





Astra Exodus Dev Diary #07 - Heroes Espionage
Heroes are very important characters in the galactic community, whose experience and capabilities make them incredibly powerful allies to have (in return of a hefty contract fee and salary of course). It is also through Heroes that we can have a look at the larger galaxy. From the Academy of Talos to the Wunet Confederacy and the Quantum Nebula, the backstory of each hero helps shape this narrative. In Campaign mode Heroes are unlocked by completing missions, while on Skirmish mode Heroes will randomly offer their services to you, either spontaneously or once you find them while exploring the galaxy, stranded on forgotten planets. Regardless of how they become available to you, you will have to pay a hiring fee plus their monthly salary. Heroes in the Campaign will wait for you as long as it takes to be hired, however in Skirmish mode many will get tired of waiting and might withdraw their offer. In a regular game you can have up to 4 Heroes at your service at one time. However, there are factions traits that both increase and decrease this number. Each hero has three possible roles to play: they can be either an Admiral, Governor or an Operative. Admirals, as the name indicates, are experienced starship leaders. Admirals will grant advantages (for instance, bonus damage against menaces) to any ships in their fleet. Governors on the other hand focus their efforts on more earthly pursuits, providing aid to your star systems (for example, by increasing the systems morale). Finally, Operatives provide you with a way to wage war through more subtle ways (by sabotaging the enemy colonies for example, deep behind the main battle lines).
Heroes can achieve results thanks to their Skills. Each hero can have up to 4 Skills and usually most if not all are heavily related to his or her role in the game. The more skills a hero has, the more expensive his or her services will be. While in service, a Hero will gain experience and eventually levels. With each level gained, out of which there are 10 to gain per hero, you get two Skill Points to spend. These can be used to level up specific skills (up to level ten), significantly improving their effect on the game. This means you will have to decide which skills to level up and which to neglect according to your needs.
The Espionage system lets the player fight and protect from damage without using his or her military units. As previously mentioned, Operatives are the only heroes who have the skills required to conduct espionage missions. There are seven types of espionage missions available in the game:, Sabotage, Counterespionage, Hacking, Stealing, Assassination, Rebellion and Demolition. A Sabotage mission has a chance of destroying an enemy starship at random. Counterespionage in turn is used to defend, as it decreases the chance of enemy operatives being successful in their missions. Through Hacking you can extract a technology from a foreign power, while Stealing is the same concept but it applies to treasure instead. Assassination, as the name implies, revolves around killing an enemy hero. However, thanks to cloning technology, their death does not have to be permanent. Then there is Rebellion, which can turn a Colony against its own government. Last but not least the Demolition mission involves the destruction of an enemy installation at random.
We will be back next week for another dev diary of Astra Exodus! https://store.steampowered.com/app/880750/Astra_Exodus/
[ 2019-11-05 16:47:17 CET ] [ Original post ]
Welcome back to yet another rambling Astra Exodus dev diary! Today we will be talking about Heroes and Espionage. If youd like to discuss this dev diary with other fellow fans, please join the new Discord channel by clicking here.
Heroes
Heroes are very important characters in the galactic community, whose experience and capabilities make them incredibly powerful allies to have (in return of a hefty contract fee and salary of course). It is also through Heroes that we can have a look at the larger galaxy. From the Academy of Talos to the Wunet Confederacy and the Quantum Nebula, the backstory of each hero helps shape this narrative. In Campaign mode Heroes are unlocked by completing missions, while on Skirmish mode Heroes will randomly offer their services to you, either spontaneously or once you find them while exploring the galaxy, stranded on forgotten planets. Regardless of how they become available to you, you will have to pay a hiring fee plus their monthly salary. Heroes in the Campaign will wait for you as long as it takes to be hired, however in Skirmish mode many will get tired of waiting and might withdraw their offer. In a regular game you can have up to 4 Heroes at your service at one time. However, there are factions traits that both increase and decrease this number. Each hero has three possible roles to play: they can be either an Admiral, Governor or an Operative. Admirals, as the name indicates, are experienced starship leaders. Admirals will grant advantages (for instance, bonus damage against menaces) to any ships in their fleet. Governors on the other hand focus their efforts on more earthly pursuits, providing aid to your star systems (for example, by increasing the systems morale). Finally, Operatives provide you with a way to wage war through more subtle ways (by sabotaging the enemy colonies for example, deep behind the main battle lines).

