





Astra Exodus Dev Diary #10 - DataNet and Events
Practically speaking, the DataNet holds the notifications the player receives about the issues, aspects and decisions that require his or her attention. These can be as mundane as a colonys empty build queue or a warning that youre not researching any technology. They can also be quite complex and engaging, like an incoming diplomatic message from another faction, which requires a response in order to progress with the game. More importantly, its mainly through the DataNet that you will find out about the many galactic events that can be triggered while playing the game.
While exploring the galaxy, your scouts will encounter all manner of strange phenomena. We already talked about things like Supernovas and Wormholes in the void, but Exploration Events represent the discovery of even stranger things on the surface of alien planets or orbiting strange stars. For example, any of your wandering fleets might encounter a band of friendly smugglers who will decide to join your faction, adding their freighters to your cause. Or possibly they could run into an incredible substance called Xenobiomass, which can greatly increase the materials production in one of your planets. Other more mundane exploration events can also be found, such as Hibernations Pods, that provide extra population to one of your colonies, or the discovery of a Splinter Outpost that will immediately rejoin your empire. There are many of these events available for you to find, however the AI can also scout these out and if you fall behind in the exploration game you might miss out on many of them.
With an even greater impact than Exploration Events, galactic-wide Random Events (also called Galactic Crises), can also happen occasionally. These are so massive that affect all the factions in the galaxy, regardless of where they start. These often offer some insight on the work of the enigmatic progenitors and include some truly gameplay altering effects, such as the Progenitor Mindprobe. A psychic pulse from an unknown source that sweeps the galaxy, putting all heroes out of commission for a while, regardless if they are active or not. Another dangerous example is the Subspace Anomaly. This event effectually reduces the Hyperspace range of all starships by half, thus possibly cutting off entire regions from the rest of the galaxy. Regardless of the random event however, the player always has the option to research a corresponding special tech. Once researched, it serves to nullify the events effects to the players faction, effectively granting an advantage over all others. Finally, it is worth it to mention that you can adjust the frequency of these events on the game rules panel when starting a Skirmish game.
Narrative Events are only available in Skirmish Mode, since the Campaign already has its own narrative systems. They serve to highlight the many milestones the player goes through in any regular game. From colonizing the first world to a first contact (and interstellar war maybe), to discovering the whole galaxy. Each one of these events has a plaque (pretty image), with a text incorporating the details of the current context of the faction.
We will be back next Tuesday with a new Dev Diary, this time on Ground combat! Dont miss it. https://store.steampowered.com/app/880750/Astra_Exodus/
[ 2019-11-26 16:47:39 CET ] [ Original post ]
Once again it is time for another Astra Exodus dev diary! This time we will focus on the many types of events you can encounter while playing as well as the DataNet, which serves as the games notification system. All of this is designed to breathe life into the galaxy, the lore behind it and increase replayability.
The DataNet
Practically speaking, the DataNet holds the notifications the player receives about the issues, aspects and decisions that require his or her attention. These can be as mundane as a colonys empty build queue or a warning that youre not researching any technology. They can also be quite complex and engaging, like an incoming diplomatic message from another faction, which requires a response in order to progress with the game. More importantly, its mainly through the DataNet that you will find out about the many galactic events that can be triggered while playing the game.
Exploration Events
While exploring the galaxy, your scouts will encounter all manner of strange phenomena. We already talked about things like Supernovas and Wormholes in the void, but Exploration Events represent the discovery of even stranger things on the surface of alien planets or orbiting strange stars. For example, any of your wandering fleets might encounter a band of friendly smugglers who will decide to join your faction, adding their freighters to your cause. Or possibly they could run into an incredible substance called Xenobiomass, which can greatly increase the materials production in one of your planets. Other more mundane exploration events can also be found, such as Hibernations Pods, that provide extra population to one of your colonies, or the discovery of a Splinter Outpost that will immediately rejoin your empire. There are many of these events available for you to find, however the AI can also scout these out and if you fall behind in the exploration game you might miss out on many of them.

