Hello everyone!
We've just released a patch to address issues in the latest update. Notably, issues with submarine speed and maintain position, joining modded servers and voice chat quality should now be fixed. Please be sure to update your game, and see the full changelog below.
A note about updating mods: Unfortunately, there may still be some issues with mods. If a mod fails to update automatically, please head to the in-game Steam Workshop menu and click "reinstall" next to the mod in question. If players who try to join your server get errors about mismatching mods, then you as the host may also need to reinstall mods in this way to make sure they're up to date.
v0.13.3.11
Changes:
- Adjusted autopilot logic to make it better at keeping the sub afloat when there's extra water on board. The maximum velocity of the autopilot is limited, which previously prevented it from emptying the ballast fully. Now it's only limited if the submarine is heading in the correct direction with enough speed, so if the sub starts sinking due to extra water, the autopilot can compensate and fully empty the ballast.
- Made large monsters immune to sufforin.
Fixes:
- Fixes to issues that prevented mods installed from the Workshop from getting automatically updated and caused errors when trying to join modded servers.
- Fixed an issue in the voice chat that caused audio crackling when multiple people were speaking at the same time.
- Fixed inability to drag players who've ragdolled themselves with space bar.
- Fixed certain submarines spawning with a non-neutral ballast level (Kastrull seems to have been the only affected vanilla submarine). Happened because the game would determine the neutral ballast level from the first nav terminal it finds in the sub, without checking whether that terminal controls a shuttle or the sub itself.
- Fixed explosions using wall damage value instead of level wall damage when the explosion happens outside a level wall.
- Fixed inability to place oxygenite tanks in oxygen tank shelves.
- Fixed crashing when a bot tries to find a diving suit inside ruins.
- Fixed minor wall draw order issue in Orca's top deck.
- Fixed bots trying to treat nausea even though the only cure for it is to wait it out.
- Fixed status monitor being messed up on mirrored subs that contain shuttles.
- Fixed railgun payloads not exploding.
- Fixed server sometimes assigning players who haven't set any job preferences as the captain, even if someone else wants to be the captain.
- Fixed ancient weapon propelling the character in an incorrect direction when using it underwater.
- Fixed sonar beacons not appearing on the sonar in the sub editor's test mode.
- Fixed "easterbunny" traitor mission failing after the mudraptor hatches.
- Fixed "changes to your character will be applied after the round ends" texts getting drawn behind the tab menu elements.
- Fixed "IsToggle" setting not working on periscopes.
- Fixed "Praise the Honkmother" mission being impossible to complete because it required more items to be delivered than the crate contains.
- Fixed humanhusk's inventory not being visible while controlling one.
- Fixed sub editor's entity list getting cleared when changing the entity category while a container/cabinet is selected.
- Fixed items that have been edited in the sub editor (e.g. recolored clothing) reverting back to default when starting a new campaign round while the item is in a character's inventory.
- Fixed clicking on command interface nodes crashing the game if the key is rebound to primary mouse button.
- Fixed tiling issues in some of the legacy background wall sprites.
- Fixed Spinelings attacking Leucocytes. Spinelings should avoid Leucocytes if they get close.
- Fixed "beacon station" text and "generating preview..." in the submarine preview window not being translated when playing in a language other than English.
Modding:
- Fixed console errors when a character with no gender tries to wear clothing that only has separate male and female sprites.
- Fixed crashing if the current style doesn't define a saving indicator.
- Fixed inability to load ragdoll/animation definitions from mods that override a character.
- Fixed ClearTagAction not properly clearing all the tags assigned by a scripted event.
Barotrauma
Undertow Games
FakeFish
2019-06-05
Indie Strategy Simulation Singleplayer Multiplayer Coop EA
GameBillet
29.72 /
€
Game News Posts 154
🎹🖱️Keyboard + Mouse
Very Positive
(47454 reviews)
http://barotraumagame.com/
https://store.steampowered.com/app/602960 
Barotrauma Linux [550.85 M]
Key Features
- Command and manage your submarine and its various systems in adrenaline-filled co-operative gameplay.
- Play as the captain or any of the 4 other character classes, with up to 16 players per submarine.
- Single Player campaign, sandbox mode, and single missions also available.
- Procedural levels and events ensure no two games will ever be exactly alike
- Each submarine has multiple crew operated systems, from nuclear reactors to sonar, guns, engines and more
- Comprehensive crafting system to create tools, drugs and weapons
- Navigate dangerous environments to achieve mission goals or simply explore and travel deeper into the game world
- Explore alien ruins and wrecked submarines along the way to discover rare and powerful artifacts and other resources
- Fully integrated mod tools allow you to create and transform the game via Steam Workshop. Submarine editor, character and procedural animation editor, procedural level editor, sprite and particle editors - unleash your creativity!
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GHzMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: 128 MB Video Memory. OpenGL 3.0+ support
- Storage: 350 MB available space
- OS: Ubuntu 18.04 LTS
- Processor: 3.0 GHzMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: 256 MB Video Memory. OpenGL 3.0+ supportNetwork: Broadband Internet connection
- Storage: 350 MB available space
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