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Astra Exodus - Dev Diary #1 "Design and Story"

Hey everybody, I am Fernando, from Atomic Kaiser studio, the Game Designer behind Astra Exodus. This entry will serve as the first of a series of dev diaries. Our goal is to show & tell you about some of the qualities of the game, design decisions taken for it and many more (hopefully) interesting tidbits of information regarding its development. In the first dev diary we are going to talk about the main design philosophy behind the game and a bit about its story or lore, highlighted on the games campaign. THE DESIGN The game was first designed as a sort of love letter to the classics of the 4X genre, such as Pax Imperia and Masters of Orion, by trying to take the best elements out of those games and extrapolating them in the same direction a game designed in the 90s maybe would have. That means that if you played any of the classics from the 90s you will find many of the systems of Astra Exodus familiar. But of course Astra Exodus introduces many new features, like a large dynamic campaign, semi-randomized research grids, tactical ground battles, and much more! A feature Id like to highlight here, before moving on to the story, is real-time tactical space battles. Astra Exodus is not the first game to have them, but normally in other games they either devolve into intense high APM RTS systems or they sacrifice the tactical part. Astra Exodus aims to avoid these pitfalls, mainly thanks to two systems: A) a highly usable time dilation system and B) directional damage to defenses. All battles start in slow mode, which is almost like a pause, here you can give your orders and speed up the battle only when ready. You can of course do this to your liking, speeding up or slowing down the game as you wish. With directional damage to defenses, position and angle of attack are paramount, as only by hitting unarmoured and unshielded ship sections can you damage the targets hull and eventually destroy the enemy ship. In combination, these systems guarantee that youll have the time to make tactically important choices while in battle.
THE STORY The story behind the game starts with a mysterious catastrophe on Earth, which forces humanity to embark on a massive exodus to survive. This is of course the reason behind the games title. Millenia after this event, the player takes the role of Commander in the Terran Republic, which is a government formed by the descendants of humanity, with the aim of rediscovering their history and most of all, their original home. You will be under the command of Marissa Garibaldi, a tough by-the-book High Admiral on the TRN, who is also an awakened: an Earth-born who was cryogenically preserved until awakened on Terra, millenia later.
I could write for hours on the story and the campaign, but in order not to spoil anything and since there will be another dev diary focused on the story, I will just close this first entry with the introduction to the games main campaign: "They came out of the darkness, to the light of our progress, unstoppable and relentless; they crashed against our bravery. Then only thanks to the Keepers, the Exodus began and through the Great Eye, we found salvation from the Dark Ones. However the curse followed us, as strife, conflict and fratricide plagued our ancestors, among the cold void. Then in a blink of an eye, lost to the stars, somewhere between the Great Eye and final salvation; our brothers were. In the end, as our hope was almost extinguished, final salvation was found; when we set foot in what we know call Terra. Such is the tale of the Exodus, of the burning of our home, the tragedy of our brothers and rebirth of our people." - Leopold Garibaldi, First President of the Terran Republic Extract from Terra's Exodus Legacy Archives Come back next week, when well be talking about the games Artistic Vision.


[ 2019-09-24 10:36:14 CET ] [ Original post ]

Astra Exodus
Atomic Kaiser Developer
Atomic Kaiser Publisher
2020-01-30 Release
Game News Posts: 52
🎹🖱️Keyboard + Mouse
Mostly Negative (39 reviews)

Astra Exodus is a retro inspired, single player turn based sci fi 4x strategy game, with a multiple choice narrative driven epic campaign, top down real time tactical battles and an extensive semi randomized research grid; developed by Atomic Kaiser, a one gamedev army from Uruguay.

Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign the Campaign. Or challenge yourself in the Sandbox mode, by leading any of the various alien factions, to several possible victory conditions.

Features:

  • Epic Story Campaign
    Lead the Earth Legacy Task Force through 9 arduous missions, in their Campaign for discovering the lost heritage of Earth, and make decisions that alter the story and gameplay in significant ways; for which you can be rewarded with exclusive and diverse abilities only found in this mode.


  • Dynamic Sandbox Mode
    Take charge of one out of 8 different main factions, or create your own in the Sandbox Mode, as you thrive to enslave, exterminate, seduce or right out beat all and any competition. Survive a host of events and menaces, that will surely challenge your empire and all others.


  • Battle in Space and on the Ground
    Fight in space and in the ground, with real time tactical space battles, where positioning and heading matters as much as weaponry. And initiative based top down ground battles, with hosts of infantry, armour, strike craft and even mechs. Or just nuke them from orbit, that works just as well.


  • Explore captivating Galaxies
    Colonize or conquer a vibrantly diverse galaxy of your choosing, full of wonderful stars, planets, asteroid belts, etc, all inspired by true astronomical phenomena. Maneuver your ships around black holes and supernovas, to either use or avoid their effects, in your conquests.


  • Semi-random Research Grid
    Research over 300 technologies, in an exclusive and randomized tech grid, which forces you to choose wisely what you research and guarantees that no two games will be the same. React to events in the galaxy by researching about them and obtaining unique advantages over your enemies.


  • Lead through amazing Heroes
    Encounter and recruit amazing galactic heroes, to lead your fleets, govern your colonies or even spy on your enemies! Make havok without firing a single blast, by conducting Sabotage and Revolt, among other operations; deep behind enemy lines.


  • Design your own Starships
    Design you own starships, by deciding not only what weapons they carry and in which configuration, but also their Core and Support systems. Overwhelm your opponent with hosts of agile Frigates, swarms of Strike Craft or just with the immense firepower of a single huge Titan.


  • Open files for modding
    Tinker, change and customize the game to your heart's content. Adding new or modifying existing starships, factions, troops, technologies, etc to the game. Maybe reenacting then, some of your favourite scifi tv shows and movies moments, right in the game.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
  • Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
  • Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 (64-bit)
  • Processor: 3.5 Ghz Intel Core i5 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1 GB nVidia Geforce GTX660 or equivalent. 1 GB ATI HD7850 or equivalent
  • Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
GAMEBILLET

[ 5975 ]

21.99$ (15%)
38.21$ (15%)
22.24$ (11%)
3.43$ (14%)
2.66$ (11%)
0.90$ (90%)
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21.24$ (15%)
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2.25$ (85%)
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17.79$ (11%)
GAMERSGATE

[ 1709 ]

2.5$ (75%)
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1.0$ (80%)
5.4$ (82%)
1.8$ (80%)
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3.25$ (75%)
2.5$ (50%)
MacGamestore

[ 1755 ]

40.49$ (19%)
18.99$ (24%)
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36.99$ (8%)

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