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Ladies and gentleman, today's update includes a variety of adjustments and refinements that will be sure to whet the appetite of any aspiring shop keeper.
The gobliness engineer has once again began dissecting the Helper bots brains and has given them a new trait, memory… You can now program bots to tell them exactly what item to stock on each area. To do this, you need to hold the shift key when looking at a shelf, this should tell you what item has been imprinted. Holding shift and then left clicking while holding a particular item will then imprint that item on the shelf, meaning if you imprint an engineering book, the helper bot will only ever place an engineering book in that space. In order to turn on imprint mode, press F on the helper bot and select the star at the bottom of the window next to the text imprint mode. If imprint mode is turned off, your bots will place items randomly wherever there is space.
The image above is a bit tricky to see, but if you hold left shift while looking at an empty shelf and holding an item, all will become clear!
As a note, when using an older save file, bots might be outdated, so they will need a software update which requires you to either remove them from their dock or removing the dock itself which will automatically put a bot in your inventory together with all the items that particular bot dock had.
Like statistics? Well, we’ve added a pedestal in the back room that can be used to check more detailed statistics for your shop, this includes details like the current items on display in your shop, as well as details on what items you have sold and your expenses. This will be a valuable window for those who want to make sure that their Shoppe is running as economically efficient as possible.
Some old save files will not have working statistics. So we recommend that once a save is loaded, you go into the delete statistics button in the UI. This will refresh the statistics. If you want to start a new round of statistics you can do that with delete. But have no far, the numbers are being saved into a save file and soon you will be able to load up and check out old/archived/discarded statistic runs
Pants disappearing? Well, worry not, that’s been fixed. Do I need to say any more than that or provide further context? No, let’s leave it at that. Check the screenshot below:
The Garden area has had a tiny bit of renovation as the Shoppe Keeper as installed a work in progress river. Note that drinking from the river may cause a selection of side effects including but not limited to:
“Drowsiness, stomach pains, blurred vision, foul breath, dizziness, sensitive armpits, exaggerated hand movements, back pain, a strong urge to rap, nausea, boils, heightened attraction to barbarians and a skin rash in the shape of a koala building an outhouse.”
The Crafting menu has had a rework too, once you discover a recipe the cauldron will now remember the recipe, so all you need to do now is provide the cauldron with the key objects and then with a click of a button, that item will be crafted!
In our last blog post we mentioned some statistical details regarding how many items were sold in a small space of time. This data only shared what items were sold and does not record any details on Steam ID, IP, location or any names. It only tracks items sold. We had some players who were concerned with this and so we have added an opt in option in the main menu. If you click to opt in, your items sold stats will be shared. The reason that this was created was to test a possible feature that would be shaped by online players, perhaps working towards an online global economy and demand system. But that is a discussion for another day!
Some more work has been done on the champion, if you provide the champion with either a health potion or a mana potion they will now be given additional buffs! A champion will use the health potion once their HP reaches 20% to regain some health. While a Mana potion works where if damage he is dealing is less than 50% of his maximum damage, then the damage output will be maxed for the next hit.
Please note that if the champion is not in a situation that requires them to use a potion, all potions at the end of the adventure will be discarded. Potions must be treated as a temporary buff for a single adventure.
And as we continue to update, a building in town has decided to undergo some construction. What will open here? Well, who knows! But stay tuned for more details in the coming weeks
If you come across any Bugs or issues, do let us know in the forums! If we spot anything particularly nasty, we’ll aim to hotfix it as fast as possible!
Additionally, alongside this update trading cards are now live! Along with the various profile backgrounds, badges and emoticons! ːhpotionː
We’d also like to take this opportunity to say that the game has just had over 1,000 reviews and we are still at 86% positive. We think this is amazing and are very pleased that we’ve made 860 players share a positive review on Steam. As for the 140 other people, we hope that as we evolve the game we can turn those thumbs down into a thumbs up! Of course, if you’ve yet to leave a review and would like to recommend the game to others, a short thumbs up review helps new people find out and even experience the game too. Thankyou!
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