Geo Mythica is coming to Steam - come on over and check out our gameplay video, and if you like give us a wishlist!
https://store.steampowered.com/app/1699030/Geo_Mythica/
(There's actually some overlap here and there with Adventures of Chris... maybe you can pick out some references here and there!)
[ 2023-09-10 19:21:52 CET ] [ Original post ]
Hey everybody, I just posted a new build with some minor bug fixes and tweaks, including:
- Removed a few lines of dialog from the introductory sequence to tighten the pacing a bit
- Prevented accidental death after beating certain bosses
- Slightly increased the animation delay before one of the final boss's attacks to allow for more reaction time
- Fixed a hole in the bottom of the Kingdom of Lost Balloons where Chris can get stuck
- Fixed a few untranslated lines of dialog when the language isn't set to English
[ 2020-11-11 00:05:24 CET ] [ Original post ]
The More You Know
Only one day left until we release and to celebrate, here's a Making Of video that shares some great backstory on Adventures of Chris! See what games inspired us, the original pixel art version and more. If you haven't already done so, Wishlist the game to receive a reminder for when it goes live tomorrow. [previewyoutube=KakdW1vUYhg;leftthumb][/previewyoutube]
But Wait, Theres More!
Theres a lot more where that came from though! There will be some packaged bundles of the game available too (such as the OST and game available on Steam), future streaming events you can be part of and some Steam key giveaways too if you sign up for our Email List or follow us on Twitter! Again, I cant thank you enough for the support throughout the years. It really has helped motivate me. - Chris
[ 2020-10-07 13:00:56 CET ] [ Original post ]
The Wait is Over!
So we can finally announce that Adventures of Chris is releasing October 8th on Steam!
Its been quite a long time, but the moment is finally approaching. Im also excited to share that we also got a brand new trailer - with some pretty sweet looking new animated sequences! (One of the advantages of having an actual publisher!)
This new trailer turned out really well and I love how it looks like a real Saturday morning cartoon! We havent revealed this new trailer yet, so youll have to wait until release to catch it. In the meantime, heres our launch announcement trailer you can check out to whet your appetite! [previewyoutube=4_flIVhfuaU;full][/previewyoutube] If you would like a reminder of when the game releases and so you can check out the cool new trailer, feel free to Wishlist on Steam.
But Wait, Theres More!
Theres a lot more where that came from though! There will be some packaged bundles of the game available too (such as the OST and game available on Steam), future streaming events you can be part of and some Steam key give-aways too if you sign up for our Email List or follow us on Twitter! Again, I cant thank you enough for the support throughout the years. It really has helped motivate me. - Chris
[ 2020-09-30 14:17:57 CET ] [ Original post ]
Woo-hoo! Beta is here! You now have the opportunity to try out the game earlier than everyone else by becoming a playtester!
The Beta is available on our just opened Discord channel. If youre interested in getting a chance to play, then all you have to do is sign up for our email list by clicking the link below.
SIGNUP HERE!
A link to the Discord channel will be sent to you where youll be able to access the Beta and then you will instantly receive a link to our Discord channel.
Your feedback is really important to us in this phase, so please use the Discord server to let us know any thoughts. Every little bit helps. The more we hear from yall, the better we can make the game when its release time!
Thanks again for following and hope to see what you think of the beta!
[ 2020-04-04 18:26:56 CET ] [ Original post ]
Hey everybody, It was a long few days but I finally recovered from MAGFest and because everything went so well, we felt it was worth sharing an update with all of you. I want to especially thank everybody who signed up for the mailing list at MAGFest - your support truly means a lot! It might not seem like much, but as the rest of you know, it goes a long way and keeps the team motivated. So we cant thank you enough!
Like Music?
If you haven't signed up for our mailing list, then you need to in order to get our free soundtrack suite. Honestly, it's really the only way you can listen to it in all its glory! In addition to that, we have a bunch of other cool stuff that you'll get too, so it's definitely worth joining the adventure!
