





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello Everyone,
Atomic Kaiser has been working hard to improve and expand the game. We are currently working on a huge new update, bringing new game modes, tools heroes and much more! The full changelog can be found below.
Some of the main changes are:
- Arena Mode - Configure armies and fight battles, testing your own designs and tactics!
- Ship Designer - Now you can design ships for all factions right from the comfort of your main menu! Experiment at will, and test your designs in the arena
- HOTSEAT - Play local multiplayer games.
IMPORTANT NOTE: Due to the massive nature of this update, it is NOT savegame compatible with previous versions.
We are at the stage where we are asking for your help to test this massive update, before we roll it out as an official patch. You can access the beta version of this update by activating the beta branch. Instructions can be found below.
We would greatly appreciate all the feedback we can get! Spotting bugs or glitches? Let us know! Having questions or ides? Drop us a line on these forums!
Please give the new build a try and drop me a line if you have any questions about how to access the build.
How to sign up to the beta:
- Open your Steam library
- Right click Astra Exodus
- Select Properties
- Open the BETAS tab
- Select Open Beta from the drop down menu
- Wait for your download
- Enjoy!
Version 1.00.08 Changes
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+ Fixed first time game start problem with strange resolutions and aspect ratios, which defaulted the resolution to the minimum available resolution
+ Improved support for rare resolutions and aspect rations
+ Gravity generator now can not be constructed on normal gravity planets
+ Fixed a bug that made imposible to remove the same module installed on an existing design from the quick designer
+ Fixed a bug in which optimized shields specialization was not lowering power consumption value
+ Enable specializations in the quick designer, which were disabled somehow
+ Modified the trading holds special support module so it has half the space, power and costs, while giving double the credits
+ Changed the Might function to make sure the value is more relfective of the effectiveness use of the ship and is balanced between roles/cost
+ Disable tactical battles in ground and space when fighting other human forces, as it was unfair to fight them under the AI control
+ Fixeda a bug when doing 1v1 hotseat games with the audience screen at the first meeting
+ Significantly increased max pop and materials production in all planet types except terran. Increased trade a bit in terran and taxes for all planets.
+ Made sure the AI is more strict when giving into player demands like techs, tribute and starsystems
+ Increased and extended diplomatic penalty for bombing enemy colonies
+ Fixed a problem in which bombard a planet to extinction might sometimes rename the player's homeworld
+ Fixed an issue with the homeworld icon, after one is destroyed via bombing, since it remained over the planet
+ Improved the datanet area, by increasing it's size and making it not overlap with the VC box
+ Fixed a bug in which conquering an enemy colony would sometimes change the player's homeworld name
+ Fixed a bug in which the AI would not retreat fleet correctly from a tactical space battle
+ Added a visual indicator of the Battle Simulator update in game
+ Made sure the right click to close asks for confirmation when loosing changes to an existin design
+ Made sure research tab buttons remaing highlighted when selecting a tech, removing it from queue and changing the queue's order
+ Made sure the galaxy tooltips do not display over the file system name modal panel
+ Made sure not to open or close a main panel, when the corresponding button is highlighted and the player presses the space bar
+ Fixed a bug in which, when scuttling a fleet with only one ship, the fleet list was not immediately updated
+ Added 8 entirely new heroes to the game
+ Made sure that autosaves go in a different folder and made sure to highlight them in magenta
+ Fixed a bug in which file saves were not being removed from the list when deleted
+ Improved AI picking of build projects, specially combat starships. Now it weights more heavily performance vs default preference, which is better in easier difficulty levels specialy.
+ Madesure the designs advisor suggests the most efficient design might/cost instead of the most powerful
+ Enabled custom factions for the hotseat game mode
+ Madesure save files loaded from hotseat games work alright
+ Added a new full featured system to the game called Hotseat Multiplayer, where the player can set the human players in the sandbox settings, to play against
+ Added bigger galaxy sizes, like Huge and Gigantic to the game, with up to 200 starsystems
+ Improved zoom, fleet starting positions and allowed for more ships to participate in battle
+ Fixed battle zoom bugs, when you zoom out to the max, while hovering or after pressing one of the side buttons
+ Improved battle simulator fleet UI panels and added environment to the randomization
+ Improved initial load performance of the Battle Simulator and Quick Designer
+ Added a new full featured system to the game called Battle Simulator, which allows the player to setup battles, selecting ships and the setting; right from the main menu
+ Added a new full featured system to the game called Quick Designer, which allows the player to design ships from the main menu
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