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Astra Exodus Dev Diary #06 - Research Grid

Welcome back to another dev diary of the retro-inspired galactic conquest strategy game, Astra Exodus. This time we'll analyze the research system, including its semi randomization and technology classification. Also, dont forget: you can currently sign-up for the Beta. If youd like to help us with giving your honest feedback on the current version of the game, you can apply here.

Research Grid


The Research Grid can seem quite complex when first encountered, but it is simpler than it looks. You have 9 Research Fields, which are large classifications of technologies with several levels of depth, plus two other categories called Specializations and Special techs. The 9 basic Research Fields on the game are called:
  • Construction
  • Defenses
  • Engineering
  • Government
  • Power
  • Production
  • Resources
  • Troops
  • Weapons
Without going into specifics: the Construction, Production and Resources fields focus on improving Colonies, while Defenses, Weapons, Engineering and Power allow for the research of new corresponding modules for your starships. Finally, the Troops field, as the name indicates, serves to unlock new troop types and improve the existing ones. In turn, each Research Field has 7 different progressive levels in which you must research at least one tech from each level before progressing to the next one. Through traditional research, you will only be able to discover one tech per level. However, you can trade for other techs of the same level if the AI is willing and actually researched a different one from that level. All the levels are randomized, with the exception of the first and last levels,meaning that in a regular game, out of a possible set of five different techs, you will only get three at random to pick only one from. There are faction traits, however, that either increase or decrease this number of available techs. This system is designed to make player choices more meaningful, while also enhancing the games replayability. Finally, almost all of the late-game techs, which belong to level seven of each Research Field, are repeatable, giving an increased, cumulative effect each time they are researched. This guarantees that you will never run out of techs to research.

Specializations


As previously mentioned, one category of techs is called Specializations. This one is focused on improving starship modules by enabling Modifiers for them. These modifiers can greatly enhance the effects of a module, while also increasing its cost and power requirements. For example, in a weapon module, a modifier might increase its fire rate or in the case of an armor core system, another can even reduce its tactical speed penalty. Specialization techs are not distributed in levels but in groups, these groups correspond to the major module types. They are then:
  • Armour
  • Beam Weapons
  • Engines
  • Hull
  • Mass Weapons
  • Missile Weapons
  • Particle Weapons
  • Shields
  • Support Modules
Each of these groups has 4 techs available to research in a specific progressive order. The number of specialization techs that can be researched at any time is determined by the Specialization Picks value, which increases by 2 each time you complete a level in the 9 research fields by researching at least one tech of said level. As the name indicates, this system is designed for the specialization of starships and thus completing a group to enable all modifiers of a said module category, is generally the best strategy.

Special Techs


Last but not least, the game has a category called Special Techs. This system works differently depending on whether or not you are playing the Campaign or in Skirmish mode. In the Campaign, it is here where you will find the techs unlocked as rewards for completing Optional and Secondary mission objectives at certain difficulties.
In Skirmish mode,you will find the techs that serve to negate the adverse effects of Galactic Eventsin the Special Techscategory. These events are in general pretty bad for all players, for example, Lithovore Microbes can attack the galaxy and greatly reduce the materials production galaxy-wide. Thus by researching the counter technology available in the Special Techs category you can avoid the effects of this galactic event whenever it happens. Special Techs are enabled only when you first encounter the event they are designed to prevent. Well talk more about Events in general, including Galactic level ones, in a future dev diary. https://store.steampowered.com/app/880750/Astra_Exodus/


[ 2019-10-29 14:48:42 CET ] [ Original post ]

Astra Exodus
Atomic Kaiser Developer
Atomic Kaiser Publisher
2020-01-30 Release
GameBillet: 26.09 €
Game News Posts: 52
🎹🖱️Keyboard + Mouse
Mostly Negative (39 reviews)
Astra Exodus is a retro inspired, single player turn based sci fi 4x strategy game, with a multiple choice narrative driven epic campaign, top down real time tactical battles and an extensive semi randomized research grid; developed by Atomic Kaiser, a one gamedev army from Uruguay.

Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign the Campaign. Or challenge yourself in the Sandbox mode, by leading any of the various alien factions, to several possible victory conditions.

Features:

  • Epic Story Campaign
    Lead the Earth Legacy Task Force through 9 arduous missions, in their Campaign for discovering the lost heritage of Earth, and make decisions that alter the story and gameplay in significant ways; for which you can be rewarded with exclusive and diverse abilities only found in this mode.


  • Dynamic Sandbox Mode
    Take charge of one out of 8 different main factions, or create your own in the Sandbox Mode, as you thrive to enslave, exterminate, seduce or right out beat all and any competition. Survive a host of events and menaces, that will surely challenge your empire and all others.


  • Battle in Space and on the Ground
    Fight in space and in the ground, with real time tactical space battles, where positioning and heading matters as much as weaponry. And initiative based top down ground battles, with hosts of infantry, armour, strike craft and even mechs. Or just nuke them from orbit, that works just as well.


  • Explore captivating Galaxies
    Colonize or conquer a vibrantly diverse galaxy of your choosing, full of wonderful stars, planets, asteroid belts, etc, all inspired by true astronomical phenomena. Maneuver your ships around black holes and supernovas, to either use or avoid their effects, in your conquests.


  • Semi-random Research Grid
    Research over 300 technologies, in an exclusive and randomized tech grid, which forces you to choose wisely what you research and guarantees that no two games will be the same. React to events in the galaxy by researching about them and obtaining unique advantages over your enemies.


  • Lead through amazing Heroes
    Encounter and recruit amazing galactic heroes, to lead your fleets, govern your colonies or even spy on your enemies! Make havok without firing a single blast, by conducting Sabotage and Revolt, among other operations; deep behind enemy lines.


  • Design your own Starships
    Design you own starships, by deciding not only what weapons they carry and in which configuration, but also their Core and Support systems. Overwhelm your opponent with hosts of agile Frigates, swarms of Strike Craft or just with the immense firepower of a single huge Titan.


  • Open files for modding
    Tinker, change and customize the game to your heart's content. Adding new or modifying existing starships, factions, troops, technologies, etc to the game. Maybe reenacting then, some of your favourite scifi tv shows and movies moments, right in the game.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
  • Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
  • Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
RECOMMENDED SETUP
  • OS: Ubuntu 14.04 (64-bit)
  • Processor: 3.5 Ghz Intel Core i5 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1 GB nVidia Geforce GTX660 or equivalent. 1 GB ATI HD7850 or equivalent
  • Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
GAMEBILLET

[ 6045 ]

12.59$ (16%)
21.49$ (14%)
17.03$ (15%)
35.59$ (41%)
8.89$ (11%)
14.44$ (15%)
15.96$ (73%)
8.17$ (18%)
52.74$ (12%)
16.96$ (15%)
50.95$ (15%)
12.89$ (14%)
12.74$ (15%)
10.67$ (11%)
19.11$ (62%)
17.79$ (11%)
8.27$ (17%)
7.64$ (15%)
3.35$ (16%)
4.12$ (17%)
8.39$ (16%)
52.19$ (13%)
5.46$ (73%)
17.59$ (12%)
15.26$ (15%)
13.19$ (18%)
13.34$ (11%)
4.56$ (70%)
12.27$ (18%)
8.00$ (11%)
GAMERSGATE

[ 687 ]

4.88$ (62%)
9.99$ (50%)
6.5$ (50%)
0.54$ (91%)
0.56$ (81%)
4.8$ (60%)
1.5$ (85%)
5.0$ (75%)
4.95$ (67%)
2.5$ (90%)
2.4$ (70%)
0.49$ (75%)
1.8$ (82%)
0.56$ (81%)
4.5$ (85%)
2.18$ (78%)
6.96$ (83%)
0.56$ (81%)
0.87$ (91%)
9.99$ (50%)
1.5$ (81%)
18.74$ (25%)
7.5$ (50%)
4.25$ (79%)
4.95$ (67%)
3.0$ (85%)
7.5$ (50%)
19.79$ (34%)
0.56$ (81%)
11.99$ (40%)

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