MAGFEST was just
Wonderful! It was great seeing so many people get a chance to test out the game for us. We got a ton of good feedback which was extremely beneficial. I especially appreciated getting to see peoples reactions to the introduction in Story Mode. We even had a super dedicated player beat the ENTIRE GAME (in chunks over time), and another player get about to the 75-80% mark!
It was fun getting to meet and talk to so many gamers. As usual, we met a surprising number of other Chrises! At one point, we came pretty close to having a Chrisfecta (three Chrises are playing at once)!
We had a few folks try out the new Lightweight Mode, which was very helpful, as there are definitely some spots that need smoothing out there (but nothing too tough to correct!). So now its back to work on the game - weve got to get the graphics and mechanics for the last boss finalized, and weve got a few other things we want to polish, and then it should be beta time! Thanks so much for making MAGFest another great experience and being a part of our journey. We hope you enjoy all the music too! Feel free to share what you like about Adventures of Chris with your friends,family, and fellow Chrises! :P Regardless if its a mention onFacebookorTwitter, subscribing onYouTube,adding us to yourSteam wish listordownloading the soundtrack, it all goes a long way!
[ 2020-01-14 16:00:19 CET ] [ Original post ]
Hey, world travelers, its time for a quick December update! But first, make sure you dont miss the free gift were giving you for devoted fans! Just subscribe to our email list to get it if you havent already!
Get Ready for MAGFest!
Were showcasing again this year at MAGFest in Washington, DC, so if youre in the area, swing by and check us out! The game has progressed so much over the past year Im really looking forward to trying out all the new stuff with everybody.
If all goes well, well have three stations instead of two this year, meaning more game time for everyone!
Getting the Mechanics Down
Im working right now on the mechanics of the super-secret final boss (although I guess maybe not that much of a secret), which is the final piece of the puzzle before we send out the beta. The goal was to beta ready by now, but having the game in good shape and truly fleshed out will make a better experience for everyone.
As far as game structure goes, Ive been comparing the boss to Ruby Weapon of Final Fantasy VII fame. However, thats not a completely appropriate comparison, as this boss wont be that difficult, and the character should wrap up several dangling story threads in a (hopefully) awesome way.
A Little Something for the Holidays
Ok, the holidays aside, we thought folks would enjoy a bonus portion of the games soundtrack for anyone who signs up for the mailing list.
If you havent yet, head on over to our email sign-up page to get all the updates, beta access, plus the soundtrack suite and other bonus stuff!
Like Indie Game Music?
As another bonus, I decided to rank my top 10 favorite indie game soundtracks and share my reasons with you!
If youre curious, click on over and give some of these artists a listen theres some really nice stuff, I think, especially if youre into melodic music that captures the values of retro soundtracks Thanks so much for being a part of our journey. We hope you enjoy all the music and most of all any holidays you may be celebrating. ___________________________________________________________ While youre spreading some cheer this month, feel free to share what you like about Adventures of Chris with your friends and family. Regardless if its a mention on Facebook or Twitter, subscribing on YouTube, adding us to your Steam wish list or downloading the soundtrack, it all goes a long way! As always, thanks for your support!
[ 2019-12-19 12:25:32 CET ] [ Original post ]
Wellllll were a tad behind schedule. Weve had some technical difficulties here and there, but were still making progress.
This is an important thing we want you to know, so you dont think weve died or something.
Story Mode Status
Story Mode of Adventures of Chris is basically complete at this point, except for some finalized animations and endgame content. That content by the way, is wayyyyy too secret to tell you about now, but may or may not contain a secret boss character of some kind (hint: it does) and possibly gambling.
The final boss fight is implemented, the final story sequences are implemented, and even the part where the game says The End and kicks you back out to the title screen is implemented. So theres that.