Random Events
With an even greater impact than Exploration Events, galactic-wide Random Events (also called Galactic Crises), can also happen occasionally. These are so massive that affect all the factions in the galaxy, regardless of where they start. These often offer some insight on the work of the enigmatic progenitors and include some truly gameplay altering effects, such as the Progenitor Mindprobe. A psychic pulse from an unknown source that sweeps the galaxy, putting all heroes out of commission for a while, regardless if they are active or not. Another dangerous example is the Subspace Anomaly. This event effectually reduces the Hyperspace range of all starships by half, thus possibly cutting off entire regions from the rest of the galaxy. Regardless of the random event however, the player always has the option to research a corresponding special tech. Once researched, it serves to nullify the events effects to the players faction, effectively granting an advantage over all others. Finally, it is worth it to mention that you can adjust the frequency of these events on the game rules panel when starting a Skirmish game.

Narrative Events
Narrative Events are only available in Skirmish Mode, since the Campaign already has its own narrative systems. They serve to highlight the many milestones the player goes through in any regular game. From colonizing the first world to a first contact (and interstellar war maybe), to discovering the whole galaxy. Each one of these events has a plaque (pretty image), with a text incorporating the details of the current context of the faction.

We will be back next Tuesday with a new Dev Diary, this time on Ground combat! Dont miss it. https://store.steampowered.com/app/880750/Astra_Exodus/
[ 2019-11-26 16:47:39 CET ] [ Original post ]
Astra Exodus
Atomic Kaiser
Developer
Atomic Kaiser
Publisher
2020-01-30
Release
Game News Posts:
52
🎹🖱️Keyboard + Mouse
Mostly Negative
(39 reviews)
Astra Exodus is a retro inspired, single player turn based sci fi 4x strategy game, with a multiple choice narrative driven epic campaign, top down real time tactical battles and an extensive semi randomized research grid; developed by Atomic Kaiser, a one gamedev army from Uruguay.
Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign the Campaign. Or challenge yourself in the Sandbox mode, by leading any of the various alien factions, to several possible victory conditions.
Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign the Campaign. Or challenge yourself in the Sandbox mode, by leading any of the various alien factions, to several possible victory conditions.
Features:
- Epic Story Campaign
Lead the Earth Legacy Task Force through 9 arduous missions, in their Campaign for discovering the lost heritage of Earth, and make decisions that alter the story and gameplay in significant ways; for which you can be rewarded with exclusive and diverse abilities only found in this mode. - Dynamic Sandbox Mode
Take charge of one out of 8 different main factions, or create your own in the Sandbox Mode, as you thrive to enslave, exterminate, seduce or right out beat all and any competition. Survive a host of events and menaces, that will surely challenge your empire and all others. - Battle in Space and on the Ground
Fight in space and in the ground, with real time tactical space battles, where positioning and heading matters as much as weaponry. And initiative based top down ground battles, with hosts of infantry, armour, strike craft and even mechs. Or just nuke them from orbit, that works just as well. - Explore captivating Galaxies
Colonize or conquer a vibrantly diverse galaxy of your choosing, full of wonderful stars, planets, asteroid belts, etc, all inspired by true astronomical phenomena. Maneuver your ships around black holes and supernovas, to either use or avoid their effects, in your conquests. - Semi-random Research Grid
Research over 300 technologies, in an exclusive and randomized tech grid, which forces you to choose wisely what you research and guarantees that no two games will be the same. React to events in the galaxy by researching about them and obtaining unique advantages over your enemies. - Lead through amazing Heroes
Encounter and recruit amazing galactic heroes, to lead your fleets, govern your colonies or even spy on your enemies! Make havok without firing a single blast, by conducting Sabotage and Revolt, among other operations; deep behind enemy lines. - Design your own Starships
Design you own starships, by deciding not only what weapons they carry and in which configuration, but also their Core and Support systems. Overwhelm your opponent with hosts of agile Frigates, swarms of Strike Craft or just with the immense firepower of a single huge Titan. - Open files for modding
Tinker, change and customize the game to your heart's content. Adding new or modifying existing starships, factions, troops, technologies, etc to the game. Maybe reenacting then, some of your favourite scifi tv shows and movies moments, right in the game.
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
- Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
- Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
- OS: Ubuntu 14.04 (64-bit)
- Processor: 3.5 Ghz Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB nVidia Geforce GTX660 or equivalent. 1 GB ATI HD7850 or equivalent
- Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
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