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Astra Exodus
Atomic Kaiser Developer
Atomic Kaiser Publisher
2020-01-30 Release
Game News Posts: 52
🎹🖱️Keyboard + Mouse
Mostly Negative (39 reviews)
Astra Exodus Dev Diary #05 - Construction and Resources

Hey everyone. I am Fernando, aka Atomic Kaiser, here again to ramble about Astra Exodus. Before we move on to the subject of the dev diary, let me remind you that we are currently looking for Beta testers, so if youd like to have early access to the game and help us with providing feedback, youre more than welcome! You can join here. And now, on to the dev diary! This time well look into the resources and construction system, and have a passing look at how colonies work.

Resources


The game has 4 main resources related to construction. These are Food, Metals, Organics and Rares. Food is obviously required to feed your colonists, without it there wont be any growth and given enough turns it could even lead you losing laborers, severely affecting the Colony and potentially its ability to construct projects. Metals, Organics and Rares are classified as Materials in the game. They are used in the construction of starships, installations and troops. They can also be employed in terraforming or even converted into credits or research, thanks to special projects available from the start. The availability of each resource depends on the planet the Colony was settled on and any Peculiarities it might have. The main factor here is the class of the Planet, as well as things like size and gravity rating which might greatly affect its potential for construction. For example, Swamp planets are rich in Organics but lack Rares and Metals, however one with a large enough size and normal gravity can still be used to construct efficiently if materials are mined from other planets. Mining is the process from which you extract the Materials for construction. For this you need to assign laborers as Miners, which use any installations on the Colony and tech/trait effects you might have to multiply the amount extracted. However, any resources extracted from outside of your home star system has to be freighted across your civilization, so youre going to need Freighters for this.

Colonies


Through the use of Colonizer class starships you can create Colonies on different worlds. They host your people and thus expand your reach across the galaxy. The population of a Colony is classified in 5 different professions. These are: Farmer, Miner, Worker, Trader and Scientist. As their name suggests, Farmers produce Food and Miners materials. Workers are used to generate Construction and thus build colony projects. Traders can increase the colonys credit income by generating commerce on top of the existing tax revenue. Finally Scientists produce Research which is used to discover technologies. As explained previously, all these base values depend on the planet and can be increased by constructing installations on the Colony and researching new technologies. Finally, Food and Materials are shared between all colonies and they required for their growth and construction of projects; a priority must then be set to decide which of them fulfils its needs. The player must do this through the Colonies screen, where he or she can set the order in which they receive resources from the pool.

Construction


Construction is generated by your Workers and used to advance and complete any current project being built in the colony. As all other resources, it can be improved through colony installations and technologies researched. Any project being built requires materials, which depending on the availability of them on the Colony will determine the Materials Efficiency the project has. This percentage effectively affects the number of turns a project will take to complete. For instance, if you generate 5 Construction per turn in the Colony and you have a colony project with an industrial cost of 20 and 50% materials efficiency, the project will take 6 turns to be completed. If you had more resources and/or prioritized that Colony, with a 100% materials efficiency that very same project would take instead 4 turns. Finally there is Pollution to take into consideration. The higher your Construction output is, the more of it you will lose thanks to pollution. You can however build installations and research technologies to mitigate this effect. Materials efficiency is not affected by it, so it can often be a better alternative to get more resources for a project than adding more workers to the project.
We will be back next week for new dev diary with a thorough look at the research system. Stay tuned! https://store.steampowered.com/app/880750/Astra_Exodus/


[ 2019-10-22 15:12:15 CET ] [ Original post ]

Astra Exodus is a retro inspired, single player turn based sci fi 4x strategy game, with a multiple choice narrative driven epic campaign, top down real time tactical battles and an extensive semi randomized research grid; developed by Atomic Kaiser, a one gamedev army from Uruguay.

Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign the Campaign. Or challenge yourself in the Sandbox mode, by leading any of the various alien factions, to several possible victory conditions.

Features:

  • Epic Story Campaign
    Lead the Earth Legacy Task Force through 9 arduous missions, in their Campaign for discovering the lost heritage of Earth, and make decisions that alter the story and gameplay in significant ways; for which you can be rewarded with exclusive and diverse abilities only found in this mode.


  • Dynamic Sandbox Mode
    Take charge of one out of 8 different main factions, or create your own in the Sandbox Mode, as you thrive to enslave, exterminate, seduce or right out beat all and any competition. Survive a host of events and menaces, that will surely challenge your empire and all others.


  • Battle in Space and on the Ground
    Fight in space and in the ground, with real time tactical space battles, where positioning and heading matters as much as weaponry. And initiative based top down ground battles, with hosts of infantry, armour, strike craft and even mechs. Or just nuke them from orbit, that works just as well.


  • Explore captivating Galaxies
    Colonize or conquer a vibrantly diverse galaxy of your choosing, full of wonderful stars, planets, asteroid belts, etc, all inspired by true astronomical phenomena. Maneuver your ships around black holes and supernovas, to either use or avoid their effects, in your conquests.


  • Semi-random Research Grid
    Research over 300 technologies, in an exclusive and randomized tech grid, which forces you to choose wisely what you research and guarantees that no two games will be the same. React to events in the galaxy by researching about them and obtaining unique advantages over your enemies.


  • Lead through amazing Heroes
    Encounter and recruit amazing galactic heroes, to lead your fleets, govern your colonies or even spy on your enemies! Make havok without firing a single blast, by conducting Sabotage and Revolt, among other operations; deep behind enemy lines.


  • Design your own Starships
    Design you own starships, by deciding not only what weapons they carry and in which configuration, but also their Core and Support systems. Overwhelm your opponent with hosts of agile Frigates, swarms of Strike Craft or just with the immense firepower of a single huge Titan.


  • Open files for modding
    Tinker, change and customize the game to your heart's content. Adding new or modifying existing starships, factions, troops, technologies, etc to the game. Maybe reenacting then, some of your favourite scifi tv shows and movies moments, right in the game.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
  • Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
  • Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
  • Memory: 8 GB RAM
  • RECOMMENDED SETUP
    • OS: Ubuntu 14.04 (64-bit)
    • Processor: 3.5 Ghz Intel Core i5 or equivalentMemory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent. 1 GB ATI HD7850 or equivalent
    • Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768

    GAMEBILLET

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    MacGamestore

    [ 1817 ]

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