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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Welcome shop keepers new and old. Your friendly neighbourhood game dev here. Today I want to introduce a new update for Shoppe Keep as well as a link to visit our QA! The full Change Log can be seen at the end of the post, but let us inspect some of the fixes/changes/additions shall we?
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All Tutorial text that refers to button presses now show the exact button binded to it
Tutorials that mention anything related to pressing buttons have current binded keys to that action shown within the tutorial itself!
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Option slider which determines how many customers can exist in the world at any given point (For some this will give a big boost to performance) Best way to notice that you are having too many customers at any given point is when you notice a lot of them standing in place, not knowing where to go, or Exclamation marks popping up on objects that CLEARLY have a clear path to them.
This option slider will determine how many customers can be in the game world at any given point. I have noticed that some players have very great and big shops built, which offer almost every single item in the game, meaning that almost no single customer walks away without trying to buy something, which in turn might lead the game to start bottlenecking when trying to calculate paths for each and every one customer. So for some players this meant customers "sticking", for those lowering the count will solve the issue, for those who never noticed or had this issue, can keep it at the maximum limit which I will increase with updates as the logic for path finding evolves and becomes better!
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State change bug is being attacked. If those who encounter it are using keyboard/mouse and notice it happen, notify me if you notice a “(!)” symbol, this will help me zero in on the issue, as well if you are stunned OR you are stuck to stun phase but can move around, it will show “You are stunned” instead of a typical state text on the top right.
A glitch which caused the shop scroll variable to always be on if random furniture was destroyed by degradation or barbarians, or the evil shopkeeper should be fixed, and changing states should now be unaffected
I have been trying to zero in on this issue for quite some time. Even resorting to such barbaric tools like torturing barbarians and their slain bodies, throwing them around at furnitute, and using my own sword to bash the dead smelly bodies and the furniture around me to have this issue replicated on me. Not my finest hour. But nonetheless with the help of you the community I have actually FOUND what was causing it. And as such was fixed...happy slaying!
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Legendary items nerfed, too good, sorry.
Just sorry, I am so sorry. But they were just too much! Tho new and better items are in store. Let's just take it a bit slower than OP 5.6k value items.
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New Champion adventure: The Mausoleum
The champion can now visit the Mausoleum, at a cost as well. Those who already have Rav the Birdlord pet trained to bow down to their champion will welcome this new challenge with all new loot and a whole new Mage set with other classes receiving new Tier 5 items that will bring your shop more money or have your Champion get that extra punch. Those who have yet to master the other adventures, you have something to look forward to!
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Shop name when creating the shop save will be displayed on the welcome board outside the shop instead of your steam name.
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The other changes are very self explanatory and fixes as well.
Another thing I want to add is the QA we have been talking about. it documents the work that we put in catching bugs submitted by either the community or doing our own internal testing of builds, we clocked over 600+ changes/fixes/glitches/suggestions within it, and we invite everyone who is interested in knowing the gritty nitty changes, to read around this Google Doc's link of Shoppe Keep QA, it is being updated as we go as well, so it shall change as time goes on.
Link:
>>Shoppe Keep QA<<
And as always! Stay tuned.
-Arvydas
-Bugged empty quest making customers buy a lot in a row should be fixed
-Option slider which determines how many customers can exist in the world at any given point (For some this will give a big boost to performance) Best way to notice that you are having too many customers at any given point is when you notice a lot of them standing in place, not knowing where to go, or Exclamation marks popping up on objects that CLEARLY have a clear path to them.
-Bot inventory, personal chest mouse scroll sensitivity increased, and the windows are clamped, should not fly off into nothingness
-Getting orders towards the Order achievements counted only the item types in an order, instead of the total amount of items, fixed.
-State change bug is being attacked. If those who encounter it are using keyboard/mouse and notice it happen, notify me if you notice a “(!)” symbol, this will help me zero in on the issue, as well if you are stunned OR you are stuck to stun phase but can move around, it will show “You are stunned” instead of a typical state text on the top right.
-A glitch which caused the shop scroll variable to always be on if random furniture was destroyed by degradation or barbarians, or the evil shopkeeper should be fixed, and changing states should now be unaffected
-Fixed tracking of removed product displays
-Shop colliders raised a bit so shields should not phase trough them.
-Legendary items nerfed, too good, sorry.
-New Mage Set
-New Champion adventure: The Mausoleum
-All Tutorial text that refers to button presses now show the exact button binded to it
-Trash cans nerfed, the item value that you can potentially loot from the trash can will not exceed this value – Player Level * 20 gold
-Minimum UI size increased
-Default UI size increased
-Venomous Gloves and Venomous Belt are placeable where other belts and gloves are able to be placed.
-All Classes have a new Tier 5 item dropped in the Mausoleum, apart from the Mage, as they receive their own Tier 3 armor set dropped by the bosses of the Mausoleum.
-Shop name when creating the shop save will be displayed on the welcome board outside the shop instead of your steam name.
-Additional garbage collection in set frame intervals, to counter those who are having some RAM usage issues.
-Some champion variables rounded up to not have large decimals
-Getting Liquid materials after placing your last item into an inventory will not show the last held item
-Increased the base volume for customer voices
-Increased alchemy panel inventory/recipe panel scroll speed with mouse wheel
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