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Astra Exodus
Atomic Kaiser Developer
Atomic Kaiser Publisher
2020-01-30 Release
Game News Posts: 52
🎹🖱️Keyboard + Mouse
Mostly Negative (39 reviews)
Astra Exodus - v1.01.07 Update - New playable factions

Update 1.01.07 releases today, and with it five new playable factions have been added to Skirmish mode. This latest update is the culmination of Atomic Kaiser's relentless work on expanding and improving Astra Exodus. You can find the full changelog below. As usual, let us know what you think, your feedback is always welcome. If you are on the fence, we are running a weeklong deal on Astra Exodus. Starting later today, the game will be 50% off for 7 days.

Version 1.01.07 Changes


------------------------------------------------------------------------------------------------------------- + Fixed an issue in which the starsystem owner would not change, after a colony was conquered through a ground invasion + Made sure the AI is always at least a bit aggresive, even in the case of a pacifist AI + Made sure that the AI changes victory condition if picked one that was disabled + Added an aggresiveness bonus/malus according to difficulty. It is neutral at the default Captain difficulty. + Made sure leftover research is taken into account when you trade for a tech you were researching, in order to calculated teh ETC for the next one + Fixed a bug related to reserching the last tech in field in a campaign mission, which was disabling the endturn button + Increased the max name length of designs to 20 characters + Improved the loading speed of the battle simulator + Improved the loading speed of the quick designer and in game designer, specially with tons of designs available + Fixed an issue with updating the colony list after a project is completed in the campaign, it was simply not happening + Fixed a bug when dealing with special techs after loading a save, in which they were being researched but were showing up as unresearched, even when their effects were active + Added a description for the ELTF, Vandal Freehold, NeoHuman Imperium, Star Serpents and Pirate Clans factions + Added the pirate clans as a playable faction, rebalance its traits and improve it's character graphics + Fixed an issue with inverted subject in the Cordial response with the Followers of Kala. It would use the wrong leader name. + Fixed some types in advices, crisis and counter tech descriptions + Rebalanced campaign faction skills (Expanded Freehold, diferentiated ELTF from Republic and completed Imperium skill poiints) + Added the 5 main campaign factions to the sandbox game mode + Clicking on a DataNet Notification that a system has been explored now centers the camera/view over that system. + Fixed a bug in which when trading techs, the delta left research was added to whatever was left in the queue, enough to sometimes even complete another tech + Made sure to remove destroyed players from the factions list, even if you couldn't contact them before + Increased the size of the bonus indicators for the profiles list item UI object, so what you get in each difficulty level is more clear + Fixed an issue in which finishing the campaign would prompt you to start the mission again after + Fixed a bug that was preventing the final capmapign mission from firing steam achievements + Fixed an issue with the wormhole gate not registered as constructed in mission 8A, after a file load in the middle + Added the min/max opponent setting for huge/gigantic size galaxies is adjustable in the globals.lua file + Made sure unarmed ships are not added to any fleet in the battle simulator + Fixed several typos in techs and some installations + Improved the Camera edges panning offset, since it was getting in the way of the selectiong buttons on the left bottom corner


[ 2020-09-14 13:40:40 CET ] [ Original post ]

Astra Exodus is a retro inspired, single player turn based sci fi 4x strategy game, with a multiple choice narrative driven epic campaign, top down real time tactical battles and an extensive semi randomized research grid; developed by Atomic Kaiser, a one gamedev army from Uruguay.

Take the chance to lead humanity back home, while uncovering the mysteries behind the Exodus, across a choice driven narrative campaign the Campaign. Or challenge yourself in the Sandbox mode, by leading any of the various alien factions, to several possible victory conditions.

Features:

  • Epic Story Campaign
    Lead the Earth Legacy Task Force through 9 arduous missions, in their Campaign for discovering the lost heritage of Earth, and make decisions that alter the story and gameplay in significant ways; for which you can be rewarded with exclusive and diverse abilities only found in this mode.


  • Dynamic Sandbox Mode
    Take charge of one out of 8 different main factions, or create your own in the Sandbox Mode, as you thrive to enslave, exterminate, seduce or right out beat all and any competition. Survive a host of events and menaces, that will surely challenge your empire and all others.


  • Battle in Space and on the Ground
    Fight in space and in the ground, with real time tactical space battles, where positioning and heading matters as much as weaponry. And initiative based top down ground battles, with hosts of infantry, armour, strike craft and even mechs. Or just nuke them from orbit, that works just as well.


  • Explore captivating Galaxies
    Colonize or conquer a vibrantly diverse galaxy of your choosing, full of wonderful stars, planets, asteroid belts, etc, all inspired by true astronomical phenomena. Maneuver your ships around black holes and supernovas, to either use or avoid their effects, in your conquests.


  • Semi-random Research Grid
    Research over 300 technologies, in an exclusive and randomized tech grid, which forces you to choose wisely what you research and guarantees that no two games will be the same. React to events in the galaxy by researching about them and obtaining unique advantages over your enemies.


  • Lead through amazing Heroes
    Encounter and recruit amazing galactic heroes, to lead your fleets, govern your colonies or even spy on your enemies! Make havok without firing a single blast, by conducting Sabotage and Revolt, among other operations; deep behind enemy lines.


  • Design your own Starships
    Design you own starships, by deciding not only what weapons they carry and in which configuration, but also their Core and Support systems. Overwhelm your opponent with hosts of agile Frigates, swarms of Strike Craft or just with the immense firepower of a single huge Titan.


  • Open files for modding
    Tinker, change and customize the game to your heart's content. Adding new or modifying existing starships, factions, troops, technologies, etc to the game. Maybe reenacting then, some of your favourite scifi tv shows and movies moments, right in the game.

MINIMAL SETUP
  • OS: Ubuntu 12.04 (64-bit)
  • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
  • Graphics: 1 GB nVidia Geforce GT460 or equivalent. 500 MB ATI HD4850 or equivalent
  • Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768
  • Memory: 8 GB RAM
  • RECOMMENDED SETUP
    • OS: Ubuntu 14.04 (64-bit)
    • Processor: 3.5 Ghz Intel Core i5 or equivalentMemory: 8 GB RAM
    • Graphics: 1 GB nVidia Geforce GTX660 or equivalent. 1 GB ATI HD7850 or equivalent
    • Storage: 4 GB available spaceAdditional Notes: Minimum Resolution: 1366 x 768

    GAMEBILLET

    [ 5971 ]

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    GAMERSGATE

    [ 1959 ]

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    MacGamestore

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