Hi all, we are releasing a new update for Astra Exodus, containing some of the fixes that were highly requested by the community.
Admittedly, Astra Exodus needs some extra work, but this is what we are for. We won't stop working until Astra Exodus keeps improving and getting better and better, so stay tuned to check what's next for the game.
You can find the full changelog down below. Please let us know what you think, as usual your feedback is extremely important to us, and it'll be very helpful as we start working on the next update. Thank you!
Version 1.00.02 Changes
+ Fixed a bug in which the weapon mount was not being selected correctly when editing a starship design
+ Fixed a bug in which enhanced core modules, were not being loaded correctly on the starship design screen
+ Forced 1080p at game start to try to avoid strange UI deformations on non standard resolutions.
+ Set a target framerate and forced VSYNC method on all quality settings, to try to avoid any high CPU/GPU cases
+ Fixed a bug in which some graphs values were not being correctly shown on game load
+ Change credits for treasury in the government graphs and adjust values according
+ Fixed a bug in which some modifier based custom faction traits, were not being applied correctly on game start
+ Now when a colony can no longer grow, it shows a message indicating so. Plus there will not be a 0 turns instead of 1 for growth/shrinking
+ Added the AI the ability not to loose pop on colonizer construction on higher difficulty levels
+ Decreased AI ability maluses in easier difficulty levels
+ Added a super fast time control setting called Extreme for space battles
+ Added the Autosaves feature settings to the game, with several turn intervals
+ Added the Visual Styles feature, which is a settings option that changes how the starmap and battles look, making it be more dimmed or darker; vs the default colorful way of the game
+ Now the game remembers the position and zoom level the camera was, when going from and to the galactic view
+ Added the percentage damage to hull and shields received, to a starship's info panel or tooltip
+ Imprved the visualization of a starships health, including mostly hull and armour.
+ Reduced the RNG factor in autobattles for both land and space. Plus parametrize the values in the Globals.lua file.
+ Added the ability to autoretreating fleets for avoiding all damage
+ Improved the readability of several UI objects in different languages
+ Reduced the frequency at which the AI asks for an audience by a third
+ Parametrized default AI aggresiveness and socialness in the Globals.lua file
+ Added the ability to save automatically, when exiting a starmarine mode game
+ Fixed a bug in which the Starmarine mode file saves, were not being saved with the correct file extension
+ Added the ability to be able to colonize planets that have an outpost from the same player, granting back credits as the outpost is scuttled
+ Fixed a bug in which the Heroes missing notification, when clicked on, failed to load the available for hire heroes
+ Fixed a bug in which the Colonies list was not updating build project ETC and materials build efficiency
+ Fixed a bug in which the player couldn't grow back population, when a full colony launches a colony ship
+ Fixed a bug in which when loading a save game, the stats, upkeep and treaties info in the government panel was not loaded correctly until ending the turn
+ Fixed a bug in which Heroes were not being removed after 20 turns from the list, plus the selection on click was failing sometimes
+ Improved AI ability in regards to starship range and overall upkeep, according to Dificulty level
+ Improved AI ability in regards to starship might, damage and defense, according to Dificulty level
+ Added Japanese, Simplified Chinese and Russian support into the game
+ Optimized active starsystem info UI objects to reduce significantly the delay between camera view changes
[ 2020-02-04 14:02:12 CET ] [ Original post ]