Talk to Strangers will be available on June 8th for the Nintendo Switch, thanks to QUByte Interactive!
[previewyoutube=XaRZr0KVjCg;full][/previewyoutube]
EShop links e more info:
https://bit.ly/TalkToStrangersGame
[ 2023-06-03 13:27:48 CET ] [ Original post ]
Our mix of deckbuilding and tactical combat is now available on Steam:
https://store.steampowered.com/app/1932210/Takara_Cards/
We hope you enjoy!
[ 2023-03-29 20:58:02 CET ] [ Original post ]
Our new game is called Takara Cards:
https://store.steampowered.com/app/1932210/ Takara Cards is a tactical Deck Builder with light RPG elements. It takes place in the same universe as our first game, NEXT JUMP: Shmup Tactics and is being made on the Godot Engine! The team is formed by Daniel Pinheiro (art, animation, ui), Filipe Dilly (design, code, producer) and Kawakeiko (art, art direction). Music by Rafael Assuno .
For more details, here's our first announcement on the Steam forums:
https://store.steampowered.com/news/app/1932210/view/4564966873078265240 Hope you find the game interesting! :)
[ 2022-03-14 18:26:25 CET ] [ Original post ]
Talk to Strangers now have Steam trading cards support!
And with trading cards comes all the other features like emotions and wallpapers! talkdog
We also added Steam Avatars (change it on your Profile):
See ya! And have a sunny life! talkabyss
[ 2020-06-09 14:34:18 CET ] [ Original post ]
"Afternoon Delights" adds to the game a huge amount of content, including:
Virtually all the houses now have three different variations: Morning / Noon, Afternoon and Night, as opposed to just two of the original game (day and night). Not only are there more variations per house, but the stories that happen are more engaging and connected to each other. 16 new Endings! Now all the houses have endings and there are more types of endings present in the game: More shades of sadness, despair and happiness (yes happiness!)! We have also improved the interface of the "sales/answer cards": Now, after seeing an End, the answer card that leads to that end will have a different color from the other cards. A new secret house! Try to find it! :) 6 new achievements! Steam Leaderboards! We implemented the Sunny Morning rating and ranking system that evaluates the best (and worst) sellers in the world! Russian Translation! Other minor improvements: - Now the "Sunny Capacitor" item also acts as a "second chance" in the game: if the player finds an End and owns a capacitor the game will ask if he or she wants to go back in time and continue the game. - You can now pet the dog. - We changed the game Fonts to support Russian and have better readability. - Several English typos have been fixed in the game. - Several minor bugs have been fixed. - Several minor improvements.
The game OST is also available on BandCamp:
https://oieusouorafa.bandcamp.com/album/talk-to-strangers-ost We hope you enjoy the update and don't forget, smile! :)
[ 2019-08-12 11:53:28 CET ] [ Original post ]
Major improvements and changes:
- Now you can see the Tips of the houses directly in the interface of the Map, before choosing the house.
- Any "special" endings now have priority over the "Rage ending" (when the rage reaches 10). Before, the player simply exploded with anger, regardless of the end.
- Several parts of the code have been prepared and improved to receive the Russian translation.
- Several typos in English have been corrected, including "now / know" (thanks to @JKS).
- More improvements in sprites of Family NPCs.
- Some minor bugs have been fixed.
We would also like to officially announce that we are working on a free DLC!
In a few months the game will receive more content, more Steam Achievements, more endings, secret surprises and Russian location! :D An appetizer of what's to come in the DLC:
Thank you very much for all the support and for playing the game! :)
[ 2019-05-23 17:38:47 CET ] [ Original post ]
New update (build 167): - Item "Daylight Saving Time" now costs $9. - Fixed bugs related to the Daylight Saving Time item. - You can look for Items in the Trashcan of the square at any time of the day now (before it only worked late in the afternoon onwards). - Some minor improvements to the interface. - Some typos corrected in Portuguese. - Fixed a bug on the Depression screen, where the player would return to the title screen instead of the Motel (thank you, Calibre Lordal!). Thanks to everyone who has played the game! :) See ya! And have a sunny life!
[ 2019-04-30 19:09:51 CET ] [ Original post ]
Good morning sellers! Here are the notes of the first update: - Changes in the system of "unlocking houses". Now after the player makes 2 different endings or survives all week, the houses unlock ONE DAY before (except the Abyss). This results in greater flexibility at the beginning of the game and possibly less sensation of repetition. - Reduced the number of finals needed to unlock the achievement '' Veni, vidi, perdidi '' for 5. We made 20 different finals to create a more interesting narrative, with surprises (and jokes) for the player, not to force anyone to play. - Changes in the night sprites of the "Loud House". - Improved sound of the "Sunny Ball" Item (important). - Solved problem where some players could not download the game on Linux and Mac. - Fixed bug where the bottom of the Abyss did not animate. - Some typos and text adjustments. If you find any problems, please report on the forum. Thanks for everyone who has played the game! :) See ya! And have a sunny life!
[ 2019-04-25 14:35:55 CET ] [ Original post ]
Hello!
Talk to Strangers is based / inspired / spiritual successor to another game called "Don't Talk to Strangers". "Don't Talk" was made during the Stencyl Game Jam 2016 and we were impressed by the positive feedback from the players. Inspired by this positive feedback we decided to invest in the ideas and mechanics developed in it, as well as expand on those ideas!
That's how Talk to Strangers was born! But instead of playing as child knocking from door to door begging for candy, you play as a salesman trying to sell products from house to house.
In fact, for those who have played Do not Talk, this new game is happening in the same city! Even with characters appearing again!
For those who have not played Don't Talk to Strangers, it's available for free here (for all platforms):
Don't Talk to Strangers on itchio
Talk to Strangers is also the first Post Mortem Pixels game made in conjunction with other artists / designers:
Luis Felipe Garrocho (design, writing and original idea), Ricardo Tokumoto (Art Direction and Pixel art), Daniel Pinheiro Lima (Pixel art, animation and writing). In addition to the songs of Rafael Assuno, who created the NEXT JUMP OST! :)
If you have any questions about the game, just ask!
Thank you!
[ 2018-11-19 13:30:27 CET ] [ Original post ]
- Talk to Strangers LINUX [79.61 M]
- Work for Sunny Morning™ and sell products of the most varied natures!
- What kinds of products, you ask? Do not worry about it, your role is only to sell them. :)
- Put your small talk to good use: Each step of the conversation can increase or decrease your Anger, Depression and SALES!
- Manage your money: Balance your spending between Motel daily costs and items that help you deal with Anger and Depression.
- Eye on the clock!: Each step of the conversation passes the time, and time is a precious resource for the responsible Seller!
- OS: Ubuntu 16.04 LTS
- Processor: Celeron 2.5ghz or equivalentMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 2.0 Support and 256 MB of RAM
- Storage: 300 MB available spaceAdditional Notes: 1280x720 minimum resolution
- OS: Ubuntu 16.04 LTS
- Processor: Core i3 2.5ghz or equivalentMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 2.0 Support and 256 MB of RAM
- Storage: 300 MB available spaceAdditional Notes: 1280x720 minimum resolution
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