" we realised that we'd got the mining laser all wrong. So for mining the laser hasn't changed at all but now it freezes enemies it hits for a second or so giving the player time to change weapon. Give it a go and see what you think.
With all this new destruction we started to notice that when the player died and we have to revert the level back to it's original state it was taking too long. This has been even more optimized now so it doesn't get in the way of your fun.
No one likes a long boring intro movie but we've made one just to annoy you even more. Trust me it's very short, gives you an insight in to Shippy and why she's a little mad and hopefully as we finish up the single player mode you'll enjoy her more as a character. We're working really hard to making her a richer and more rewarding part of the game. We changed the title page just because it so cool to see Shippy in space!
Lastly but definitely not leastly we'd like to say thanks to all that have bought the game and supported us. We are just two guys making a game. It's completely self funded, we don't have a wealthy backer or publisher and sometimes we need to take on contract work to pay the bills. It's really frustrating but that's life. Once again, thanks for your patience and kindness.
A lot of small things that players have asked for:
[ 2019-04-10 13:05:27 CET ] [ Original post ]
We've releaed a new update to Smith and Winston, so while it's downloading behind your back why not read this and be amazed :)
Shattering
For a long time weve had the world blowing up in to tiny voxels. This has been very satisfying for everyone. Weve made it even more satisfying now by creating big chunks of floor and walls from the world when you blow it up.

Tree Collapse
Cutting the bottom out of a tree is one of the first things that players do. When it doesn't fall a lot of players feel cheated. So now the tree will fall down shattering in to bits in the process. This is oh.. so... good :)

Head over Heels for Coop.
We recently showed Smith and Winston at EGX Rezzed in London. Coop mode went down a complete storm. "Best Game of the Show", "So satisfying" were just two of the many comments we got from all different types of gamers and we're still beaming from hearing all the kind words. Coop mode isn't complete and there are still a few issues but it's so much fun we want everyone to join in with a friend and blow some stuff up. One notable ommision is that we haven't got save games working and when a player dies there is no way to revive them just yet but fixes for those are coming soon. Dig in.

Better Debris
One of the challenges with Smith and Winston is managing all the tiny cubes that fly around. They are relatively expensive to draw (for what they are) and they are very expensive to do the collision for but oh they are so satisfying. So in this update we've added a more flexible system where if they are getting too expensive we remove them from the scene more quickly keeping the framerate up for all players and allowing players with monster machines to get even more debris! This is especially useful in coop where people seem to spend most of their time mining out the floor from under their 'coop partner' :)
Mining freeze
At the EGX rezzed show we learned that a lot of users were just using the mining laser to shoot everything, the world and the enemies. This is cool but when someone said "I don't think you should give the player a shotgun from the beginning!" we realised that we'd got the mining laser all wrong. So for mining the laser hasn't changed at all but now it freezes enemies it hits for a second or so giving the player time to change weapon. Give it a go and see what you think.

Quicker level restores
With all this new destruction we started to notice that when the player died and we have to revert the level back to it's original state it was taking too long. This has been even more optimized now so it doesn't get in the way of your fun.
New title page and new intro movie
No one likes a long boring intro movie but we've made one just to annoy you even more. Trust me it's very short, gives you an insight in to Shippy and why she's a little mad and hopefully as we finish up the single player mode you'll enjoy her more as a character. We're working really hard to making her a richer and more rewarding part of the game. We changed the title page just because it so cool to see Shippy in space!

Thanks to all our supporters
Lastly but definitely not leastly we'd like to say thanks to all that have bought the game and supported us. We are just two guys making a game. It's completely self funded, we don't have a wealthy backer or publisher and sometimes we need to take on contract work to pay the bills. It's really frustrating but that's life. Once again, thanks for your patience and kindness.
Tweaks
A lot of small things that players have asked for:
- Disable ALT-F4 from killing the game.
- Better controller detection and actions when unplugged/plugged in
- Correct controller names in the HUD
- Enemy shots are more controlled, sometimes they fired at weird angles which sucked
- Turn on/off Depth of Field (video menu)
- Turn on/off Shadows (video menu)
- Turn on/off Bloom (video menu)
- Enable/Disable screen saver kicking in (video menu)
[ 2019-04-10 13:05:27 CET ] [ Original post ]
Smith and Winston
Execution Unit Ltd
Developer
Execution Unit Ltd
Publisher
2019-01-08
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(22 reviews)
Public Linux Depots:
- Smith and Winston Linux Depot [157.89 M]
Smith and Winston is a Metroidvania style exploration twin stick shooter.
Taking on the role of Smith or Winston, two hapless mercenaries, you explore a newly discovered shattered ring world and uncover the secrets of the natives and the impending doom of the star system. Only you can save the system from the evil that awaits... or not.
Taking on the role of Smith or Winston, two hapless mercenaries, you explore a newly discovered shattered ring world and uncover the secrets of the natives and the impending doom of the star system. Only you can save the system from the evil that awaits... or not.
Hand built
The world needs more hand crafted games. We love procedurally generated games but there is nothing like a level designed by a human for a human.Exploration
There are many strange places to explore in Smith and Winston along with secrets and puzzles to discover and items to collect. You'll need a sharp eye to spot some of them and a bit of dexterity to reach others. But there's plenty to discover.Challenging twin stick combat
There's no health bars and with limited lives dodging is as important as shooting. Don't worry we've given you the tools to survive. From guns and power ups, grenades and missile launchers, to being able to sculpt the terrain to your advantage. How you defeat enemies is up to you.Free Flowing Movement
Smith and Winston come with some cool toys, a jump pack boost for going up and a dash for going fast. Great for dodging bullets but even better for reaching new areas. Combine these for bigger and further jumps. Dash, boost, dash can get you a long way but a clever use of the terrain and our in game physics can get you higher and further.Voxels
We love 'em. In a voxel world the player can destroy nearly everything and you have the equipment to do just that. From mining lasers to dig out secrets to grenades that blast holes in everything. Use these tactically or just to make a hole and laugh as you adversary falls helplessly to their doom.Camera
Smith and Winston is a full 3D game and to take advantage of that we added in a few things. A rotatable 360° camera lets you see what you want and 3 angles of tilt, fancy a more cinematic perspective, just drop the camera angle.Collectibles
Collect and swap your heads there a lot to find and finding them all won’t be easy and with our Steam release we'll be adding Steam achievements and cards too.MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: Intel i3Memory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Intel HD
- Storage: 300 MB available space
- OS: Ubuntu 18.04
- Processor: Intel i7
- Graphics: Nvidia 1050GTX
- Storage: 300 MB available space
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