So Much Excitement
I really wanted to have the full content of the basic Story Mode of the game ready to go when we launch beta testing, which is still a thing I intend to do. So get ready! Its coming soon! Im really excited about a lot of the stuff weve been working on - big bad boss fights, story content, and so forth. So much so, that were submitting Adventures of Chris to a number of indie game showcases. Well see how that goes as far as scheduling and such and will keep you posted on those events! While somewhat relating to the development of the game, we also wrote an article on the glories of Metroids Screw Attack and how tough it is to recreate that wondrous feeling in Adventures of Chris. Be sure to check it out here!
I think thats about all Ive got. So you can all stop worrying if Kyle and I fell down in the shower or drove into a ditch or something, because neither of those things happened. The game is still chugging along. For those of you still wanting more, the answer to your fulfillment is simple. Follow us on Twitter, Facebook, or even YouTube, where were now posting longer gameplay videos. Thanks for following our work! You people are the best. :)
[ 2019-10-31 13:00:11 CET ] [ Original post ]
Hey world travelers! We have been busy plugging away at things. Its been a fun journey so far, but lets go ahead and get to the good stuff!
Nearly Complete
So we're approaching being "content complete" for the main Story Mode of the game. YAY! The art for the final boss is in the works, and the last half of the more narrative-focused "Act Two" is being laid out. It's getting pretty close! Close, that is, but not quite close enough to make our "Mid 2019" release for Steam. :( As to be expected with a lot of games in development, we're going to have to push our release date to "Late 2019" at least. Once the beta goes live (which will be once we have the complete playthrough available for Story Mode), we'll need some time to respond to feedback and tweak things to get everything just right. That also means our Discord server will be fully up and running too once beta goes live. So if youre interested in wanting to be more involved with Adventures of Chris, make sure to stay tuned for when we launch our Discord channel too. Pushing things back is a familiar story amongst us indie devs, but yeah, we want to make sure the game we put out is the best it can be! Trust us, the wait will be worth it. :)
Egypt
We have had Egypt in the works for a while now and the level is finally finished. Creating this level was a lot of fun for us. Everything from animating mummies that spew out mummified matter to completing the level with a pretty cool boss fight. Here Chris goes up against a powerful sorceress who calls herself "Selqet" after the Egyptian goddess of poison. Naturally, she also has a giant pet scorpion named Susan.
Act Two
I don't want to give away too much of the narrative in Act Two, but the stakes definitely get raised. Chriss quest at first is relatively simple - figure out how to change all the transformed kids back to normal. Unfortunately, Chris runs into some well complications. He discovers that not everything is cookies and milkshakes and there's more going on in the magical world than meets the eye! Act Two is something were really looking forward to fleshing out and well share a little more as we get closer to our new intended release date.
Various and Sundry
Thats all that we got for now, world travelers. Oh, we did put together a new trailer/teaser of Adventures of Chris you can check out here! And if you havent yet, be sure to wishlist us. It really does help us out (and you too) for any updates we make and when the game does go live. As always, we appreciate your interest and support. https://store.steampowered.com/app/341170/Adventures_of_Chris/ If youre into social media, give us a follow over on Twitter or Facebook for lots of gameplay clips and other updates. Hope to be hearing from you soon!
[ 2019-08-21 00:17:39 CET ] [ Original post ]
Howdy, world travelers! Hope youre having a happy June! Heres a quick update on the progress weve been making with Adventures of Chris.
It's Starting to All Come Together
Were getting remarkably close to being within sight of the goal line all 8 of the original world map levels are now completed. Chris can take a dive aboard a submarine to the Great Barrier Reef, dodge tricky laser patterns, and do battle with criminal mastermind Large Urchin.
The 9th level (and final tileset), Egypt, is well underway, with most graphic assets completed and the first several rooms constructed.
Once Egypt is complete, well just have a few incidentals and a few final boss characters to finish up! Fortunately, most of the story of the more linear second half of the game will take Chris back to established locations and revisit old friends (and give him new abilities weve already programmed!), so were getting really close!
