





Astra Exodus - v.1.00.03 Update
+ Fixed a bug that was removing heroes in the campaign, like they do in the sandbox + Added experimental support and improved UI for 3:2 factor resolutions + Added experimental support and improved UI for ultrawide resolution + Fixed a bug in which autosaves were firing once without being turned on + Increased pollution construction destroying effects + Parametrize pollution, morale and corruption effects in the Globals.lua file + Fixed a bug in which governor heroes were not applying correctly modifiers based around pollution, morale and corruption to colonies + Fixed a bug that was preventing end game repeatable techs from accumulating their effects + Now changing the tax rate affects immediately the selected colony if in that view + Fixed a bug when offered to trade specialization techs from the AI and you had no specialization points available + Randomized a bit the list of techs asked by the AI, so it doesn't always asks for the same + Fixed a small graphical glitch with opened tooltips on the audience screen, while hovering the techs for trade + Fixed a bug that happened when going to the next/previous colony from the colony screen, in which the starsystem info of the original system disappeared + Removed the advise to lower taxes when its already at minimum, same for the other extreme + Now space battles start Paused instead of at a Slow pace + Reduced the amount of turns required for the ascension victory condition + Added the ability to specify victory conditions required turns in the Globals.lua file + Fixed a bug that was preventing terraformed planets from having the correct maximum population + Fixed a bug that was preventing the Steam achievement for freighters from firing + Fixed a bug that was affecting campaign saves, regarding empty or invalid items on the build queue + Fixed a bug that was preventing the immediate update of the available special techs, after one was available due to a crisis + Now the game notifies the player when others declare war against each other + Fixed a bug that was preventing the achievements for galactic crisis to fire
[ 2020-02-13 12:47:41 CET ] [ Original post ]
Hi all. We are releasing a new update for Astra Exodus, bringing the game to version v1.00.03. We'd like to thank everyone who provided us with feedback, as this really helps us with improving the game. This update in particular consists of a number of fixes and quality-of-life improvements. It also introduces experimental support for more types of resolution, like 3:2 and ultrawide.
Version 1.00.03 Changes
+ Fixed a bug that was removing heroes in the campaign, like they do in the sandbox + Added experimental support and improved UI for 3:2 factor resolutions + Added experimental support and improved UI for ultrawide resolution + Fixed a bug in which autosaves were firing once without being turned on + Increased pollution construction destroying effects + Parametrize pollution, morale and corruption effects in the Globals.lua file + Fixed a bug in which governor heroes were not applying correctly modifiers based around pollution, morale and corruption to colonies + Fixed a bug that was preventing end game repeatable techs from accumulating their effects + Now changing the tax rate affects immediately the selected colony if in that view + Fixed a bug when offered to trade specialization techs from the AI and you had no specialization points available + Randomized a bit the list of techs asked by the AI, so it doesn't always asks for the same + Fixed a small graphical glitch with opened tooltips on the audience screen, while hovering the techs for trade + Fixed a bug that happened when going to the next/previous colony from the colony screen, in which the starsystem info of the original system disappeared + Removed the advise to lower taxes when its already at minimum, same for the other extreme + Now space battles start Paused instead of at a Slow pace + Reduced the amount of turns required for the ascension victory condition + Added the ability to specify victory conditions required turns in the Globals.lua file + Fixed a bug that was preventing terraformed planets from having the correct maximum population + Fixed a bug that was preventing the Steam achievement for freighters from firing + Fixed a bug that was affecting campaign saves, regarding empty or invalid items on the build queue + Fixed a bug that was preventing the immediate update of the available special techs, after one was available due to a crisis + Now the game notifies the player when others declare war against each other + Fixed a bug that was preventing the achievements for galactic crisis to fire
[ 2020-02-13 12:47:41 CET ] [ Original post ]
Astra Exodus
Atomic Kaiser
Developer
Atomic Kaiser
Publisher
2020-01-30
Release
Game News Posts:
52
🎹🖱️Keyboard + Mouse
Mostly Negative
(39 reviews)
Astra Exodus is a retro inspired, single player turn based sci fi 4x strategy game, with a multiple choice narrative driven epic campaign, top down real time tactical battles and an extensive semi randomized research grid; developed by Atomic Kaiser, a one gamedev army from Uruguay.
Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign the Campaign. Or challenge yourself in the Sandbox mode, by leading any of the various alien factions, to several possible victory conditions.
Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign the Campaign. Or challenge yourself in the Sandbox mode, by leading any of the various alien factions, to several possible victory conditions.
Features:
- Epic Story Campaign
Lead the Earth Legacy Task Force through 9 arduous missions, in their Campaign for discovering the lost heritage of Earth, and make decisions that alter the story and gameplay in significant ways; for which you can be rewarded with exclusive and diverse abilities only found in this mode. - Dynamic Sandbox Mode
Take charge of one out of 8 different main factions, or create your own in the Sandbox Mode, as you thrive to enslave, exterminate, seduce or right out beat all and any competition. Survive a host of events and menaces, that will surely challenge your empire and all others. - Battle in Space and on the Ground
Fight in space and in the ground, with real time tactical space battles, where positioning and heading matters as much as weaponry. And initiative based top down ground battles, with hosts of infantry, armour, strike craft and even mechs. Or just nuke them from orbit, that works just as well. - Explore captivating Galaxies
Colonize or conquer a vibrantly diverse galaxy of your choosing, full of wonderful stars, planets, asteroid belts, etc, all inspired by true astronomical phenomena. Maneuver your ships around black holes and supernovas, to either use or avoid their effects, in your conquests. - Semi-random Research Grid
Research over 300 technologies, in an exclusive and randomized tech grid, which forces you to choose wisely what you research and guarantees that no two games will be the same. React to events in the galaxy by researching about them and obtaining unique advantages over your enemies. - Lead through amazing Heroes
Encounter and recruit amazing galactic heroes, to lead your fleets, govern your colonies or even spy on your enemies! Make havok without firing a single blast, by conducting Sabotage and Revolt, among other operations; deep behind enemy lines. - Design your own Starships
Design you own starships, by deciding not only what weapons they carry and in which configuration, but also their Core and Support systems. Overwhelm your opponent with hosts of agile Frigates, swarms of Strike Craft or just with the immense firepower of a single huge Titan. - Open files for modding
Tinker, change and customize the game to your heart's content. Adding new or modifying existing starships, factions, troops, technologies, etc to the game. Maybe reenacting then, some of your favourite scifi tv shows and movies moments, right in the game.
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
- Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
- Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
- OS: Ubuntu 14.04 (64-bit)
- Processor: 3.5 Ghz Intel Core i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB nVidia Geforce GTX660 or equivalent. 1 GB ATI HD7850 or equivalent
- Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
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