Skills
Heroes can achieve results thanks to their Skills. Each hero can have up to 4 Skills and usually most if not all are heavily related to his or her role in the game. The more skills a hero has, the more expensive his or her services will be. While in service, a Hero will gain experience and eventually levels. With each level gained, out of which there are 10 to gain per hero, you get two Skill Points to spend. These can be used to level up specific skills (up to level ten), significantly improving their effect on the game. This means you will have to decide which skills to level up and which to neglect according to your needs.

Espionage
The Espionage system lets the player fight and protect from damage without using his or her military units. As previously mentioned, Operatives are the only heroes who have the skills required to conduct espionage missions. There are seven types of espionage missions available in the game:, Sabotage, Counterespionage, Hacking, Stealing, Assassination, Rebellion and Demolition. A Sabotage mission has a chance of destroying an enemy starship at random. Counterespionage in turn is used to defend, as it decreases the chance of enemy operatives being successful in their missions. Through Hacking you can extract a technology from a foreign power, while Stealing is the same concept but it applies to treasure instead. Assassination, as the name implies, revolves around killing an enemy hero. However, thanks to cloning technology, their death does not have to be permanent. Then there is Rebellion, which can turn a Colony against its own government. Last but not least the Demolition mission involves the destruction of an enemy installation at random.

We will be back next week for another dev diary of Astra Exodus! https://store.steampowered.com/app/880750/Astra_Exodus/
[ 2019-11-05 16:47:17 CET ] [ Original post ]
Astra Exodus
Atomic Kaiser
Developer
Atomic Kaiser
Publisher
2020-01-30
Release
Game News Posts:
52
🎹🖱️Keyboard + Mouse
Mostly Negative
(39 reviews)
Astra Exodus is a retro inspired, single player turn based sci fi 4x strategy game, with a multiple choice narrative driven epic campaign, top down real time tactical battles and an extensive semi randomized research grid; developed by Atomic Kaiser, a one gamedev army from Uruguay.
Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign the Campaign. Or challenge yourself in the Sandbox mode, by leading any of the various alien factions, to several possible victory conditions.
Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign the Campaign. Or challenge yourself in the Sandbox mode, by leading any of the various alien factions, to several possible victory conditions.
Features:
- Epic Story Campaign
Lead the Earth Legacy Task Force through 9 arduous missions, in their Campaign for discovering the lost heritage of Earth, and make decisions that alter the story and gameplay in significant ways; for which you can be rewarded with exclusive and diverse abilities only found in this mode. - Dynamic Sandbox Mode
Take charge of one out of 8 different main factions, or create your own in the Sandbox Mode, as you thrive to enslave, exterminate, seduce or right out beat all and any competition. Survive a host of events and menaces, that will surely challenge your empire and all others. - Battle in Space and on the Ground
Fight in space and in the ground, with real time tactical space battles, where positioning and heading matters as much as weaponry. And initiative based top down ground battles, with hosts of infantry, armour, strike craft and even mechs. Or just nuke them from orbit, that works just as well. - Explore captivating Galaxies
Colonize or conquer a vibrantly diverse galaxy of your choosing, full of wonderful stars, planets, asteroid belts, etc, all inspired by true astronomical phenomena. Maneuver your ships around black holes and supernovas, to either use or avoid their effects, in your conquests. - Semi-random Research Grid
Research over 300 technologies, in an exclusive and randomized tech grid, which forces you to choose wisely what you research and guarantees that no two games will be the same. React to events in the galaxy by researching about them and obtaining unique advantages over your enemies. - Lead through amazing Heroes
Encounter and recruit amazing galactic heroes, to lead your fleets, govern your colonies or even spy on your enemies! Make havok without firing a single blast, by conducting Sabotage and Revolt, among other operations; deep behind enemy lines. - Design your own Starships
Design you own starships, by deciding not only what weapons they carry and in which configuration, but also their Core and Support systems. Overwhelm your opponent with hosts of agile Frigates, swarms of Strike Craft or just with the immense firepower of a single huge Titan. - Open files for modding
Tinker, change and customize the game to your heart's content. Adding new or modifying existing starships, factions, troops, technologies, etc to the game. Maybe reenacting then, some of your favourite scifi tv shows and movies moments, right in the game.
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
- Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
- Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
- OS: Ubuntu 14.04 (64-bit)
- Processor: 3.5 Ghz Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB nVidia Geforce GTX660 or equivalent. 1 GB ATI HD7850 or equivalent
- Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
GAMEBILLET
[ 5975 ]
GAMERSGATE
[ 1709 ]
MacGamestore
[ 1755 ]
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