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Name

 Smith and Winston 

 

Developer

 Execution Unit Ltd 

 

Publisher

 Execution Unit Ltd 

 

Tags

 Indie 

 

Singleplayer 

 

 Co-op 

Release

 2019-01-08 

 

Steam

 € £ $ / % 

 

News

 22 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Positive 

Steam store

 https://store.steampowered.com/app/942250 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Smith and Winston Linux Depot [157.89 M] 




LINUX STREAMERS (0)




Update #10 - Power Cubes, Shippy, New Levels, More Debris and much more!

Everything here is available to download now... so update, explore and destroy!

New levels to explore

Spynall Tapp

Where the demons dwell if you can find the secret door at least.



Asteroid

Youve made it to the surface of the Asteroid. The space ship that the VOID used to gather the monoliths to unleash his power its a bit weird on the giant cube.



These are the final two levels before you enter the Asteroid to face the VOID itself.

Escape from the teacher

Listen, we all know that you hate training levels. But we also know that some people need them. So weve added a get out quick door at the beginning. So if you are super l337 hard core haX0r twin stick aficionado then you dont need to sit through it.



Its certain flowers that give you coins.

We got an interesting bug report that sometime you picked up a power cube but it didnt appear in the HUD. After some digging we realised that it wasnt clear that some flowers give you a coin. So now when you get a power cube an icon appears to let you know its a power cube youve collected and not a coin.



Power Cubes

Speaking of power cubes. You collect them to repair shippy, well at least thats what she tells you at the beginning of the game. Well now they are needed to power the spinning portal doors. After feedback from EGX we realised that people were just powering through the levels and not taking the time to smell the roses and explore a little. There is a lot to find in all the levels so this is a little hint to chill a bit, destroy a bit more and dig for some POWER!

The number of power cubes needed is written at the top of the door because the aliens that inhabit this shattered ring world are all highly organised and probably have a spreadsheet about these sorts of things.



Sarcastic Shippy

When you jumped to a new level Shippy told you some useful information about how many enemies youd killed, how many power cubes you got and all that stuff. Well that was far too nice of Shippy so now she tells you sometimes useful information and sometimes sarcastic information.



Bug Fixes and tweaks.

Screen SHAKE Shenanigans!


  • Screen shake is worked out for each co-op player independently so now, just as you were making that difficult boost across a gap, your coop partner cant throw a grenade making the whole screen shake.
  • If the screen was shaking because, say, a large block was moving, and you threw a grenade well all hell broke loose and the screen shook like a wet dog. Thats fixed now.
  • If youve turned off the screen shake then maybe give it another go.
  • Better physics on low end machines
  • Physics uses more cores if youve got them
  • Up debris in options > game > debris


Faster loading and rendering

Weve sped up the loading of levels a tiny bit by being a bit more clever or less dumb. We no longer build the same model thousands of times per level and just do it once. Thank you for recognising my genius.

Have fun exploring and destroying.

dazza


[ 2019-05-23 17:04:36 CET ] [ Original post ]