Save the coop
Weve turned on save games for coop. So now you can officially continue a coop game youve been playing with your buddy.
Coop rebirth
If one of the coop player runs out of lives they will be given a free life with a full shield if you can get to the next level. Were prototyping an in-level recovery mechanism where a pick up can recover the lost player. Were not sure if the pickup should come from killing, destruction or just add it to the extra life pickup. Any ideas?
Buddy Mode
We think this is a big one. In buddy mode player 2 can never be killed and if they fall off of the level they get respawned. We wanted a way to play Smith and Winston with our young kids. Hopefully youll find it useful. Its part of our design mantra of always making the player feel powerful.
There are some really interesting tactics that you can use in buddy mode with your kids or less-gamer-like friends and its fun and thats all that really matters in life.
Oh coop partner, wherefore art thou!
You can turn on a little icon that appears when your coop partner goes offscreen. Yeah the levels can get quite confusing after blowing them to pieces and spinning around for a few minutes :)
Language update
Weve updated all the German, French and Spanish strings in the game with google-translated strings that match the English. They got out of sync with the EGX Rezzed build. Sorry.
No more clever, adjust the slider
We tried to be clever and add a dynamic debris load balancing system and it didnt work. The code tried to monitor how long the CPU took to calculate all the debris physics and adjust the amount of debris on screen in a super clever way. Well it turns out it was bloody rubbish! So now there is a slider in options > game that you can slide up or down to increase and decrease the amound of debris. Its stupid, but it works.
Shippy
Weve added some more sarcastic shippy comments through out the levels because shes funny and we like adding sarcastic messages when we get a few minutes.
Have fun exploring and destroying.
[ 2019-04-18 13:59:28 CET ] [ Original post ]