The Icing on the Cake
Weve also added a few treats and side experiences for players as they reach the late game. Villagers have all new dialog now that Chris has won some respect (potentially :P). The Royal Cartographer in the castle offers a new, brief mini-game for Chris to play. And if Chris heads to the Cirrus Club, he can now meet Kyle! Just for fun, weve placed a representation of the games artist (at 9 years old in 1995) in the Kingdom of Lost Balloons. So now you can see a little bit more of the behind-the-scenes of the game in the game!
Di,di...did we say Discord?
Marketing is coming along were working on setting up a Discord server for beta testing, and weve already been beefing up our Twitter and Facebook presence (you can help support us by following our accounts in either place!). Weve got some other exciting ideas for getting the word out, so were looking forward to the next few months as we approach release. If you havent yet, mosey on over to the Steam page and wishlist us there!
Some Extra Reading
You can also check out Chriss thoughts on the new Final Fantasy 7 Remake (somewhat relevant, at least!) here, and take a look at the new shorter, gameplay-focused teaser trailer here!
[ 2019-06-28 13:57:33 CET ] [ Original post ]
If you want to know how development's been going, be sure to check out our progress over at the devlog :D
https://adventuresofchris.com/2019/05/16/may-2019-progress-report/
Sometimes we struggle, but we persevere! ;)
[ 2019-05-16 17:56:26 CET ] [ Original post ]
Hey everybody, progress continues on the game - Japan is complete, Great Barrier Reef is underway, and we're experimenting with a new floating control scheme - check out the March devlog linked below for more details :D
http://adventuresofchris.com/devlog/march-2018-progress-report
[ 2019-03-16 14:15:24 CET ] [ Original post ]
The January devlog has been posted - check out our progress on the Japan level, as well as developments in response to feedback from MAGFest!
http://adventuresofchris.com/devlog/january-2018-progress-report
In other news, we'll be headed to Playthrough GC in Raleigh, NC the weekend of March 30-31. Drop by if you're in the area!
[ 2019-02-09 19:17:16 CET ] [ Original post ]
Those interested in seeing how the game is progressing (Japan level! A sword for Chris... maybe?) can check out the latest game update here:
http://adventuresofchris.com/devlog/december-2018-progress-report
Thanks!
[ 2018-12-31 03:10:31 CET ] [ Original post ]
Just a quick note to say that Adventures of Chris is headed to Washington DC Jan 3-6 for MAGfest's Indie Videogame Festival! If you're in the area, come say hello! Looks like there'll be a lot of awesome games getting shown! For more information, head over to MAGfest's official site here.
[ 2018-11-24 15:09:56 CET ] [ Original post ]
🎮 Full Controller Support
- Linux Content [1.05 G]
THE GAME
Adventures of Chris is a story-driven adventure platformer heavily influenced by 90's cartoons. Explore 8 initial world locations in any order as you build your character from a weak kid into a plausible video game hero. Chris's floating mechanic allows for unique platforming challenges, and he can learn increasingly powerful spells and special moves as he travels the globe - as well as purchase upgrades from the merchants of the Kingdom of Lost Balloons. Explore a world like something out of a Saturday morning cartoon, fight ninja cats and cyborg penguins, uncover a sinister story, and prove your capabilities to a skeptical population - with laughs along the way!THE STORY
One day in 1995, seven children around the world mysteriously vanish, including a nerdy, overweight 7th-grader named Chris. Finding himself in a remote part of Transylvania, he soon becomes lost in a Saturday morning cartoon universe of magic and villains. When one of those villains transforms him into a helium balloon as an insult, Chris (ever the optimist) reinterprets his transformation as the superpower of flight, and floats off to save the other kidnapped children.- OS: Ubuntu 12.04+. SteamOS+
- Processor: SSE2 instruction set support
- Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage: 400 MB available space
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